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I was a bit worried about going and failing for Oracle and falling behind more in growth but you're right we can get 4 forests pre-chopped and finish in a single turn so it isn't so risky. India is the chopping king after all and the tech path is good, we should play to our strengths.
The GP points will be great as well, as you say.
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Btw, I logged in there for fog gazing and all the tiles to the north are forest tiles, so my vote is definitely the marble hill for the scout. I'll leave it to you though, since you you didn't mention it yesterday.
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Scratch that, noticed everyone else had played, so I moved us to the hill. I should have realised that bit of water was ocean by the lack of fresh water. Still, we know the land doesn't extend further south now. Our borders should pick up any seafood down there, so the NE forest seemed to be the only choice next.
Nice clams, and an island for IC trade routes if the land to the south turns out to be connected to us.
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Yeah I suspected that SE would be a dead end, but moving on the marble hill was the right choice. Our start is looking very nice and defensible. I think there is an island to the south too. We should cover as much ground as possible with the scout to pop as many huts as we can.
Don't be scared of playing turns!
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So many resources ...
It looks like the land ends with a hill up there, do we want to go up and check? We need to know if there's any extra seafood, but we might be able to send a warrior to do that later.
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I would go west to not waste scout turns since northeast is likely a dead end.
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Sounds good, we can check that place out when we're not putting potential huts at risk. No real new information this turn though.
Btw, our capital is still named Delhi, did you have any theme in mind? I could name the cities after Wild Cards characters, but I don't think anyone would get it  .
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(July 26th, 2013, 17:55)The Black Sword Wrote: Sounds good, we can check that place out when we're not putting potential huts at risk. No real new information this turn though.
Btw, our capital is still named Delhi, did you have any theme in mind? I could name the cities after Wild Cards characters, but I don't think anyone would get it .
Go for it. The unknown will strike fear into our enemies hearts 
Also I'm feeling a bit lazy on the themes haha.
This is starting to look like an island, which would be perfect for a builder game we seem to be drifting towards.
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Cool, capital is now Jetboy, the first ace.
I've been messing around seeing how fast I can build the oracle, and I rather like our chances. The main bottleneck seems to be getting through all the necessary techs and financial fishing starts have to be one of the fastest there. We lose around 4 turns going for masonry, but then I don't think anyone without marble can chop it in a single turn. Anyway, pictures speak louder than words:
I have a half built settler in the capital as well. I'm going to check some of the old games and see when the oracle fell.
I like Bombay as the second city site, assuming we turn up no more immediate resources. It's not as good long term as a northern site, but short term, it's cheap in worker turns and gives nice commerce. Wish it could go 1S to share the pigs though.
July 27th, 2013, 15:49
(This post was last modified: July 27th, 2013, 15:53 by Jowy.)
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Looks promising. Oracle fell T90 in PB9 and T65 in PB12. I also lurked PB11 and there it fell T68. Sorry haven't done any actual research yet :P
Did you remember to get Pottery in the sandbox simulation?
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