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[SPOILERS] Vive l'Afrique libre : Bowsling and Aivoturso are Mansa Musa of the Zulu

(August 1st, 2013, 12:57)Bowsling Wrote: Uhhhh... Accidentally I think. I must have mixed them up with another civ.

Well, that makes sense. I was reading your analysis, thinking, "Yeah, yep, seems about right, uh-huh, wait, what?"
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Only settings that really matter to me are the basic ones like no tech trading, no goody huts and no random events. But I hope this much is given? Practically everything else can be dealed with, IMO.
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The slaze and Maga_R thread has 75 posts, 2 attachments, and at least one post by SevenSpirits. cringe
Mansa Musa of Zululand in PB14 - with Aivoturso
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Your starting position. Only visible tiles will be kept so no need to try to read the fog.

[Image: xmts.jpg]
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Hmm, could be worse. My gut says to move the scout NE-SE and settle on the plains hill. Pottery should be a priority in order to get cottages going on the two green rivers. Not a whole lot of food, which is too bad. Production should be good with all those hills.
Mansa Musa of Zululand in PB14 - with Aivoturso
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Oh and:


(August 10th, 2013, 23:21)Maga_R Wrote: Updated team info and pick order:

8. Team Eagles & Condors - Kurumi / HBHR (with Oxyphenbutazone dedlurking)
10. Team Dinosaurs - Whiteye / Raptorous
3. Team Master and Margarita - Slaze / Maga_R (with Jovan Kukic dedlurking)
6. Bowsling / Aivoturso
1. Team Orgynized - Lord Parkin / Arkipeller / Magno_uy (with WilliamLP and Dp101 dedlurking)
2. Team Blame Caledorn - YossarianLives / Caledorn (with Scooter, Old Harry and Cheater Hater dedlurking)
4. Team Care Bears - Yuufo / Bisons
7. Dick76 / DMOC
5. Team My Little Marathon Cannibal Pony - Classical_Hero / Halvgud
9. Barteq / Geo (with Harami dedlurking)
9. Barteq / Geo (with Harami dedlurking)
5. Team My Little Marathon Cannibal Pony - Classical_Hero / Halvgud
7. Dick76 / DMOC
4. Team Care Bears - Yuufo / Bisons
2. Team Blame Caledorn - YossarianLives / Caledorn (with Scooter, Old Harry and Cheater Hater dedlurking)
1. Team Orgynized - Lord Parkin / Arkipeller / Magno_uy (with WilliamLP and Dp101 dedlurking)
6. Bowsling / Aivoturso
3. Team Master and Margarita - Slaze / Maga_R (with Jovan Kukic dedlurking)
10. Team Dinosaurs - Whiteye / Raptorous
8. Team Eagles & Condors - Kurumi / HBHR (with Oxyphenbutazone dedlurking)
Not a bad spot at all. With fourth pick, we can get an excellent FIN leader (likely Mansa or Willem), and we can still grab a decent civ to play with. Seeing our start, I would like Sumeria. Sumeria, like Egypt, starts with TW/Agri, but has much better Uniques, the Ziggurat (25% cheaper courthouse available with Priesthood) and the Vulture (6 strength axeman, +25% vs. melee).
Mansa Musa of Zululand in PB14 - with Aivoturso
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Plains hills seems a good place to settle. The other possible solution, without seeing any extra land, is to settle in place in order to hook up also fish early for early food. For the scouting options, I see three possibilities: NE-SE, SE-S and SW-S. I'm currently leaning towards SW-S, since that has highest probability of revealing land that would warrant some other settling plan.

As for tech path, IMO Hunting->AH would be preferable. Hooking the food early enables growth and quick building of workers & settlers. Especially if we get a civ with Agriculture and tech Hunting, we'll get AH with discount. If we go for any civ with Agriculture and TW as starters, my preferred tech path would be Hunting->AH->Pottery. Another good option would be to start with Zulus and tech AH->TW->Pottery.
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I'm starting to think SIP might be a better option too. All this depends on the leader/civ of course, but if we get an EXP leader, we can get the required 4h to get a quick worker through SIP and working the PH. SIP also gives us a whole bunch of hills compared to commerce tiles which would have an effect on our tech path.

I agree that SW-S would be a good play, although I am anxious to see where that river in the north leads, given the lack of commerce that comes along with this start.
Mansa Musa of Zululand in PB14 - with Aivoturso
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Two picks are in! :D

8. Team Eagles & Condors - Kurumi / HBHR (with Oxyphenbutazone dedlurking) : Pacal II
10. Team Dinosaurs - Whiteye / Raptorous : Darius I
3. Team Master and Margarita - Slaze / Maga_R (with Jovan Kukic dedlurking)
6. Bowsling / Aivoturso
1. Team Orgynized - Lord Parkin / Arkipeller / Magno_uy (with WilliamLP and Dp101 dedlurking)
2. Team Blame Caledorn - YossarianLives / Caledorn (with Scooter, Old Harry and Cheater Hater dedlurking)
4. Team Care Bears - Yuufo / Bisons
7. Dick76 / DMOC
5. Team My Little Marathon Cannibal Pony - Classical_Hero / Halvgud
9. Barteq / Geo (with Harami dedlurking)
9. Barteq / Geo (with Harami dedlurking)
5. Team My Little Marathon Cannibal Pony - Classical_Hero / Halvgud
7. Dick76 / DMOC
4. Team Care Bears - Yuufo / Bisons
2. Team Blame Caledorn - YossarianLives / Caledorn (with Scooter, Old Harry and Cheater Hater dedlurking)
1. Team Orgynized - Lord Parkin / Arkipeller / Magno_uy (with WilliamLP and Dp101 dedlurking)
6. Bowsling / Aivoturso
3. Team Master and Margarita - Slaze / Maga_R (with Jovan Kukic dedlurking)
10. Team Dinosaurs - Whiteye / Raptorous
8. Team Eagles & Condors - Kurumi / HBHR (with Oxyphenbutazone dedlurking)

So Darius and Pacal are down. This is a much more sane snake pick than the ISDG was. I wouldn't be shocked if Mansa Musa (FinSpi) were taken, and that would leave us with Willem (FinCre) and Suryarvarman II (ExpCre) as the last top-notch picks. Since we have a forested PH right outside our front door, I'd really like getting an Exp leader, and wouldn't mind getting an expansive leader to take advantage of that. There is little room for early cottages, so Financial isn't nearly as overwhelming as it could be (although it might magnify the difference in our start to others if there is any).
Mansa Musa of Zululand in PB14 - with Aivoturso
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We are now UP! slaze and Maga_R picked Willem.

My vote is Mansa.
Mansa Musa of Zululand in PB14 - with Aivoturso
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