So about that stuff that's going on:
![[Image: RBPB6-125s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-125s.jpg)
Speaker felt confident enough to move in against Lewwyn/India this turn. I've assembled the relevant units that we can see in the above picture. Speaker also has another half-dozen or so cavalry coming in a turn later, as they finish healing from the last battle against Thoth. We figure it will take one turn to bombard down defenses, then attack. City Raider 3 cannons should all win their battles and inflict huge collateral damage, then the rest of the units clean up from there.
Now maybe there's a huge stack of reserve units somewhere in Lewwyn's territory. It's very hard for us to say for sure. We've never had graphs visibility with Teams 2 or 4 at any point in this game. (Since every other team ran max EP against us from the very start, heh.) I'm sure that Team 2 and Team 4 have had research visibility and even city visibility against us for most of the game. We're advancing somewhat blind here. Still, it's infantry/cavs/cannons against maces, pikes, and drafted muskets. All of Speaker's units are double-promoted, many of them triple-promoted. Unless there's some giant stack lurking in the fog, we should be pretty safe to start gaining some land.
Over in the west, Dave made another interesting play with his ships:
![[Image: RBPB6-126s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-126s.jpg)
Rather than retreat them, he pushed deeper into my territory. You can see the stack of four ships that have advanced forward and are blockading more tiles. I'm not quite sure what the logic is here. True, it causes some irritation for this particular turn... but all of those ships are now dead on the next turn.
With Combustion and oil in hand, we upgraded three ironclads to destroyers. (220g per upgrade, expensive!) They are sitting down at the bottom of the screen. From this point, there is literally no place where Dave's ships can go where they won't be killed by the destroyers next turn. I also finished a destroyer in Crescendo, so there are 4 destroyers in play for next turn. Unfortunately I made a minor error on the previous turn; I didn't expect Dave to move further north, so I build an ironclad out of Crescendo. If I had built a frigate, I could have moved the ship to my fish resource and then upgraded it. My ironclad didn't have the movement points to do so. So to prevent the fish from being pillaged, my ironclad moved there and is sitting on the resource. Dave's units will have very poor odds to attack it: my ironclad is Combat I + defensive bonus, while his is promoted with extra movement. His Combat II frigate is injured, his other double-promoted frigate is Sentry, and the last one has only Combat I. He could probably kill the ironclad and pillage that fish, but only by losing most of his ships, which would then free up my destroyers to hit other targets. We'll see what he does.
My science has been sitting here stagnant at around 1450 beaker/turn for some time, due to losing all these coastal tiles and trade routes to the island cities. Hopefully that will change now, as Dave has thrown away much of his naval edge over these last few turns. I have a very realistic chance of outbuilding him at sea in the destroyer race. I also didn't see any upgrades as yet from their team to destroyers, but I do expect them; there's a pair of Combat III frigates near Map Control which are likely targets. Still, we're moving from a situation where Dave had total naval control (15 frigates and 3 ironclads to my 8 naval units) into a situation where we're more or less even. That's a major win for our team.
My cities are mostly done their factories and power plants. Now they need to build aqueducts (+2 health), harbors (+2 health), grocers (+4 health), and public transportation (+2 health) to overcome the effects of industrial pollution. A couple of them were losing -7 food just due to pollution. Fun stuff. Glad I'm Expansive here!
If I can keep control of the clams resource at Help Pix, that would go a long way toward easing the health crisis. I'm also planting addition cities in the south to grab silver and deer resources. I already have deer, but Speaker and surise can use them.
Team 3 also did get Combustion tech as expected. Where will they go now? They can race us to Physics tech if they want, and can probably beat us there, since we used some of Speaker's research income to finance these upgrades. But if they go to Physics, then they delay factories that much longer. At some point, they still need to get Economics, Corporation, and Assembly Line. The longer they delay, the better it is for us. Speaker and I have the most production in the game despite Speaker's smaller size, just because of our factories and power plants. We need to make this offensive succeed against Lewwyn to get Speaker some more land, and win back control of the seas in the west to increase my research power. Both fronts are pretty interesting right now.
We're really curious what Lewwyn's reaction was to Speaker moving in this turn. You readers are lucky in that regard, we won't be able to find out until much later.
![[Image: RBPB6-125s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-125s.jpg)
Speaker felt confident enough to move in against Lewwyn/India this turn. I've assembled the relevant units that we can see in the above picture. Speaker also has another half-dozen or so cavalry coming in a turn later, as they finish healing from the last battle against Thoth. We figure it will take one turn to bombard down defenses, then attack. City Raider 3 cannons should all win their battles and inflict huge collateral damage, then the rest of the units clean up from there.
