Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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You Just Lost Thug Aim

Awesome. FYI I can start picking up turns next week if you want. Or we can start playign them together. Let me know how you want to do it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(July 19th, 2013, 09:26)Lewwyn Wrote: Awesome. FYI I can start picking up turns next week if you want. Or we can start playign them together. Let me know how you want to do it.
Cool! It's not been too bad of late; Nakor finishes at about 3am, which is when my daughter usually wakes up with her teething. banghead It'll be nice to get some relief from solo-playage. Pin and I had a bit of a talk about it just now:

Quote:Commodore Sven
Would you mind looking into 10 a bit?
I just realized our problem of GP farm locations is solved by the H-Team city just a little east
Deer and *eight* lighthouse lakes.

Jon Moore
yay
yeah it doesn't have to be the best spot, we just need somewhere dedicated to it now

Commodore Sven
That's a plenty good enough spot
One farm, that's 7 specs fed full-time
Alternately, should we ever get drama, that's a redcoat every turn for all time.

Jon Moore
yeah
hard to pass that up
well i'm gonna get some breakfast then i'll peek in

Commodore Sven
Cool

Jon Moore
mac's really got that border lightly defended
we're gonna need more boats

Commodore Sven
Suspect a hidden stack like our hidden stack
In the Mack/Darius border

Jon Moore
yeah
ideally we can eat up our southern hemisphere before they eat up the north

Commodore Sven
Right

Jon Moore
western island[sic] needs workers

Commodore Sven
Well, RMOG isn't going to just fold

Jon Moore
nah, they just need to hold out longer than HK does

Commodore Sven
And Nakor. wink

Jon Moore
is he in charge of the defenses :D

Commodore Sven
The Rock and that ph city (suspected) need to crumble fast.
Astro soon

Jon Moore
can we burn a promo on sentry?
that'd let us duck in and out to see what's on that hill

Commodore Sven
Sure

Jon Moore
i think Lilly needs to go onto those cottages, unless you don't ever plan on growing them

Commodore Sven
XP is cheap
Yeah, agreed
I just saw Stock Exchange and got excited

Jon Moore
yeah, that city needs to get to size 15ish

Commodore Sven
Mech revolt for Joao needed when we can afford it.

Jon Moore
where are all our workers?
also, why not turn Petunia into the draft city?
or if not the draft one, maybe the NE?
you've got +12fpt there once the rice is irrigated
more if you pave over cottages
sorry, it's +14fpt just with the rice irrigated

Commodore Sven
Where is that again?
The border one?
(Peony/Petunia get mixed in my head all the time)
Jon Moore
yeah one by smack, yeah

Commodore Sven
NE or drafting might work.
Terrible, terrible hammers in any case.

Jon Moore
yeah
that's what the whip is for
or ws those plains and revolt to caste

Commodore Sven
I wasn't joking about planning for a pure GE, by the way
GM is easy
Rathausi affect corporate costs

Jon Moore
yeah, that's a good idea if corps are allowed

Commodore Sven
We *need* Mining Inc and Sid's
Well
I figure if RMOG crumble, that's game
Otherwise, it will last past Railroad

Jon Moore
also, watch out for nakor
his power is tops in game

Commodore Sven
Yeah, given WK is looking/ posting after every Nakor turn, I suspect they're in a tiff.

Jon Moore
i dunno, i think we've stagnated a bit
no new workers or settlers in a while
if you want to try the knight play then we should push a round or two out and try with that
after that we need to get more development

Commodore Sven
Yeah
Okay, need Hemlock in the west
Then military, mostly
A settler pair for the island in the ice excepted
We've been moving vertical at the moment

Jon Moore
yeah, we gotta stretch outwards more

Commodore Sven
Gunpower is a placeholder, by the way
But it might be smart
3t is Darius' gold reserve

Jon Moore
is Lib worth gunning for?

Commodore Sven
Hrm
Nationalism is a bust
GE in Mackland
Well, Taj a bust at least

Jon Moore
i was thinking Nationalism for the civic more than taj

Commodore Sven
Yeah
I dunno

Jon Moore
that's the ideal darius civic

Commodore Sven
Ideal both

Jon Moore
yeah

Commodore Sven
Theocracy takes over the +2xp duty

Jon Moore
yeah

Commodore Sven
So need Theology too, but that's cheap

Jon Moore
looks like we have a GS coming in 10 turns

Commodore Sven
Yeah, if nothing else changes
Education->University push?

