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[SPOILERS] naufragar and Rusten get nickel-and-dimed

Superdeath has an affinity for making a mounted counterattack and trying to drive it into the heart of enemy territory, so you should think about increasing your scouting network and having 1 turn of production into spears to be ready for whips. He has yet to succeed with this, but I think I've seen him try twice when in an inferior position.

Are the workers still around? We need to start roading that jungle towards DD (the part that will not be in SD culture).

edit: If you're planning on attacking with a treb for DD we need reinforcements for the capital. But likely it's sufficient to just bombard? What are the odds against CG1 archers with 0% cultural defense on a hill? Granted we may not even want to wait that long. If you get good odds before that then go for it. Just keep in mind that he may counterattack the turn we have injured samurai, so attacking with the units 1NE of DD first is best.
edit 2: What are the promotions on the axes that are heading for DD? If they move 1NW we can just take them out with our own (expendable) axes across river.
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(October 26th, 2019, 07:43)Rusten Wrote: Superdeath has an affinity for making a mounted counterattack and trying to drive it into the heart of enemy territory, so you should think about increasing your scouting network and having 1 turn of production into spears to be ready for whips. He has yet to succeed with this, but I think I've seen him try twice when in an inferior position.

eek Good to know. I'll prepare.

Quote:Are the workers still around? We need to start roading that jungle towards DD (the part that will not be in SD culture).

The workers have both started chopping the forest 1S of Pajarocu. (This is the tile 1NW of the treb; you can just barely see their feet I think.) One can start roading next turn. The other right after that.

You can tell from the promotions that Draft Dodger finished an archer with natural production last turn. It's possible Superdeath puts hammers into walls and whips the turn after next. Since he goes 2nd, not much we can do about that. I'm trying to remember to be patient. We have a lot of samurai on the way, but it takes them some time to get down to the front.
There is no way to peace. Peace is the way.
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Saw your edit. A c1 city raider 1 samurai has an 89% chance against a fully fortified cg1 archer with no cultural defense. I was only thinking about attacking with the treb if we gained something by blitzing, but I think DD's going to have too many units to make a quick attack economical. If we can get both trebs into position (and that's a game-defining "if"), they should make short work of any defenses and give our samurai an easy time.
There is no way to peace. Peace is the way.
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(October 26th, 2019, 07:43)Rusten Wrote: edit 2: What are the promotions on the axes that are heading for DD? If they move 1NW we can just take them out with our own (expendable) axes across river.

I should've made a note of it: those axes are on a road. They can reach DD this turn. They're both combat 1.
There is no way to peace. Peace is the way.
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Oh, if I knew you were around I'd have made a new post (why are you invisible, anyway?).

For visibility:
Quote:Just keep in mind that he may counterattack the turn we have injured samurai, so attacking with the units 1NE of DD first is best.
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(October 26th, 2019, 08:04)Rusten Wrote: Oh, if I knew you were around I'd have made a new post (why are you invisible, anyway?).

Because I'd be embarrassed if people knew how much of the 24 hours in a day I was on RB.  shhh No really, I'm always on. If you see "1 invisible user," it's me.  rolleye

Quote:Just keep in mind that he may counterattack the turn we have injured samurai, so attacking with the units 1NE of DD first is best.

I'll take responsibility in the event everything goes to hell, but before that, two questions, one specific, one vague.

1) We're burning Draft Dodgers, right? We don't want him to have the option to retake, and we really want this city to be on the coast, either 1W or on the tile 1S of the banana. It was settled without knowledge of that iron.

2) If he doesn't get walls (but I've already expressed my belief he's about to get them), in two turns the samurai on the NE tile can attack with 77% odds against the archers and 80% against the axes. (This is assuming full fortification, which at least 3 of those units won't have.) If the unit count in DD doesn't change, he'll have 7 units. We'll have 6 samurai if we keep one back to guard the treb against horse archer snipes. Assuming normal rolls ( rant ) we can take the city certainly if bloodily. I'm still trying to decide if it's better to get this city gone ASAP or play safer. I didn't take pics of our reinforcements, but within the next 4-5 turns we'll have 3 more samurai at DD to replace the dead, with ever more on the way. My aggression's coming out, I think. Also note that stables+barracks promoted horse archers are the only things that he has that get odds on our flatland samurai. Destroying stables seems good.
There is no way to peace. Peace is the way.
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1) I was hoping to keep it considering our far superior units. I'm not worried about the placement at all, having settled on the iron is fine when it's a PH tile, it's more about whether we can hold on to it. I'd say we can, and if it works as a lightning rod that's fine too. But this decision will be easier to make when we eventually take it.
edit: Unless I've made an error we'll have the sheep tile available before taking his capital too. He doesn't have 500 culture in Adolf Twitler yet.

2) To add to my previous point I will say that we may want to double up the hill tile before attacking to avoid leaving injured units in the open. This is all much slower than I like to do things, but it's not like he didn't see this coming anyway. If we don't blunder away our stackdue to recklessness and we keep adding samurai and trebuchet he will die eventually. If he ever whips a HA in DD we'll be able to attack it in the city before it moves, so destroying the stables early is not a priority. I'd just prioritize safety over speed. The problem with slow wars is attrition, but if we're getting 80+ and sometimes 90+% combat odds then we're not worried about it. It doesn't matter if he adds 1 extra unit to the garrison if it has 0 cultural defense.
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The maxim "never fight a land war in Asia" comes to mind. Ohdear I miss my mounted and/or naval units.  shakehead
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Which tile are your combat workers on?
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(October 26th, 2019, 08:57)Rusten Wrote: The maxim "never fight a land war in Asia" comes to mind. Ohdear I miss my mounted and/or naval units.  shakehead

nod  nod  nod

Quote:1) I was hoping to keep it considering our far superior units. I'm not worried about the placement at all, having settled on the iron is fine when it's a PH tile, it's more about whether we can hold on to it. I'd say we can, and if it works as a lightning rod that's fine too. But this decision will be easier to make when we eventually take it.
edit: Unless I've made an error we'll have the sheep tile available before taking his capital too. He doesn't have 500 culture in Adolf Twitler yet.

2) To add to my previous point I will say that we may want to double up the hill tile before attacking to avoid leaving injured units in the open. This is all much slower than I like to do things, but it's not like he didn't see this coming anyway. If we don't blunder away our stackdue to recklessness and we keep adding samurai and trebuchet he will die eventually. If he ever whips a HA in DD we'll be able to attack it in the city before it moves, so destroying the stables early is not a priority. I'd just prioritize safety over speed. The problem with slow wars is attrition, but if we're getting 80+ and sometimes 90+% combat odds then we're not worried about it. It doesn't matter if he adds 1 extra unit to the garrison if it has 0 cultural defense.

1 & 2) Works for me. You're right about it being slow. I'll try to plan for contingencies in case Superdeath attacks Scylla's with a bunch of horse archers. (My new paranoid worry.) There's a bit of tactical puzzle moving the stragglers off the jungle. Again, I'll take responsibility for the tactical nitty gritty, but I thought I'd mention I'm thinking about holding up the units on the jungle so they go down with the treb.


Commodore Wrote:Which tile are your combat workers on?
I pulled them back, since they had completed the roads down to Superdeath. If you look at the pic where I highlighted our troops, you can just spot a treb in the north. The workers started chopping on the tile 1NW of that. I'll reproduce the pic here:


After the chop they can start roading to the banana, and when we take Draft Dodgers they can road down the coast, which makes shipping in units from Lander even quicker. (Circumnav was a very, very good acquisition.)
There is no way to peace. Peace is the way.
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