Playing now, if it matters.
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[TECH] RBP20 IT and Tech issues thread
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The game stopped taking inputs while I was logged in and now I can't reconnect. ("The connection attempt to the host has timed out.") PMing Caledorn.
I'm an idiot, I offered peace to HAK for a city about 20 turns ago and he accepted. City trading is of course banned by the rules. I had an army able to capture the city next to it at the time and it was very lightly guarded, but HAK and I still benefitted unfairly from transferring it bloodlessly.
If you all don't protest, I would like to run only citizens in the city for two turns instead of golden age tiles and starve down a pop, pillage the best improvement it has, and delete the nearest classical-era unit to the city now, as penance, and leave it at that.
I'll go along with the majority opinion, since I'm really not sure what an appropriate penalty would be in this situation.
When a city is captured, how does the RNG decide if a building is destroyed or not? Because to me that actually seems the biggest benefit; not having to spend the hammers to rebuild destroyed buildings, particularly the cultural ones.
Why not just...
Cease fire Gift back city DoW, take city.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
we could always reload to 20 turns ago, right?
![]() Honestly, 20T ago sounds like outside the statue of limitations here... did y'all report about it in your threads at the time? I would think the lurking lynchmob would have said something then, and certainly none of the players noticed when the transfer showed up in our event logs. Why bring this up now? (September 12th, 2014, 11:14)Haram Wrote: What buildings did it have at the moment of transfer? It currently has granary/library/barracks. I can see from my screenshot that it had a library at the time, and we can all but assume it had the granary. I don't know if it had the barracks or if I built it. I do remember whipping it down initially because it couldn't work any good tiles while I was stuck in the peace treaty. I think there's about a 30% chance I built the barracks at that point, and 70% that HAK had already built one. Grimace: The cultural buildings are destroyed 100%, the other buildings... 50%? I'm a bit hazy on this. (September 12th, 2014, 13:25)GermanJojo Wrote: we could always reload to 20 turns ago, right? Well I haven't reported meaningfully between then and now. I had just come back from a trip and I was very busy with work. I don't know if HAK reported on it. Sure, people could theoretically tell it happened in civstats, but you shouldn't be required to watch civstats for these things. Anyway I feel awful about it and really really dumb given the amount of effort I've put into trying to get people to play without city trading. My report yesterday was when suttree noticed it - thanks, man - and even though it's been 20 turns I would like to resolve it satisfactorily for everyone.
Haven't heard any solid opinions yet and I'm really busy today/tomorrow (and the turn was going to roll fairly soon) so I went ahead and played my turn, including the citizens/pillage/unit deletion. Can include additional stuff next turn if desired.
Thank you for admitting this, Seven.
I have no idea what the proper punishment should be. I tend to agree with Commodore's suggestion, but I don't know if that is even feasible at this point given the situation on the ground over there, if there is even a unit that could capture the city this turn. Your proposed solution sounds light to me, but, like I said, I don't have any better ideas and can't really know what's feasible. My only modification would to extend the time for which the city must work citizens (3-5 turns). |

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