Man, I just don't know which team to join. I think I need to see more trash-talking and sales pitches...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
So I had a whole funny post imagined, playing off "The Decision" and with some WWE-style announcing themes but.... I just can't seem to make it funny, so instead I will just thank all the teams that clamored for my services and announce that I am joining.....
I'll pick a team, but I am five pages behind on this thread.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Merovech Wrote:Man, I just don't know which team to join. I think I need to see more trash-talking and sales pitches...
I was actually about to ask you why you had not chosen Gillette yet. As for the Krill kitten thing, I have no qualms with killing cats, so I'll do the deed if necessary.
scooter Wrote:I was actually about to ask you why you had not chosen Gillette yet. As for the Krill kitten thing, I have no qualms with killing cats, so I'll do the deed if necessary.
The best kind of sales pitch is a personal one. Sign me up!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Gaspar Wrote:Man, you can practically hear the sound of all the cowards running to hide behind mackoti and Seven screaming off the page.
Bunch of front-running wimps I tell ya.
The rage is weak in you. Surely you can do better for that. For a team that's supposed to be so angry, Team Anger (Team TEAM is the worst name in history so I'm ignoring it) is drastically overhyped in the rage department. :neenernee
Merovech Wrote:The best kind of sales pitch is a personal one. Sign me up!
Gaspar Wrote:Man, you can practically hear the sound of all the cowards running to hide behind mackoti and Seven screaming off the page.
Bunch of front-running wimps I tell ya.
Unlike you guys who are obviously going to be dysfunctional, we are actually going to run a team over here. Mackoti and I are just two cogs in the machine, along with the rest of our illustrious crew.