My planning has been pretty sloppy lately. All 3 of my games needing my full attention is a bit too much. However I'll try to get Castle up in OTR and as many maces as possible. Only other coastal city we really want to preserve is MoM one, but we can live even without it. Hoping ~8 maces on OTR on T140. That should be enough to keep the city in case all their galleys have 2 Berserkers in them. I'll be drafting OTR twice and bring some maces from nearby cities also there. We'll lose our island holding and possibly GT, but those are way less important cities. Island can whip mace before the action starts. Focusing on triremes might also be worthwhile. They don't have that many of them to protect their boats, but there just are too many priorities here.
Another focus are WIFOM and BM. I'll position most of the troops in the middle point between the cities. If they go heavy on sea then their land attack will be much weaker. Main threat will be the mobility of Knights.
Techwise we could also consider Optics. Being able to sink those ships with good odds would be great asset and denying circumnav from the Vikings would be valuable.
Another focus are WIFOM and BM. I'll position most of the troops in the middle point between the cities. If they go heavy on sea then their land attack will be much weaker. Main threat will be the mobility of Knights.
Techwise we could also consider Optics. Being able to sink those ships with good odds would be great asset and denying circumnav from the Vikings would be valuable.

But I pretty much have nothing useful to say.
