T150: The big report
Who would have thought that I can still do a big T150 report. Like last time I will put a lot of the stuff in spoiler tags, so that it's easier to get an overview of things. Let's start with my cities:
Cities

AquaticGhoul - Capital:
The cottages are mature and I just need two more and more pop. I'm moving more military to the capital, both for protection and MP service. I fear that Jowy might use his GG to promote a unit with Morale and make a suprise landing attack on my capital.

BerserkHalfling - Holy City of Judaism:
Grow, grow, grow. Just as the capital a bigger garrison is needed.

CommandoPygmies - Intelligence Headquarter:
Poor CommandoPygmies. At least serfdom makes it look better.

DiplomatKobolds - Military Outpost
One good thing about the war I planned to keep this city small. Mission accomplished.

ExploringFauns - Military Headquarter
I will chop the forest N into the forge and then again it's time for units.

FlyingBarbarian - Finance metropole
Isn't it a beauty. Now if only there wouldn't be Mjmds city.

GoldsmithSkags - Fortress of the north
The forge is almost ready and then its units again. This time crossbowman.

ImperialRatmen - Passage to the backline
My next great person will spawn here, a great scientist. The great person after that will spawn in the capital, but I most likely won't wait to start my second golden age. The great person in the capital will either be a great scientist, who is useless for starting the second golden age; a Great Engineer, who I would love to build a wonder with; or a Great Prophet, who should build my shrine.

JuvenileWizards - City of Great Persons
Defense all the way.

KeenIceWitches - City of happiness resources
Hey at least I got silver from it too.
Current state of the empire

I temporarely stopped military production to get some buildings up during my golden age, but I need to build up soon again.

Next tech goal is Engineering for the movement, Castles and pikes. Further tech developement will be discussed in a future post, when I'm almost done with Engineering.

Some people teched Alphabet. AT is close by in tech, but as expected other players like Mr. Cairo are ahead of me.



