Awesome. FYI I can start picking up turns next week if you want. Or we can start playign them together. Let me know how you want to do it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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You Just Lost Thug Aim
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Awesome. FYI I can start picking up turns next week if you want. Or we can start playign them together. Let me know how you want to do it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
(July 19th, 2013, 09:26)Lewwyn Wrote: Awesome. FYI I can start picking up turns next week if you want. Or we can start playign them together. Let me know how you want to do it.Cool! It's not been too bad of late; Nakor finishes at about 3am, which is when my daughter usually wakes up with her teething. It'll be nice to get some relief from solo-playage. Pin and I had a bit of a talk about it just now:Quote:Commodore Sven TL;DR, we're doing well, but we lack a coherent plan moving forward. Also, Joao is a tiny lill' nubbin of sadness.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Okay, Lewwyn, I figured you for taking over prime turnplay this week; let me know if you need any direction. Here's a broad update covering some of the sectors of interest right now.
First off, I'm not sure if we want to escalate things here, but if we do, we've got caravels now. Pushing north and firing blockades doesn't mean we shut down things, it just means that Mackoti will have to tech Optics (and probably Astro) to match the arms race and then swarm us to death. That's probably still worthwhile; we'd rather trade hammers in boats up here than in knights vs. cities on the mainland, but if we do, we'd better be committed to researching Astro very soon, and probably Chemistry soon after. Please keep neutral with RMOG in the Inner Sea. It's not amazing, but fishing villages are worth it for Darius and a second island city (Dwarf Shrub down there) would be huge for both civs. A couple settlers need to be slammed out for this area, and another worker probably can come help chop. The marble city is pre-chopped a little west of here too. Hemlock needs to be settled post-haste, and then further expansion in the midlands are going to come out of someone else's hide. I'm using a lot of worker labor getting these cities as good as they deserve; it's going to be beautiful when they're all grown to proper (teens) sizes. Watch for raids; we're pretty screwed if someone forces a major offensive through here but I think it's a calculated risk. In the spirit of "on the cheap" expansion, a half dozen knights should be able to shift the city or two H-Team have in the midland, but defending them will be hard, as they will definitely be bottled up then. Astronomy and capturing the western sea here might be the best way to handle it; RMOG certainly won't want to contest and wreck their Colossus economy. If we're going to go in deep in the east, we'll need considerably bigger forces. I wouldn't want to charge in and fork the next two eastern cities without at least twenty knights, probably with more in the pipeline ideally. Again, dealing a crippling but not fatal blow against the H-Team might be a bad idea, but going in and conquering them could win us the game. We're 1 turn from muskets, and then drafting isn't far off... The main cities are kind of in a bastard halfway mode at the moment. Knights are being pumped, but not whipped, while Joao builds a bunch of Stock Exchanges in excitement with the UB becoming available. Joao is tiny; Darius here is much stronger and can whip out a pretty big knight stack without hurting badly (happiness is coming online ever more, and 3t to Notre Dame). Astro and Nationalism, or Education->economy. That's the current choice before us. Here's the demos, if interested. Obviously, Darius is the wonderful one, Joao is the sad one (although not the saddest, shockingly.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Go for it Lew, if you'd like.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Okay I'll grab the turn this evening.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Okay, I've decided we will go full military and wipe 4H off the Western continent. That is the easiest to do. I checked the East with a sentry knight and that city has 4 Hwachas, 4 LBs(1cg2,3cg1), a spear, axe and warrior. The city is on a hill with 60& defenses. Attacking that with only knights would be a high, high cost. And they'd see it coming. Instead we will move all knights to the West. I've set up a lot of knight whips as well, mostly in the West. We can afford them because the cities are outstripping good tiles to work. We conquer that and keep them bottled up. We need to move fast while our knights are still superior and they have less units on the West continent.
-Also on west continent RMOG is definitely losing out to Smack. Smack has a city maybe even more aggressively west than we do against 4H. I moved the Woody2 Landshekt into RMOG to explore. -4H is blockading RMOG in their sea as well, LOL. -I'm getting the Hemlock Settler out of Hickory. We will grow to 6, chop into a settler and 2 pop whip it. Should Hemlock be 1 North of the original sign? On the hill? -We do need to finish those Stock exchanges so I'm letting them go. I will likely whip the Violet and Marigold ones once they are manageable whips in a few turns. -I'm going to use a 2t settler out of Daisy to settle Coolibah. And use two workers to chop a galley and then use the settler out of Aspen to settle dwarf Shrub ASAP. -The chariot in the south is sneaking towards 4H in an attempt to catch a worker mining and roading their ice iron. Right now 4H can't see the chariot behind the hills. -Notre Dame next turn. I took my time as best I could but I was still a bit rushed by the family. Hopefully tomorrow I will have a nice big block of time to properly chart out exactly what we want to do. For the most part you've set us up to go in any direction Commodore, right now I think its time to turn the screws.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
yay.
I hope commodore will log in for pictures
Please don't go. The drones need you. They look up to you.
I don't have a lot of time for updates but Smack is implementing the same ideas I had about running their horizontal opponent off the western continent. They just GA bombed a city they captured from RMOG and RMOG have abandonded their coastal city and renamed it "AlmostDeadCity". Funnily I had a unit next to it and could have razed it but Smack had two knights within range and they would have killed the unit. So I didn't raze it for golf because the unit (Woody2 landsheckt) was worth more to me. I believe next turn RMOG will be evicted from the continent.
![]() I'm moving ahead with evicting 4H. I don't have any cool GA bomb plans (mack has used those on me in the past in PBEM29, and Speaker used one on me in PB6, and Seven and I used one together on MNG in PBEM 19) but I have knights, and 4H has... 1 city and some units I want to kill. Everything else is moving ahead apace. Notre Dame finished. I teched Alphabet at 10% sci and gained enough gold to run 100% tech for 4 and a half turns. I think I'm going to go for paper>PP over astro. PP will just be sooooo good for economy and its on the way to rifles. Smack built Taj. Of course.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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