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Square Leg is Garrim Gyrrrrrrr - An Angry Dwarf

Current XP on Barny?
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Jkaen Wrote:Current XP on Barny?

errr 1!

The little escapade in the south didn't go well!

Number of Wood Golems: Zero...
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Time to farm barb warriors then i guess!
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Diplo wise there isn't really a lot of note that has gone on

except:

- I have agreed with the clan to settle a city in the south 1NE of the Gems.

- I have agreed with Bob to get a spread of FoL - he got a disciple from a dungeon. In exchange I will loan him a palace mana for 10t.

Tredje also took out a lot of Amurite soldiers last turn... the end is nigh
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Plako,

Can you grab the next few turns? I'll be able to play again on Monday. Most builds are set up. Totoro will want to build a wood golem next if you get that far.

Earthsea is about to be attacked by some barbs. Has barny and 3 warriors in defence so it will defo hold. Hopefully barny will get a couple of kills. If there are any barbs left be sure to promote heal barny up the combat line and then clean up with him.

Nothing should come up dipole wise. You will need to reduce the slider to continue researching. Drop it to 90% and go on. We may land rok still which will be cool.



Other than that. I trust your judgement.
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Played the turn. All barbs suicided themselves against warriors so no kills for Barney. I would be tempted to try to get some serious experience via attacking the spider in the Barb city, but I'll leave it up to you to decide. I also think you should build Sculptor's studio in Earthsea instead of Monument, but I didn't touch that. Bob seems to be in a very stron position. I hope you're on his good side wink.
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T111

Barb stack coming from the south and 1 Archer from the barb city is for some reason heading SE. Before noticing the barb stack Imoved Barnaxus unoptimally 1S from the city.

[Image: civ4screenshot1228.jpg]
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Thanks for playing again plako!

My reasoning for the monument in Earthsea is for the added culture boost. The Sidar are in FoL and can easily pump culture into their city nearby. I will be using RoK soon which has no cultural benefit. Getting some rings popped quickfast would be great. Maybe not optimal but hey ho - there are 4 Sons of the inferno running around killing people... who gives a damn about optimal! lol

Turn 112

Something didn't look right.... and then I realised:

[Image: T112.JPG]

The Amurites were gone! Well - they didn't last long after AL wore off. I feel pretty bad for Sareln - getting rushed 2 games in a row sucks. bang

Notice The Clan FINALLY swapping into some more useful civics.

A bit of shuffling of warriors and general moving of MG's later I hit end turn:

[Image: T112%20%281%29.JPG]

RoK will be founded next turn assuming no one ninja's me! jive

Where will it be founded? Am I correct in assuming that Valley of the Wind is the likliest target as it is my biggest non-capital city???
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Quote:Originally Posted by DaveV
Base resistance to Blinding Light is 30%.

There's always a minimum 5% chance of resisting. Defender gets +10% for being in a city, +20% for a hero, +25% for Jade Torc, +20% for Magic Resistance, +20% for Tower of Alteration, +20% if cast by puppet.

Caster gets -10% for channeling II and another -10% for channeling III, -10% for Potency, -5% for each level of metamagic, -20% for Tower of Alteration, -50% for Avatar.
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FFH2 - PBEM2 Spoiler:

I just found this that probably also affects to Blinding light:

NobleHelium Wrote:Looks like the Bone Palace magic resistance bonus is about to come into play. Ilios has it in Helios, if I remember correctly.

It should be +50% units in the city. Naturally it is very rare to have a case where this really matters.
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