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MoM bugs reports (to do list)

http://www.mediafire.com/?673av7mavl62lkt

If alorra's MP reaches zero (via casting spells in combat), she will also lose the ability to use her bow.

Entangle does not work as advertised. It only reduces movement by 1 instead of 1 every turn and will not reduce unit movement to 0.

Disenchant area (combat version) routinely dispels 800+ mp worth of buffs. How the heck? This cant possibly be right. Ive seen the AI cast this dozens of times and it nearly always dispels even 300mp city spells like gaia blessing.

Edit : For that matter disenchant area in combat does actually dispel buffs until the combat is over. It will dispel combat wide effects (e.g. prayer, call lighting) but not unit buffs.

Try this :

-Have units with guardian wind enter combat, then have the AI dispel using disenchant area OR give the AI units guardian wind and try to dispel using disenchant area.

Although guardian wind will get dispelled, the units are still immune to missles.

-Dispel a city buff (e.g. dark rituals) using disenchant area. You will get a message saying it has been dispelled, but after combat, the city buff will still be in place.

Edit : Magic weapons dont seem to give +1 to hit either, or its just not listed in the stats for some reason. Infact one of the later updates seem to have broken it entirely...almost nothing that used to give to hit bonuses gives one now. Magic items with + to hit no longer do so, and the buffs dont appear to work.

Starfires obviously bugged, it definately isnt a strength 15 attack. Flamestrike is a strength 15 attack and it has a almost 100% chance of one shotting a normal unit. Starfire cant even kill 1 hellhound most of the time. Anyone knows why?
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Sometimes, when casting the "Flight" spell, it doesn't work as expected in combat: monsters on feet can still attack my troops.
I tried different games; the problem happens randomly.
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simone Wrote:Sometimes, when casting the "Flight" spell, it doesn't work as expected in combat: monsters on feet can still attack my troops.
I tried different games; the problem happens randomly.

Units with breath or thrown weapons can attack fliers. What units were able to attack your flying troops?
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Dunhere Wrote:Units with breath or thrown weapons can attack fliers. What units were able to attack your flying troops?

Normal units, such as spearmen.
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Another bug:
I have Sir Harold with Leadership +2, it applies to all units, but not to Gorgons.

Best,
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Question Wrote:Entangle does not work as advertised. It only reduces movement by 1 instead of 1 every turn and will not reduce unit movement to 0.

This is poor advertising as opposed to a bug; the wording of the spell description leads the reader to believe the effect increases in strength each turn, which is incorrect. It does reduce movement to 0 for a unit with only 1 move.


Quote:Starfires (vs.) Flamestrike

Flamestrike is a 15 strength attack against each figure in the unit.
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Staff weapons are still only adding to magical range attacks, instead of melee and range attacks per the manual.
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Earth lore must reveals map and armies (including invisibly) but it do not reveal armies at all.

Heroes with wrathform artifacts cannot use enchanted roads. No savegame need.
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Asfex Wrote:Heroes with wrathform artifacts cannot use enchanted roads.

Pathfinding units in general lose MP on enchanted roads. Ironically, flying units do not.
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There seems to be a limit on the number of items that can be stacked on the cursor. A battle with several great wurms killed 3 of my heroes, after which I had to redistribute items. Some of my items were not on the cursor and vanished.
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