Is that character a variant? (I just love getting asked that in channel.) - Charis

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FFH II PBEM III Tech issues thread

Heisenberg Wrote:If there are still 6 open slots, then might just work. Bannor has already... unfortunately perished.
That doesn't mean they are not in game wink Dying does not free a slot.
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I'm back. :wink2:

Although it seems 0 turns have passed thanks to those demons, but oh well. (I can't add anything new to the discussion unfortunately)
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Mist Wrote:No. There are only 6 open Human slots, any side over that number becomes an AI. So if summoner took the swap his former civ would become the unchooseable one. And it would have a downside of having AI play the reminder of summoners turn.

And out of curiosity, I have checked, it's not possible to choose 'AI Takeover' when starting a new PBEM game in FFH. All future PBEMs will need to be started as a Pitboss from WorldBuilder save and then converted back.

Does this mean that it isn't possible for a human to take over Hyborem in this game? If that is the case, then I'll go ahead and play my turn and we'll have to deal with an AI Hybie.
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Could someone send me a current save so I can play around with it? (erik#dos486.com). Also I'd need the admin password if there is any.
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T-hawk Wrote:Could someone send me a current save so I can play around with it? (erik#dos486.com). Also I'd need the admin password if there is any.

Sent. I'm pretty sure we had no admin password.
EitB 25 - Perpentach
Occasional mapmaker

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I'm working on this now. I got the same result as Mist did in loading the game into the Pitboss host, that Hyborem exists but is AI. And when the Civ client connects, Hyborem is not shown on the list of choosable civs.

So I'm trying to recompile the FFH version of CvGameCoreDLL.dll with code to turn on the AI Takeover multiplayer option, as I did with Pitboss 1 way back when. But Visual Studio 2003 is throwing a "fatal error C1067", something about module size exceeded on CyCityInterface.cpp (not changed for this fix.) Searching for that error and FFH finds a couple threads on CFC that seem to say you're supposed to use Visual Studio 2005 to build it, not 2003. I'm downloading and installing the free version of VS 2005 now, which will take a little while.
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Man after all this work I hope I don't lay an egg yikes.

Darrell
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T-hawk Wrote:I'm working on this now. I got the same result as Mist did in loading the game into the Pitboss host, that Hyborem exists but is AI. And when the Civ client connects, Hyborem is not shown on the list of choosable civs.

So I'm trying to recompile the FFH version of CvGameCoreDLL.dll with code to turn on the AI Takeover multiplayer option, as I did with Pitboss 1 way back when. But Visual Studio 2003 is throwing a "fatal error C1067", something about module size exceeded on CyCityInterface.cpp (not changed for this fix.) Searching for that error and FFH finds a couple threads on CFC that seem to say you're supposed to use Visual Studio 2005 to build it, not 2003. I'm downloading and installing the free version of VS 2005 now, which will take a little while.


Thanks for your efforts T-Hawk.

I'll hold off on playing the save until you either succeed or give up in disgust. wink
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Argh. I did get the FFH DLL to compile, but that Hyborem slot is completely impervious to anything I try to do to it.

I injected my code to set MPOPTION_TAKEOVER_AI which didn't make a difference. I even brute-forced it by patching CvInitCore::getSlotStatus to always report SS_OPEN and CvInitCore::getSlotClaim to always report SS_UNASSIGNED. That had an effect in Pitboss, making all seven civs show as unclaimed, including Hyborem which now shows as unassigned and not AI. Then from Civ, I can connect to my local Pitboss host and claim any of the first six civs (this operation wiped out their passwords.) I can even connect as Mr. Yellow of the Bannor and then the game immediately shows you have been defeated.

But Hyborem just never ever shows up on the list of civs to claim. There doesn't seem to be anything in the code that refers to Hyborem (or Basium) specifically. But I can't find any difference between the Hyborem slot and the other six.
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Thoth, can you please give me your civ password? I'm still trying a few things but I need to legitimately connect as the current civ on turn.
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