There's only way for my civ and that is up.
The other empires

I will do this in order of best to worst, which is also how likely I see those players to win:
1.
pindicator
Charlegmane (IMP/PRO) of Carthage (Cothon, Numidian Cavalry, Fishing, Mining)
Past PBs: 7, 13, 15, 18, 19, 26, 31, 33, 34, 38, 46
Superdeath managed to stop pindicators advance, but I still kept him in number one as he's absolutely capable to win this. Thanks to girarober he has a lot of safe backlines. Superdeath is cornered behind him and should SD fall then there is almost no way of stopping pindicator.
--
2.
Mr.Cairo
Tokugawa (AGG/PRO) of Zulu (Ikhanda, Impi, Agriculture, Hunting)
Past PBs: 32, 36, 38, 41, 42, 43, 45, 47, 49
Mr. Cairo used the peace and war times around him for his advantage. He build a good lead and took one city from AT without much effort I presume. He's also in a very good geopolitical position with his two stronger neighbors only neighboring him on an isthmus, while his weakest neighbor shares a long border with him. I assume he will start conquering more of AT in the future, which is the safest way to a top position for him.
--
3.
Jowy
Hannibal (FIN/CHA) of Khmer (Baray, Ballista Elephant, Hunting, Mining)
Past PBs: 2, 6, 9, 12, 13, 17, 18, 28, 29, 32
Strong in tech thanks to FIN, Colossus and a lot of water. Has to break out of his isolated position, but thankfully both his neighbors are weak thanks to one particular players bad decision.
--
4.
Mjmd+El Grillo
Victoria (FIN/IMP) of India (Mausoleum, Fast Worker, Mysticism, Mining)
Past PBs: 51
Currently on top of the scoreboard thanks to both of his neighbors waring in the other direction. He has a hard geopolitical position. Most notably he has no resource deals with anybody else only some gifts. If I can start allying with him then it could be to both our advantage. I'm also very lucky that he didn't join the dogpile vs me, which is one major reason why I want to repair relations with him.
--
5.
Superdeath+Chumchu
Catherine (CRE/IMP) of China (Pavilion, Chu-Ko-Nu, Agriculture, Mining)
Past PBs: All of them since 38
He had a great start of the game and is still doing pretty good for all that matters, but he's boxed in behind pindicator and has no other way of expanding with his 11 cities. I don't think that he can overcome pindicator in time.
--
6.
Charriu
Mao Zedong (EXP/PRO) of Celts (Dun, Celtic Warrior, Mysticism, Hunting)
Past PBs: 39, 40
We all saw how the last turns turned out for me - spoiler warning - not that great. But I'm also not down and won't give up so easily. Next goal is to tech up on Jowy and maybe hopefully attack him together with AT.
--
7.
Automated Teller
Boudica[b] (AGG/CHA) of Maya (Ball Court, Holkan, Mysticism, Mining)[/b]
Past PBs: 9, 18, 27, 32, 47
Attacking me was one of the worst decisions in this game so far. He wasn't doing that great before, but loosing his army to me and a city to Mr. Cairo might be the start of the end.
Now let's have a look at the current geopolitical situation and we start with a stitch of the current map:
Geopolitics and quo vadis
Who would have thought that I can still do a big T150 report. Like last time I will put a lot of the stuff in spoiler tags, so that it's easier to get an overview of things. Let's start with my cities:
Cities
AquaticGhoul - Capital:
The cottages are mature and I just need two more and more pop. I'm moving more military to the capital, both for protection and MP service. I fear that Jowy might use his GG to promote a unit with Morale and make a suprise landing attack on my capital.
BerserkHalfling - Holy City of Judaism:
Grow, grow, grow. Just as the capital a bigger garrison is needed.
CommandoPygmies - Intelligence Headquarter:
Poor CommandoPygmies. At least serfdom makes it look better.
DiplomatKobolds - Military Outpost
One good thing about the war I planned to keep this city small. Mission accomplished.
ExploringFauns - Military Headquarter
I will chop the forest N into the forge and then again it's time for units.
FlyingBarbarian - Finance metropole
Isn't it a beauty. Now if only there wouldn't be Mjmds city.
GoldsmithSkags - Fortress of the north
The forge is almost ready and then its units again. This time crossbowman.
ImperialRatmen - Passage to the backline
My next great person will spawn here, a great scientist. The great person after that will spawn in the capital, but I most likely won't wait to start my second golden age. The great person in the capital will either be a great scientist, who is useless for starting the second golden age; a Great Engineer, who I would love to build a wonder with; or a Great Prophet, who should build my shrine.
JuvenileWizards - City of Great Persons
Defense all the way.
KeenIceWitches - City of happiness resources
Hey at least I got silver from it too.
Current state of the empire
I temporarely stopped military production to get some buildings up during my golden age, but I need to build up soon again.
Next tech goal is Engineering for the movement, Castles and pikes. Further tech developement will be discussed in a future post, when I'm almost done with Engineering.
Some people teched Alphabet. AT is close by in tech, but as expected other players like Mr. Cairo are ahead of me.
There's only way for my civ and that is up.
The other empires
I will do this in order of best to worst, which is also how likely I see those players to win:
1.
pindicator
Charlegmane (IMP/PRO) of Carthage (Cothon, Numidian Cavalry, Fishing, Mining)
Past PBs: 7, 13, 15, 18, 19, 26, 31, 33, 34, 38, 46
Superdeath managed to stop pindicators advance, but I still kept him in number one as he's absolutely capable to win this. Thanks to girarober he has a lot of safe backlines. Superdeath is cornered behind him and should SD fall then there is almost no way of stopping pindicator.
--
2.
Mr.Cairo
Tokugawa (AGG/PRO) of Zulu (Ikhanda, Impi, Agriculture, Hunting)
Past PBs: 32, 36, 38, 41, 42, 43, 45, 47, 49
Mr. Cairo used the peace and war times around him for his advantage. He build a good lead and took one city from AT without much effort I presume. He's also in a very good geopolitical position with his two stronger neighbors only neighboring him on an isthmus, while his weakest neighbor shares a long border with him. I assume he will start conquering more of AT in the future, which is the safest way to a top position for him.
--
3.
Jowy
Hannibal (FIN/CHA) of Khmer (Baray, Ballista Elephant, Hunting, Mining)
Past PBs: 2, 6, 9, 12, 13, 17, 18, 28, 29, 32
Strong in tech thanks to FIN, Colossus and a lot of water. Has to break out of his isolated position, but thankfully both his neighbors are weak thanks to one particular players bad decision.
--
4.
Mjmd+El Grillo
Victoria (FIN/IMP) of India (Mausoleum, Fast Worker, Mysticism, Mining)
Past PBs: 51
Currently on top of the scoreboard thanks to both of his neighbors waring in the other direction. He has a hard geopolitical position. Most notably he has no resource deals with anybody else only some gifts. If I can start allying with him then it could be to both our advantage. I'm also very lucky that he didn't join the dogpile vs me, which is one major reason why I want to repair relations with him.
--
5.
Superdeath+Chumchu
Catherine (CRE/IMP) of China (Pavilion, Chu-Ko-Nu, Agriculture, Mining)
Past PBs: All of them since 38
He had a great start of the game and is still doing pretty good for all that matters, but he's boxed in behind pindicator and has no other way of expanding with his 11 cities. I don't think that he can overcome pindicator in time.
--
6.
Charriu
Mao Zedong (EXP/PRO) of Celts (Dun, Celtic Warrior, Mysticism, Hunting)
Past PBs: 39, 40
We all saw how the last turns turned out for me - spoiler warning - not that great. But I'm also not down and won't give up so easily. Next goal is to tech up on Jowy and maybe hopefully attack him together with AT.
--
7.
Automated Teller
Boudica[b] (AGG/CHA) of Maya (Ball Court, Holkan, Mysticism, Mining)[/b]
Past PBs: 9, 18, 27, 32, 47
Attacking me was one of the worst decisions in this game so far. He wasn't doing that great before, but loosing his army to me and a city to Mr. Cairo might be the start of the end.
Now let's have a look at the current geopolitical situation and we start with a stitch of the current map:
Geopolitics and quo vadis
Behold the known world as of now.

Next plans as already discussed are:

Next plans as already discussed are:
- Allying with Mjmd
- Being very cautious about AT
- Attack Jowy and hopefully reconquer LavaTriton and HillstormGiants
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee

). Unfortunately this also means that there's not much more to trade with Mjmd. I'm curious if he expects me to stop trading with pindicator, but I can only do that if he gives me an iron for that. My iron resource will be the first thing that Jowy will pillage in any kind of conflict. I've also tested my question regarding trade routes from my previous post and even if all my neighbors close borders with me I will still have trade routes with Mr. Cairo, so the backup is provided.