[SIZE="3"]Turn 1[/SIZE]
The turn finally came to me, and I settled on our starting tile as we discussed.
I start building a mud golem, which takes 23 (!) turns and start researching agriculture. The capital works the flood plain. Is it best to work the flood plain, or to work a tile with more production (like the ivory tile which gives 1f/2h/1c)? Since the Luchuirp's mud golems are only built with hammers and not food. We'll get agriculture in 8 turns but at that rate it's still another 15 turns until the Mud Golem can start doing anything.
Also i'm going for an aristocracy economy obviously, but i'm not sure how important it is to get fast. We need agriculture, ancient charts, education and code of laws to get it, and before we do we won't have that much of an economy, so it should be pretty important to get. The cotton can at least help our economy some, and I also found a second source of cotton to the southwest, though it doesn't look like a good city location as it's surrounded by mountains.
Scout moves north and I was planning on it to go northeast afterwards, but my warrior went up on the mountains before returning to the city and found a hut, and scouts get better results I believe, so the scout will go west and pick it up, hoping not to get hostile villagers because then i'm seriously fucked. A barrow was also found to the west, but nothing else of interest. Lots of mountains around, and rivers too.
As for the other players, it seems that only I, the Calabim, Malakim and the Balseraphs founded on turn 1, the other three players waited. Dunno why Mahala has 0 points though? While the other two have 11. Do the Doviello start without any tech?
I've also screenshotted pretty much every relevant demographics page, and will do so every turn. I don't know much about S&D that everyone does in these games, but I might read up on it later, and if so it'll be good to have all the stats saved.
So long term goals are to get Engineering, Sorcery and Iron Working. Along the way two important stops are Construction (for wood golems and sculptor's studios) and Code of Laws (for aristocracy). A religion is also a nice side goal if possible, preferably OO or RoK. Not yet sure in what order we will pick stuff up, but after agriculture i'm thinking calendar to get the Cotton for our economy, and to switch to agrarianism. After that I'm not sure. We're gonna need all the early techs sooner or later, but i'm not sure what to prioritize yet.