Now maybe there's a huge stack of reserve units somewhere in Lewwyn's territory. It's very hard for us to say for sure. We've never had graphs visibility with Teams 2 or 4 at any point in this game. (Since every other team ran max EP against us from the very start, heh.) I'm sure that Team 2 and Team 4 have had research visibility and even city visibility against us for most of the game. We're advancing somewhat blind here. Still, it's infantry/cavs/cannons against maces, pikes, and drafted muskets. All of Speaker's units are double-promoted, many of them triple-promoted. Unless there's some giant stack lurking in the fog, we should be pretty safe to start gaining some land.
Over in the west, Dave made another interesting play with his ships:
![[Image: RBPB6-126s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-126s.jpg)
Rather than retreat them, he pushed deeper into my territory. You can see the stack of four ships that have advanced forward and are blockading more tiles. I'm not quite sure what the logic is here. True, it causes some irritation for this particular turn... but all of those ships are now dead on the next turn.
With Combustion and oil in hand, we upgraded three ironclads to destroyers. (220g per upgrade, expensive!) They are sitting down at the bottom of the screen. From this point, there is literally no place where Dave's ships can go where they won't be killed by the destroyers next turn. I also finished a destroyer in Crescendo, so there are 4 destroyers in play for next turn. Unfortunately I made a minor error on the previous turn; I didn't expect Dave to move further north, so I build an ironclad out of Crescendo. If I had built a frigate, I could have moved the ship to my fish resource and then upgraded it. My ironclad didn't have the movement points to do so. So to prevent the fish from being pillaged, my ironclad moved there and is sitting on the resource. Dave's units will have very poor odds to attack it: my ironclad is Combat I + defensive bonus, while his is promoted with extra movement. His Combat II frigate is injured, his other double-promoted frigate is Sentry, and the last one has only Combat I. He could probably kill the ironclad and pillage that fish, but only by losing most of his ships, which would then free up my destroyers to hit other targets. We'll see what he does.
My science has been sitting here stagnant at around 1450 beaker/turn for some time, due to losing all these coastal tiles and trade routes to the island cities. Hopefully that will change now, as Dave has thrown away much of his naval edge over these last few turns. I have a very realistic chance of outbuilding him at sea in the destroyer race. I also didn't see any upgrades as yet from their team to destroyers, but I do expect them; there's a pair of Combat III frigates near Map Control which are likely targets. Still, we're moving from a situation where Dave had total naval control (15 frigates and 3 ironclads to my 8 naval units) into a situation where we're more or less even. That's a major win for our team.
My cities are mostly done their factories and power plants. Now they need to build aqueducts (+2 health), harbors (+2 health), grocers (+4 health), and public transportation (+2 health) to overcome the effects of industrial pollution. A couple of them were losing -7 food just due to pollution. Fun stuff. Glad I'm Expansive here!
If I can keep control of the clams resource at Help Pix, that would go a long way toward easing the health crisis. I'm also planting addition cities in the south to grab silver and deer resources. I already have deer, but Speaker and surise can use them. Team 3 also did get Combustion tech as expected. Where will they go now? They can race us to Physics tech if they want, and can probably beat us there, since we used some of Speaker's research income to finance these upgrades. But if they go to Physics, then they delay factories that much longer. At some point, they still need to get Economics, Corporation, and Assembly Line. The longer they delay, the better it is for us. Speaker and I have the most production in the game despite Speaker's smaller size, just because of our factories and power plants. We need to make this offensive succeed against Lewwyn to get Speaker some more land, and win back control of the seas in the west to increase my research power. Both fronts are pretty interesting right now.
We're really curious what Lewwyn's reaction was to Speaker moving in this turn. You readers are lucky in that regard, we won't be able to find out until much later.

![[Image: RBPB6-128s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-128s.jpg)
![[Image: RBPB6-127s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-127s.jpg)
![[Image: RBPB6-129s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-129s.jpg)
![[Image: RBPB6-130s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-130s.jpg)
![[Image: RBPB6-131s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-131s.jpg)
![[Image: pirate.gif]](http://www.garath.net/Sullla/Smilies/pirate.gif)
![[Image: RBPB6-132s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-132s.jpg)
![[Image: RBPB6-133s.jpg]](http://dl.dropbox.com/u/19563179/PB6/Sullla/RBPB6-133s.jpg)
