September 19th, 2012, 19:26
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Okay, I ended the turn. Settler completes T43, The Wheel came in.
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September 19th, 2012, 21:41
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Not sure what others think of this idea...
I suspect that the green teams second city went towards bronze/horses city. If its broze city, then we would expect to see axes very soon. Which means either we get axes as soon as possible, or have some archers for defense as spears will be eaten alive by axes. Given this, we should probably research archery after hunting to ensure we are not sitting ducks until we get our own source of brozne (which could be at least 15 turns away).
I am concerned that our two cities could be split with their attackers, and we will be helpless to defend both without some archers. By the time we get archery, both our cities will be able to whip out one archer each at least.
I know someone mentioned that an angel loses its wings when we a team research archery, but I think its justified at the moment, given we arent in a position to build terraces until we can get a stalemate in this war.
If the war is still continuing after we research archery, I would even advocate that we research polythesium and found hinduism (assuming it is still not taken). That would expand our cultural borders (if it is founded in tortuga) and help us out a bit during war time.
What do the rest think (im bored at work, hence the frequent posts)?
September 20th, 2012, 00:22
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Yes, we need archers. Pottery can wait a bit...
September 20th, 2012, 00:34
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But what about just plain old Axes? Just in case M3 cuts off our source of Copper?
Nakor, I sent you the screenshots.
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September 20th, 2012, 03:37
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We are still aiming to settle bronze city next I thought. If we can settle axes then we won't need archery as we can combat anything with an axe and a spear.
Problem will come if we aren't able to settle that bronze. I wonder if m3 will come to our capital. Best scenario would be if they camp around tortuga and leave our capital alone. Maybe that's just wishful thinking.
September 20th, 2012, 09:18
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It still isn't our turn, but here's the current situation:
In foreign news, M3 now has their second city: the city of Opportunity. TEAM's capital is still playing Pitboss 3, and they now have a city with a Werewolf.
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September 20th, 2012, 10:27
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I send the screenshots to TEAM. Thanks!
If we can do without Archery, great! But we need to estimate how many turns it will take us to get an axe there and how many it takes to get an archer there.
I think we should leave at least 1 but probably 2 quechas in our capital....
September 20th, 2012, 16:22
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The really bad part about this war is that M3 has THEIR warriors in OUR land, while we aren't anywhere close to threatening them. We are the only team that has to slow down and worry about war. For all we know M3 could be bluffing and not interested in continued war, but just preventing out workers from working for 15 turns around Tortuga. They really don't have to invest anything more in the war and we already fall behind the growth curve by delaying terraces and planting suboptimal copper city next.
Have we initiated diplomacy with M3 yet, or have we remained silent since contact?
September 20th, 2012, 17:03
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It is our turn now guys. Something is wrong. I think I messed up the planning earlier - i have plans 2) and 1b) with the same number of food-hammers into the settler after 1b) overflows 15 into it and 2) chops 20 into it . Instead of being on 40/100 and finishing on t43, we are 35/100 and finishing on t44.
Did you notice this last turn, stick? you said above "finishing on t43"
Anyway - there's a sign that says "road" where kp put in 1 turn into a farm. Thinking about it, we won't need that road until the settler comes out - what about putting another chop into it? 4t to chop - on t42 we can put 20 more hammers into the settler.
AFAICT 1 road is the same as 2-3 roads in speeding up the settlement date of bronze city (assuming we were settling 1S of the bronze). I agree we need a road on that tile that is marked. Since the settler is 7 turns away (assuming we don't go to size 3), i think road turns into the tiles SW and SW-SW of Barbardos aren't a bad idea for this turn. Either that - or we should be chopping something out.
Also what about doubling up the 2 quechas and putting them on top of the worker and going about our corn improving near tortuga? if they beeline our cap - we can have the quecha out before he can attack and a second out (via whip) if we need.
I havent made any movements in-game at all. Would rather get some discussion going here and lay out the next few turns plan. Here's my proposal:
This gets settler out 2t earlier and also founds and connects copper as quickly as I could work out (please review my work):
t38) move worker onto forrest; settler 45/100
t39) chop1 settler 55/100
t40) chop2 settler 65/100
t41) chop3 settler 95/100
t42) move worker s, Road ; settler 105/100
t43) worker Road, move settler W W NW (order important!)
t44) move settler N, found city,
this gets us our copper city 2t sooner.
The other worker can move north and assist with the roading to the city and the mining of the copper. - in fact - he can do the following:
t38) NE, road (1t only)
t39) NE, road (1t only)
t40) NW, road 1t (spices)
t41) NW, road 1t
t42) skip over city tile and move to hill (seems to waste a turn, but we would wasting it climbing the anyway)
t43) road (1t)
t44) mine! as soon as city is settled, other worker finishes spices tile road
t45) mine!, other worker moves NW finishes road - connects city 2 to cap
t46) road (so other worker can move to hill), other worker moves N, N and mines.
so in this plan we connect copper on t46
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
September 20th, 2012, 17:10
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Cornflakes Wrote:The really bad part about this war is that M3 has THEIR warriors in OUR land, while we aren't anywhere close to threatening them. We are the only team that has to slow down and worry about war. For all we know M3 could be bluffing and not interested in continued war, but just preventing out workers from working for 15 turns around Tortuga. They really don't have to invest anything more in the war and we already fall behind the growth curve by delaying terraces and planting suboptimal copper city next.
Have we initiated diplomacy with M3 yet, or have we remained silent since contact?
Can't agree more - I asked same question - what's the diplo status with M3, Nakor?
It is very possible they are simply bluffing this.
Let's get creative - offer them future considerations / something enticing or go the opposite way and say we will devote all to wrecking them and noone wants that. Maybe tell them we are 5 turns from connected copper and will respond in kind to this aggression.
I think with my plan, we get a lot done to get that copper city, but tortuga LANGUISHES. The copper city won't be any star either until we get 2 workboats out. for the crabs. ( somehow i thought we had crabs 2E of the copper  it was just a stray tree ) ... so 1 workboat
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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