Alright, turn 1 is in!
Everybody settled in place turn 1 and nobody moved. So then, let's check the demographs!
From this, we can almost certainly confirm identical or near identical starts. Our GNP is all the same, which is consistant with all of us working a 1-commerce tile, with the exception of me @ 19: 2 due to Creative.
All of our crop yields are 5, consistant with a 3-food tile. Therefor, it is riverside corn or another riverside food resource.
The production for all civs is 2. Therefor, we all settled on a plains hill.
The clincher, of course, is the equal land area, which tells us that we all have 4000. Since moving in-land would both raise land count and move off of the plains hill and unless Krill went Magnificant Bastard on us and gave us non-identical starts, but all with grassland riverside food + the exact same amount of starting land/sea tiles, then we all have identical starts.
Unless we can 1/2-turn chop out The Great Lighthouse, we're out of it then. Izzy is a tech faster to chopping it out and Bismarck is IND, plus they have Expansive.
I also just now noticed I typo'd the capital of Eridan as Erodan

However, I think that fits very well with Eridan's character! I'm tempted to keep it. Any thoughts from the lurkers?
Oh, right, I guess I should actually PLAY this turn...hehehe...
Oh, wait, actually...random question. Why does one civ have 88 health while the others have 87? Could an extra forest cause that?
Anyway...moving the Warrior 1S for scouting...
Look at that, delicious clams. Going to want to settle that.
Another pic for information purposes...
Notable information is Monarch being chosen over Prince, slightly more maintanence, and a "rocky" climate. This is probably hand drawn, so IDK if that rocky means anything...but we HAVE seen a good deal of hills and a peak.
Just from initial the first two turns, I'm going to fling some wild map guesses:
If we share a continent, we will only share it from one side, which is the one away from water. So you'll have to protect your rear from naval backstabs and front from invasion.
Our initial continent will be oddly shaped or not very big(Judging from tile bleeding coast near the clams)
Everybody has an initial island in view of their capital. There's one for every two players to create strife as each shares one and it will be difficult to defend(Yet colonization is key due to the above point)
I'm definately not going to hold on to these preconcieved notions for long. If anything, I expect to be proven wrong shortly.
I can't see anything to micro until the Worker is finished, so I end my turn.
Current tech path idea is Mining -> BW -> Fishing -> ???(Sailing? AH? Something unforeseen?)
Also, random comment...
I enjoy team Eli, or as I will call them now, Ellimoogle Carpathia. They are the only other team that renamed their leader. I like that. I will admit being sad to see they did not rename their civ yet, though.
Turn end, Sid Pro Quo.