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EitB Pitboss 1 Tech Thead

Hart Wrote:I have a sneaking suspicion that these may have been the "original" starting locations for our civs?

Yeah, that's what our vision looks like too.
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Then we can understand why it has been overlooked.

Since (at least for our team) this doesn't necessarily confer much in the way of tactical or strategic advantage, aside from general clues about how the map might look, then I suggest we just move forward.
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Hart Wrote:They're definitely not settlers on a hill, or anything like that.

Just some random squares of space. One is actually connected right to our territory.
Quote:I have a sneaking suspicion that these may have been the "original" starting locations for our civs?
Odds are that's exactly how it came to be.

Anyway, I can't speak for our whole team, but I'm personally inclined to just let it be rather than try to get it fixed. Rather start playing.




Another note: last night, Ellimist tried to connect, and got "The network socket encountered an error and was closed. Disconnected". At the same time he was having the error, I could log in and out at will, so it's probably on his end.

I walked him through forwarding the civ ports on his router, and that didn't change anything. Any other suggestions?

I thought he'd have posted already, but I guess it must have been his bedtime when we gave up for the evening.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Another note: last night, Ellimist tried to connect, and got "The network socket encountered an error and was closed. Disconnected". At the same time he was having the error, I could log in and out at will, so it's probably on his end.
I walked him through forwarding the civ ports on his router, and that didn't change anything. Any other suggestions?
I thought he'd have posted already, but I guess it must have been his bedtime when we gave up for the evening.
Oh bugger. No, I don't have any other suggestions... if >1 person can connect, then it's likely a fault on the client end.
If it happens again whenever he gets the chance to try again, then let me know.
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Folks, sorry about this, but I've forgotten to set a turn timer - so I'll be taking it down [strike]momentarily[/strike] - for about 5-6 hours?

Team 1, this might mean your team would need to retake any moves you've made. [strike]If possible, I'll avoid that.[/strike] Looks like I can't avoid it. Do we really want to live without a turn timer? Sorry about this, my mistake.

Edit: Also, I have found a way to trivially remove the extra visible terrain - but it'll require a restart (this would definitely mean Team 1 would need to take moves again).

If you have any objections, let me know. I don't think I'll do this until the morning.

Further Edit: Ughhh. Ok, so. Our boffins came up with a really sweet interface for the usual logging system that you can find for these sorts of games. They can set it up so this works for this game too. This is one of the current games that we have running: http://civp.it/Boss/2

But setting up will require a restart. bang So, do you guys want it?
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Haven't moved yet, and probably wouldn't have anyway until Thoth is home from work and can chime in about 8 hours. Just was looking around. So yes, from our perspective, go ahead and make the changes. We won't lose anything.

Only question is - can people really unsee what they've seen? I mean - if I were in your shoes, I couldn't help but remember the 4x gold/Ygg/wet corn site I saw wink.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:4x gold/Ygg/wet corn
Nice try buddy. shhh

You'd be surprised what people forget if they didn't have the foresight to take screenshots.
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Is there a way to change the turn timer mid-game? I remember other Pitbosses doing so in the past and I don't see why FFH would be different, perhaps asking sunrise would be worthwhile?

There are already screenshots of the extra land in our thread, but they can easily be removed and without them it's trivial information we'd easily forget about.

That stats site looks very useful, I would support a restart to set one up for this game.
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Mardoc Wrote:Only question is - can people really unsee what they've seen? I mean - if I were in your shoes, I couldn't help but remember the 4x gold/Ygg/wet corn site I saw wink.

No worries Mardoc, they didn't see your start. wink

Mea cupla, those were the original starts, thought I had reset vision but I must not have everywhere. In my opinion nobody saw anything particularly damning.
If only you and me and dead people know hex, then only deaf people know hex.

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The turn timer can be changed only if it was turned on when the game was set up.

The stats site is still a bit under development and we'll be "generalizing" it a bit today since it is currently very specific to our games. The plus is that it supports mod games but this game will be a good test of the architecture (though it has run on about 50 turns of a FFH2 game before). The real issue is turn counting since there isn't any year reported in the pitboss window. We are open to suggestions for improvement in the site - particularly if you have ideas for clever ways to display information.
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