Jon Moore
that could help darius out

Commodore Sven
Philo->Pacifism for Joao?

Jon Moore
unis are gonna be a lot of infra

Commodore Sven
Need to decide before Paper, obviously
Hum
Actually
I favor Astro over Education
Oxford is lovely but we lack a super-city for it

Jon Moore
yeah, and galleons will help

Commodore Sven
Observatories are cheaper and same benefit as Unis

Jon Moore
plus observatories are cheaper to build than unis

Commodore Sven
Exactly. wink
And Galleons

Jon Moore
ugh, i am such a slow reade
r
Commodore Sven
Because I'm serious, our best tech path is to specialize away from the RMOG

Jon Moore
pb8 is in the hasbeen folder and i'm not even done with half the threads
yeah, did you ask them what they're teching?

Commodore Sven
Means Mack7 need to come up with twice to beakers to just keep pace
Heh
They have Alphabet
Make it easy. wink

Jon Moore
dang, too late to bulb astro

Commodore Sven
One appeal of Education, of course, is unlocking Economics
Well, that and Printing Press is just obscene with Lewwyn's cottage cheese here.

Jon Moore
yeah
that's the one i really want to get
ok, i think you want to go Astro -> Nationalism -> Rifles
Nationalism via Drama
the plan is to harass smack by sea while you develop, and then aim for drafted rifles to push against them with
or against nakor
I think lay off the great people generation unless you can line up a GM or GE
but the GE will be easiest made after you build Ironworks, so long as you don't have a lot of GPs built
nah, that's silly
just slow-build one now

Commodore Sven
Yeah
Theo->Hagia Sophia for a boost to that?
The Hagia would be wonderful anyway

Jon Moore
twould
oh yeah, i was gonna play the duel before going

Commodore Sven
I was all boring and didn't push ya.

Jon Moore
retreating? wow, you're as focused as i am

Commodore Sven
Heh, I like duels
But I wouldn't if I took them seriously

Jon Moore
a good philosophy

Commodore Sven
Coloring and posting this chat
Lewwyn can help with turns starting next week
We need a plan.

Jon Moore
yeah, badly
need more workers, more settlers, more army, more infra, more GP
anything else? smile

Commodore Sven
Strong baseline, though

Jon Moore
oh yeah, more tech

TL;DR, we're doing well, but we lack a coherent plan moving forward. Also, Joao is a tiny lill' nubbin of sadness.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Okay, Lewwyn, I figured you for taking over prime turnplay this week; let me know if you need any direction. Here's a broad update covering some of the sectors of interest right now.

First off, I'm not sure if we want to escalate things here, but if we do, we've got caravels now. Pushing north and firing blockades doesn't mean we shut down things, it just means that Mackoti will have to tech Optics (and probably Astro) to match the arms race and then swarm us to death. That's probably still worthwhile; we'd rather trade hammers in boats up here than in knights vs. cities on the mainland, but if we do, we'd better be committed to researching Astro very soon, and probably Chemistry soon after. Please keep neutral with RMOG in the Inner Sea.
[Image: Civ4ScreenShot0027.JPG]

It's not amazing, but fishing villages are worth it for Darius and a second island city (Dwarf Shrub down there) would be huge for both civs. A couple settlers need to be slammed out for this area, and another worker probably can come help chop. The marble city is pre-chopped a little west of here too.
[Image: Civ4ScreenShot0025.JPG]

Hemlock needs to be settled post-haste, and then further expansion in the midlands are going to come out of someone else's hide. I'm using a lot of worker labor getting these cities as good as they deserve; it's going to be beautiful when they're all grown to proper (teens) sizes. Watch for raids; we're pretty screwed if someone forces a major offensive through here but I think it's a calculated risk.
[Image: Civ4ScreenShot0024.JPG]

In the spirit of "on the cheap" expansion, a half dozen knights should be able to shift the city or two H-Team have in the midland, but defending them will be hard, as they will definitely be bottled up then. Astronomy and capturing the western sea here might be the best way to handle it; RMOG certainly won't want to contest and wreck their Colossus economy.
[Image: Civ4ScreenShot0023.JPG]

