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The Quarterdeck - Turn Discussion Thread

Well, I finally got in. Here are the results:

[Image: Civ4ScreenShot0346.jpg]

[Image: Civ4ScreenShot0347.jpg]

Wow.

Warrior NE is I think obvious. Scout is a bit tougher. I'd still like to know more of what is around the deer. Maybe SE-S, and then head back westward?

Finally, demos:

[Image: Civ4ScreenShot0348.jpg]
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Wow, that's some very fertile terrain there. A sea of grass, as it were.

I'd like to keep scouting east if possible to see if we could end up fighting over the Dothraki sea with a neighbor and the scout seems like the obvious choice to try and find the other teams. Is it an idea to get a Quecha or two out after the Worker to scout towards the south of the capital instead?
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Fertile terrain indeed! SE-S for the scout seems like a good choice.
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Agree with scout movement se s and quechua ne. That fertile land looks great for a future capital. If we choose to change our current capital later in the game. The turns are rolling around pretty fast.
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We're up again. I won't be able to play for 5-6 hours. Dave, you got this one?
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Shoot the Moon Wrote:We're up again. I won't be able to play for 5-6 hours. Dave, you got this one?

Yeah, np.
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Agree, you will get a bit more around the deer soon with a border pop
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Turn 3

[Image: rbdg1-turn003.jpg]

Still need to make moves

Map Theory: We start on the edge of a wheel, the lush ground in the middle is to be fought over
Suffer Game Sicko
Dodo Tier Player
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Scout SE SE, if thats a bottleneck with all those peaks running SW-NE we need to knwo early I would say

Warrior N
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Is it too early to start dot mapping potential city placements?
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