I thought the Pyre was a way to get permanent fire elementals by sacrificing angels. Well the manual says creates elementals, so not too sure about the permanent part.
|
[Spoilers] A more civilized age - Arendel of the Ljosalfar (Uberfish)
|
|
I figured that if I do open the pyre I'd like to have a warrior in my city first - I've no idea how barbarians pick a target to attack but I'd bet "no garrison" moves targets up the priority list, so I scout some more.
![]() Ok so our capital is 10 tiles distant from doviello who got a free tech. That's the bad news. The good news is that it's probably not that attractive a conquest since it's so badly positioned The main problem from my point of view, as Dantski mentioned, is that the production isn't great without Mining tech (while the food and commerce potential is good.)Given a similar start position would I move again? 100% of the time, absolutely yes. If it were any of the other civs in this game I'd be happy to have moved closer to them and be in a better position to settle the resources in the jungle belt. anyway it's diplomacy time, if Doviello happen to be next to, say, Calabim as well it's quite likely that I can talk them into dealing with that threat instead. Brian Shanahan Wrote:I thought the Pyre was a way to get permanent fire elementals by sacrificing angels. Well the manual says creates elementals, so not too sure about the permanent part. the manual's outdated in some places. Some diplomatic pleasantries were exchanged with Mist, translated into straight talk I'm taking the following line: - I'm to his south - I'm watching his score/demographics carefully - My starting position sucks but I intend to terraform it eventually - I'd rather work together against the civs with overpowered units than fight him - I'm prepared to defend myself if I have to All of the above is of course true which should add to its convincingness, and the idea is to paint myself as a less attractive target to rush.
As far as I remember the good result to bad result chance with the big dungeons is 40-60 in the bad results favour.
I'm not liking popping it before we have at least 3-4 warriors on defence, but while it could wreck our game it could also give a serious advantage. If it was a good result it might make us an even juicier target for the Doviello
"We are open to all opinions as long as they are the same as ours."
As far as I know barbarians still can't enter cultural borders before turn 20(?) so opening the lair isn't quite as suicidal as it sounds.
I did a bit of code digging and I believe this is the relevant section of the code so there's a 52% chance of a bad barbarian spawn and 48% chance of a nice reward.
See here for barbarian behavior regarding borders. It's based on total city count on the map, not turns. I don't know if FFH changes anything.
http://forums.civfanatics.com/showthread.php?t=299483
I am pretty sure I have already lost some SP FFH2 games in the past with bad lairs result close to my border before T10
So there's one more factor that comes into play, in 11 turns Evermore's borders will expand preventing Mist from getting information on what's in the city tile - I'm not sure where his scouting warrior is but at a guess he started by moving southwest and will swing it to the southeast. I'd rather that he not step on the desert hill 2 NE of Evermore and being able to see that I'm not on a hill and that there's not that much forest around my capital unless he pops a map hut.
I can't prevent him doing this - well I could always try claiming that there is a spider in the jungle that just ate my scout I suppose and he should circle around to the west but I'm not sure if he'd buy it - but if I explore Pyre and get a monster/animal spawn his scout might well be eaten. The other thing is that if I don't open it now I won't be able to do it without plausible deniability. I'll make a test game in the WB tonight and see what the chances are of being attacked and whether the barbarians care about attacking the closest civ (in SP the computer always has lots of defenders so barb spawns tend to attack the human player.)
Diplo-dump for the lurkers - italics = me, bold = Mist
Hi, glad to find someone out there to talk to, congratulations on your free tech (Exploration?). Hopefully my scouts will find one for me too, so far they've turned up 30 gold and a map showing a ton of useless frozen wastelands to the south. Have you met anyone else out there yet? Hello there, Welcome in the Valley of Mists. We have found the land here pleasant and the locals surprisingly accommodating. It's unexpected to encounter other travelers this soon and it's without a doubt good to have the Elves of the Summer court as neighbors. I'll have to make sure to revisit your land (S-SE I take it? ) in the near future.To answer no question - I have met no other people out there yet, nor did I expect to. If I do I'm sure some sort of meeting can be arranged. Given the encounter will be civil of course, my people have been given completely unjust label of aggressive savages and sometimes this leads to misunderstandings. I'm sure we'll be working fine together. I'm certain we don't want to explore alternatives to cooperation :] Our lands are to the south. We are glad to hear your people find the land to their liking, as ours despair of the state the Age of Ice has left this world in, with scarce food and few of the luxuries we are accustomed to. Perhaps in a couple of hundred years we will have restored this land to a shadow of its former beauty. Indeed our people are not so different, respect for the natural order lies at the heart of both our cultures. We hear rumours of strange and unnatural things in this new world, a new race that enslaves and drinks the blood of others to prolong their lives, and of dwarves trying to create an unstoppable legion of soldiers from unliving rock and metal. Perhaps one day it may fall to our nations to save the world, we are not a warlike people but will fight fiercely when we must. And we are sorry to hear that the lands beyond southern jungles are cold and barren, although it might probably look much different in the eye of a nation that for generations saw only frozen wastelands everywhere around. I take it you'll want to push your settlements northwards then? That might be fine. We might be tempted to share the hunting grounds between us when time for deliberating on such issues comes. But we remember tales of the Summer Court ordering forests, the trees themselves, to war. And there is a lot of trees to the south. We will not have such an army as neighbors. Any nearby settlements before the 'Marching Trees' question is resolved will be treated as hostile and their denizens as prey. It is a simple and unrefined position perhaps, but we find that simplicity works. One of the few certainties we brought out from under shadow of Mulcarn. We can think of few ways to overcome the problem, violent and peaceful alike, but until it is behind us once and for all we suggest you keep your distance. After that? You might find that there's a little more luxuries around and someone else is fighting your wars. We are, as you pointed out, not that different after all. And there are others we'd rather hunt. The question, of course, being how much of this is sincere or will remain so when Mist discovers the capitals are ~10 distance apart; since he's making threats I have an excuse to reply that I won't tolerate any "accidental" intrusions into my borders. |

![[Image: ffp6.jpg]](http://img524.imageshack.us/img524/4263/ffp6.jpg)
The main problem from my point of view, as Dantski mentioned, is that the production isn't great without Mining tech (while the food and commerce potential is good.)
) in the near future.