If we're going to go in deep in the east, we'll need considerably bigger forces. I wouldn't want to charge in and fork the next two eastern cities without at least twenty knights, probably with more in the pipeline ideally. Again, dealing a crippling but not fatal blow against the H-Team might be a bad idea, but going in and conquering them could win us the game. We're 1 turn from muskets, and then drafting isn't far off...
[Image: Civ4ScreenShot0028.JPG]

The main cities are kind of in a bastard halfway mode at the moment. Knights are being pumped, but not whipped, while Joao builds a bunch of Stock Exchanges in excitement with the UB becoming available. Joao is tiny; Darius here is much stronger and can whip out a pretty big knight stack without hurting badly (happiness is coming online ever more, and 3t to Notre Dame). Astro and Nationalism, or Education->economy. That's the current choice before us.
[Image: Civ4ScreenShot0026.JPG]

Here's the demos, if interested. Obviously, Darius is the wonderful one, Joao is the sad one (although not the saddest, shockingly.
[Image: Civ4ScreenShot0022.JPG]
[Image: Civ4ScreenShot0029.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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You forgot about the sentry Knight again cry
Suffer Game Sicko
Dodo Tier Player
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Go for it Lew, if you'd like.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Okay I'll grab the turn this evening.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(July 24th, 2013, 01:36)Lewwyn Wrote: Okay I'll grab the turn this evening.

Make that morning. I had bit to drink with the fam. I'll play in 12 hours.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Okay, I've decided we will go full military and wipe 4H off the Western continent. That is the easiest to do. I checked the East with a sentry knight and that city has 4 Hwachas, 4 LBs(1cg2,3cg1), a spear, axe and warrior. The city is on a hill with 60& defenses. Attacking that with only knights would be a high, high cost. And they'd see it coming. Instead we will move all knights to the West. I've set up a lot of knight whips as well, mostly in the West. We can afford them because the cities are outstripping good tiles to work. We conquer that and keep them bottled up. We need to move fast while our knights are still superior and they have less units on the West continent.

-Also on west continent RMOG is definitely losing out to Smack. Smack has a city maybe even more aggressively west than we do against 4H. I moved the Woody2 Landshekt into RMOG to explore.

-4H is blockading RMOG in their sea as well, LOL.

-I'm getting the Hemlock Settler out of Hickory. We will grow to 6, chop into a settler and 2 pop whip it. Should Hemlock be 1 North of the original sign? On the hill?

-We do need to finish those Stock exchanges so I'm letting them go. I will likely whip the Violet and Marigold ones once they are manageable whips in a few turns.

-I'm going to use a 2t settler out of Daisy to settle Coolibah. And use two workers to chop a galley and then use the settler out of Aspen to settle dwarf Shrub ASAP.

-The chariot in the south is sneaking towards 4H in an attempt to catch a worker mining and roading their ice iron. Right now 4H can't see the chariot behind the hills.

-Notre Dame next turn.


I took my time as best I could but I was still a bit rushed by the family. Hopefully tomorrow I will have a nice big block of time to properly chart out exactly what we want to do. For the most part you've set us up to go in any direction Commodore, right now I think its time to turn the screws.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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yay.

I hope commodore will log in for pictures smile
Please don't go. The drones need you. They look up to you.
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I don't have a lot of time for updates but Smack is implementing the same ideas I had about running their horizontal opponent off the western continent. They just GA bombed a city they captured from RMOG and RMOG have abandonded their coastal city and renamed it "AlmostDeadCity". Funnily I had a unit next to it and could have razed it but Smack had two knights within range and they would have killed the unit. So I didn't raze it for golf because the unit (Woody2 landsheckt) was worth more to me. I believe next turn RMOG will be evicted from the continent. alright

I'm moving ahead with evicting 4H. I don't have any cool GA bomb plans (mack has used those on me in the past in PBEM29, and Speaker used one on me in PB6, and Seven and I used one together on MNG in PBEM 19) but I have knights, and 4H has... 1 city and some units I want to kill.

Everything else is moving ahead apace. Notre Dame finished. I teched Alphabet at 10% sci and gained enough gold to run 100% tech for 4 and a half turns. I think I'm going to go for paper>PP over astro. PP will just be sooooo good for economy and its on the way to rifles.

Smack built Taj. Of course. rolleye
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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