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WW16: The Outlaws and The Olives

it wouldnt have mattered anyway. I believe Zak was elected mayor and his tiebreaker woulda lynched thestick.
Please don't go. The drones need you. They look up to you.
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Official Final Mayor Vote Count

zakalwe - 9 - Pindicator, Lewwyn, Meiz, zakalwe, Bigger, tasunke, Serdoa, Molach, Arromir
novice - 4 - novice, Jkaen, Catwalk, Qgqqqqq
Rowain - 4 - uberfish, Azza, Mattimeo, Rowain
Lewwyn - 2 - Sareln, Twinkletoes89
uberfish - 2 - thestick, Gaspar
Meiz - 1 - Merovech
Serdoa - 1 - Injera
Waterbat - 1 - Waterbat


Players not voting: Ichabod, Selrahc


Zak is mayor as the writeup says. Sorry I didn't post final counts at day end, had to rush off like 2 minutes after i did the writeup.
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Merovech Wrote:Hmmmm. I am starting to think thestick is innocent. I would not mind pressuring Bigger today.

So Merovech ... while you are talking about "reasons for voting bigger", and agreeing that voting bigger is a bit suspicious, you, who voted bigger in the midst of the dogpile, what possible reason could you have for thinking the stick as innocent?

And I would like to hear a reason, instead of "well, I started to think he was innocent".

And don't try to say its because of his watcher power, because you made no mention of his roleclaim as far as I can tell.

Instead, you dryly said "I think the stick may be innocent" after who knows how many hours of having your vote on said stick. Now, yes, *perhaps* you are less suspicious because you weren't being Obv wolf like Sareln or Uberfish, plus the fact that you were voting the stick anyways (and so voting for a fellow wolf does look a bit scummy) BUT! In the end, at 10 minutes to go, you switch from fellow wolf to possible victim. Why the switch? Well its pretty wolfish to switch at the very last minute in order to get the result you wanted, and maybe your vote towards the stick was only an attempt at cover, and to artificially boost the 'stick vote' to make it easier, later on, to can some other guy.

Still, this is like, the *only* scummy thing I've seen you do thus far, but its still pretty bad in my book. You and Pindicator both it seems, but since Pindicator didn't vote for 2nd runner up, perhaps it was, in actuality, solely due to the power claim.

I don't really want to come across as acrimonious ... its just that you, who have voted Bigger in a shady manner, are accusing others by way of piggy backing on other people's ideas AND trying to distract us from Obvscum Sareln.

That is all.

(Pindicator, I don't really think you are scum because you de-voted stick ... its just that you followed a similar pattern so I felt it was woth mentioning ... but then again I think you actually mentioned his power claim in your unvote/revote thing. I dunno, I mean neither of you are Obvscum or anything, but I also think that Merovech is a darker shade of suspicious than you are).

In summary...

Sareln and Uberfish = obvscum

Merovech = Dark Shady

Catwalk = light shady

Pindicator = sketchy


But in reality, the only people I am anywhere near close to voting for (tomorrow) would be Sareln and Uberfish.
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Bigger Wrote:it wouldnt have mattered anyway. I believe Zak was elected mayor and his tiebreaker woulda lynched thestick.

True, if it became only a tie, then Zak's stick vote woulda been tiebreaker.

However ... I can see that it woulda been hella controversial if it all came down to Gaspar's too late/or not too late vote.

If, however, it was super clear that Gaspar's vote would not have counted (as, depending on what the timestamps say, it may well have been clear to even Gaspar that he was late in voting) ... then Gaspar is just obviously trying to get village cred on a vote that he didn't actually want to make >.> (thus waiting until after the timelimit is up).

Depending on circumstances then, Gaspar's timely vote could have stirred controversy, or could only serve to place suspicion on himself. Its also quite possible that he was drunk and slightly oblivious to the timer.

Still, I'll put Gaspar as 'sketchy' for now.
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my post 383 also refers heavily to Merovech's post 378, although, unfortuntaely, I don't have it quoted frown

http://realmsbeyond.net/forums/showpost....tcount=378

here is the infamous post 378 that I was referencing in my rather large post.
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I was starting to think thestick might be innocent because it was close to the deadline and it seemed like there was no attempted run onto anyone else (besides the quickly dying Mattimeo run), which I thought would have happened if he was a wolf. I was not sure who else I thought was suspicious, however, besides a slight feeling that Bigger was scummy. I now realize, of course, that I jumped straight into the run I was looking for. It was a bad decision to switch off thestick, in retrospect. As for Sareln, I will have to reread his posts and votes before I decide if he is scummier that Injera or catwalk, both of who I thought were defending thestick quite a bit. It was not my immediate impression that Sareln's posting was very scummy, but as has been pointed out, his votes were.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I did not mean to imply that I thought Sareln was not scummy, just that I thought he was less so.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Okay, after a quick perusal, Catwalk still strikes me as scummier than Sareln. I am not sure where to place Injera; he defended thestick early and often and voted Bigger.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

thank you for extrapolating.

I cannot agree, however, that Injera and Catwalk are scummier than Sareln.

I've been getting a rather null-read on Injera up till now, perhaps I should re-read to see where you are coming from.
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Tasunke Wrote:True, if it became only a tie, then Zak's stick vote woulda been tiebreaker.

However ... I can see that it woulda been hella controversial if it all came down to Gaspar's too late/or not too late vote.

If, however, it was super clear that Gaspar's vote would not have counted (as, depending on what the timestamps say, it may well have been clear to even Gaspar that he was late in voting) ... then Gaspar is just obviously trying to get village cred on a vote that he didn't actually want to make >.> (thus waiting until after the timelimit is up).

Depending on circumstances then, Gaspar's timely vote could have stirred controversy, or could only serve to place suspicion on himself. Its also quite possible that he was drunk and slightly oblivious to the timer.

Still, I'll put Gaspar as 'sketchy' for now.

Believe me, I'm well aware that a vote that late is scummy but I saw the Bigger bus and hadn't seen a vote count so I wanted to try. Was 5:59 when I started my post but I type like a 10 thumbed monkey on my phone so went thru late.

There's no way I'd make that vote to try and get village cred, I got filleted for doing that once before in a game.
I've got some dirt on my shoulder, can you brush it off for me?
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