Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] A threesome becomes a twosome

I agree, I don't think its a bad civic, its just not theonerightchoice™ anymore
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Here's what happens when a barb successfully defends against a hero unit at long odds:

[Image: 054%20c5%20barb.jpg]
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Lost another 90% battle on Ilian lands. Our defenses are starting to look too weak as is so I dialed up couple of warriors more. I'll let Barnaxus slayer to attack city/pillage mine. The main problem is that it has another warrior coming alongside so we need sufficient force to kill both warriors before we can attack and I just don't have enough to do that.
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Here's a picture of the situation at Ithralia:

[Image: 055%20Ithralia.jpg]

I guess we have an answer on whether we can build Shrine of the Champion after rebuilding Barnaxus (no frown).

Illian overview. A settler is sitting at "A", which is where plako was talking about building his next city. I argued for "B".

[Image: 055%20Illians.jpg]

Clown overview. I have a settler at "C", ready to build a city.

[Image: 055%20clowns.jpg]

Graphs, since we haven't posted them in a while:

[Image: 055%20gnp.jpg]
[Image: 055%20mfg.jpg]
[Image: 055%20crop.jpg]
[Image: 055%20power.jpg]
[Image: 055%20culture.jpg]
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Alright - right answer is then to get Barnaxus killed again and leave him in pieces until Shrine of the Champion is ready. In Golden age that comes very fast.
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Let's take B for Ilians then. Wines on 1st ring is good idea after all.
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The super barb and his escort did just pillage the mine on their turn. I hope they attack next turn so I could get rid of them. Me attacking out is probably too reckless. Assuming you move your warrior inside my city I had to consider it.
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Yes, my warrior is headed for your capital. I haven't checked the numbers, but I doubt that attacking out will be successful. Are you planning to suicide Barnaxus so you can build the Shrine of the Champion?
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Yes. I'll suicide Barnaxus as soon as I'm confident I can get rid of super barb.
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My newest freak:

[Image: 056freak.jpg]

Too good for a freak show. I need to build up some XP on this guy; his speed could be very useful.

I've been doing some number crunching on worker actions. If we want to be obsessive about this, a mix of normal worker and mud golem actions is optimal for improving a lot of tiles (mud golems (MG) do 150/turn, normal workers (W) do 100/turn):

Chop Burnt Forest: 83 (1t W)
Road: 134 (1t MG)
Chop Forest: 167 (2t W)
Mine, Pasture, Camp, Cottage, Chop Jungle: 268 (2t MG)
Farm, Windmill, Plantation, Winery, Chop Ancient Forest: 335 (1t MG, 2t W)
Workshop, Quarry: 402 (3t MG)
Lumbermill, Fort: 536 (3t MG, 1t W)
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