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Also,
July 19th, 2013, 11:57
(This post was last modified: July 19th, 2013, 12:32 by Bacchus.)
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Scout 1E, 1SW, and then if there is no food 2S of settler, we probably move onto the plains hill. We can then complete a worker in 10; build a WB off PFH in 5, whilst worker improves the wheat; work the wheat, grow onto the nets (4); complete a Settler in 10, he will leave the city on T30. This is quite fast and we get some commerce, but the real kicker is that our worker will have fuck all to do from T16 until T25-ish. Then again our worker comes out before we can research BW in any case. There is also little point in netting the clam, as it will give us the exact same yield for building the worker as a PFH, the only benefit is commerce.
What if we grow off the nets onto the PFH before starting worker? Everything there doesn't quite from the micro perspective -- we work a flat grass forest, getting 3h into Warrior and 2f in the bin whilst the boat sails, 5 turns of fishing for 20f more in the bin and 10 more in the warrior, Worker starts on T12 and completes in 8 with 4 overflow, on T22 Settler starts with 7 overflow and 7hpt for 3 turns, then 10hpt and completes in 8 more. Here we get 13 extra turns of working the nets, so 26 commerce -- speed up BW by 3 turns, which might just be enough to get a chop in and complete a settler without delay.
You know what would have been really good? Getting a rice instead of the wheat and a fish instead of the clam. There, I said it.
July 19th, 2013, 12:02
(This post was last modified: July 19th, 2013, 12:17 by Bacchus.)
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Or we can whip the Settler for 1. Will sim this evening. Even though at this point I'm not even sure where to scout.
Approaches to be simmed — the Sulla gambit with SIP (probably inferior, but I want to try it out); PH settle, worker first; PH settle, WB first, worker no growth; PH settle, WB first, growth first.
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Settle 2N (PH)
---Build---|---Research---
....WB.....|..Agriculture
....↓↓.....|......↓↓.....
..Warrior..|......↓↓.....
....↓↓.....|..Bronze Working
..Worker...|......↓↓.....
....↓↓.....|..The Wheel..
..Settler..|......↓↓.....
....↓↓.....|......↓↓.....
..Warrior..|......↓↓.....
....↓↓.....|...Pottery...
..Worker...|......↓↓.....
....↓↓.....|......↓↓.....
..Granary..|..Sailing....
Gives 2 Settlers, 3 workers, 3 warriors and a granary in cap by T49. Second settler is perhaps a tad slow, but third is very soon to follow.
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Some dotmap considerations: SIP will destroy our ability to settle the river to the south on the coast, so we are moving to the plains hill regardless of whether there is food to the south or not. If there is, we can claim it soon enough by building the second city on the river, where we would get instant trade routes. This river city will be our source of finance for the early game.
The real problem with moving to the PH is that we will lose the resource potentially located due east of the settler on that deforested tile. Given from what we can see in the capital, I would wager that there is something there, and like as not it's an early game strategic resource. If we settle on the western PH, though, we can put down a city on the eastern or northeastern banks of the lake which would share the wet wheat, and grab this potential strategic resource. Basically, we would be building three mediocre cities in place of one awesome one. Such is the price of getting the plains hill boost to the capital tile.
July 19th, 2013, 14:49
(This post was last modified: July 19th, 2013, 15:27 by Bacchus.)
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In a fortunate turn of events that I did not point out before, only one of the Industrious civs started with Fishing, Inca of Spain, which is also a Fin+Fishing+Mysticism Civ, guaranteeing Suttree Meditation if there is so much as a lake in his lands. This, hopefully, means that GLH is up for grabs. This is a wonder that we really want for its obvious synergy with our UB. In fact, given the heavily Financial field, the only real "strategy" we have here is to land GLH and spam coastal cities with or ridiculously cheap 40 hammer Cothons. Without the necessity of building monuments, I envisage something of a grow to 4, whip granary for 2, whip cothon for 1 line of development for most of our secondary cities. EDIT: Ah, no , RBMod slavery won't let us get off that easily.
July 20th, 2013, 01:29
(This post was last modified: July 20th, 2013, 01:31 by Cheater Hater.)
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Good to see so much ambition Bacchus
So much micro--I'm glad you're doing it and not me. Right now I think the best idea is to get the results of all the sims out there, and see which seems best, and which seems most flexible.
Are balanced resources on? Could that tile be a late resource? Does it even matter that much immediately unless it's copper? Maybe you should try SIP sims with and without copper there to see how much better it is, and whether that benefit is worth it.
That's a good catch that we could have easy GLH--it depends on how many coastal cities we have, but we don't need to decide that quite yet
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CH, if Krill's suggestions for generation were followed we are playing the "full of resources" mode of Big and Small. Of course, it was manually edited after generation, and quite heavily, I would imagine.
Trying sims with copper is a good idea. My gut feel is that it won't matter much, because its on grass — we have a surplus of food for the surrounding lands regardless, and on 5 pop after SIP we could easily work the wet wheat, two plains hills and two grass hills which are in the vicinity. All we would gain by working copper instead of one of the grass hills is an extra hammer and an extra food that we can't even use, unless we turn the cap into a settler pump. It would make regrowth turns more pleasant, but that's about it for the short term.
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CH, I will have a request for a boring numbers contribution from you once the game starts — we really should track scores and demos for C&D purposes, and this is something that people give up on mostly out of laziness. I have to say I can understand them, but I want to at least attempt to follow best practice in this game, largely because it's my first one. I will set up the spreadsheets when the time comes, and will try to keep them up do date to the extent possible, but I would ask that you too, whenever you log into the game, open the sheets up and see if there is a field that you can populate with data at hand.
I am mostly writing this to force my own hand and shame myself into keeping proper track
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