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Poll: How should we store the master C&D File?
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Dropbox Excel File
55.56%
5 55.56%
Google Doc Spreadsheet
44.44%
4 44.44%
Other
0%
0 0%
Total 9 vote(s) 100%
* You voted for this item. [Show Results]

 
Cloak & Dagger Thread

Mist Wrote:Picking up on issue of C&D obfuscation outside a team's turn. This is not something we discussed before the game and some lurkers voiced an opinion this kind of stuff should be banned. I'm mildly in favor on this ( it's relatively harmless in the long run, but does give an edge to teams with better timezone spacing and more people that can log in frequently ), but won't push for a ban unless all teams are in favor.

Would you agree to a ban on altering game state outside a team's turn?

Because the game is in progress already there will be no public vote. The ban will pass only with unanimous support. If it fails, there will be no information who vetoed it or why.

"Altering game state" needs to be defined as what "counts":
- Changing tech selection
- Changing production queue in a city
- Changing tile/specialist assignments

Anything else should be ok (mostly limited to accepting diplo deals, I think: you can't whip, draft, or move units anyway).

I'm fine with that ban, but if players/teams have a less-strict way to prevent teams from changing. their. production. every. single. turn. I'd be fine with that.
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I'm no captain, but I think it should be banned as a practice. Cue LP.
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I'd rather face annoying and stupid C&D obfuscation than ban a useful tool for playing more quickly, namely being able to make some changes in-game when it's not your turn. However I do favor all teams resolving to not use out-of-turn actions for obfuscations; i.e. deselecting your tech with intent to select it again the following turn is not permitted.
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Sometimes you might want to change something because you genuinely change your mind rather than obfuscation, so I would vote not to ban outright all game-state alterations out of turn.

But I also think our team should avoid changing things out of turn for the purposes of obfuscation, irrespective of whether other teams are doing it or not, on the grounds that we have a life.
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shadyforce Wrote:Sometimes you might want to change something because you genuinely change your mind rather than obfuscation, so I would vote not to ban outright all game-state alterations out of turn.

But I also think our team should avoid changing things out of turn for the purposes of obfuscation, irrespective of whether other teams are doing it or not, on the grounds that we have a life.

Agreed.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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shadyforce Wrote:Sometimes you might want to change something because you genuinely change your mind rather than obfuscation, so I would vote not to ban outright all game-state alterations out of turn.

But I also think our team should avoid changing things out of turn for the purposes of obfuscation, irrespective of whether other teams are doing it or not, on the grounds that we have a life.

+1
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I've got an initial draft. Sorry it's behind schedule; vacation + illness + sundry other things have interfered. If you have recommended changes/additions, please speak up. It's easier to fix now.

Current C&D Data, it's in a shareable RB Demogame 1 folder:
RB Demogame 1 C&D Spreadsheet

This shared folder will integrate with existing Dropbox accounts. I.e., if you have Dropbox, and use it as a folder in Windows Explorer, the RB Demogame 1 folder will show up under your Dropbox files on your home machine.

Protocol for gaining read-write access to the C&D file would be: PM or e-mail my RB address at the usual, which is "cyneheardegypt" for access with the e-mail address you'd want put in dropbox.



Still to do:
Add actual beaker costs to all techs (what are all the game settings?)
Add all post-Classical techs
Create reports for each of the 4 opposing civs (i.e., instead of hunting through all of the sheets to find out about each civ, try to create a Team TEAM summary page)
Further research on other espionage data???
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I'm guessing hunting was researched angrily?
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shadyforce Wrote:I'm guessing hunting was researched angrily?

Sounds like it. Power increase of 2k, and with Prince/Standard/Normal, techs cost 1.1*1.3 = 143% of normal, so Hunting was 57 beakers, the most expensive possible tech in 6T (it was T5, so T0 - T5). Updated the spreadsheet. Does anyone else want data entry powers?
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haphazard1 Wrote:Where is our C&D department? A second team has bumped score up to 36, presumably a tech. And we have these demographics shots to examine and [STRIKE]make stuff up about[/STRIKE] analyze.

Ok, here goes.

Team Pirate got a tech on T10, along with a 2k power increase. That means they researched one of the following: AH (143 cost), Hunting (57), Mining (71) or Sailing (143). They started with Fishing and Agri. If they were researching Hunting or Mining, they would have gotten it earlier. AH makes a lot more sense than Sailing, especially if they also have a AH food resource nearby like we do. To me, they must have researched AH.

Now, I’m definitely no C&D expert, so I may be way off here, but that’s my thought.
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