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One Q, Many Subs - NO HOPE

(July 2nd, 2014, 15:35)LexiSilva Wrote: In this glance, I cannot tell how many workers we have (also because of a lot of signs)

FYI, you can easily check the number of any unit that you have (or that anyone else you can see has) by going to the F5 screen. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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See; that is how macro I am used to playing! tongue
The player who loses motivation to play after the opening! crazyeye
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Expansion can happen soon as. If we get peace then the island is a quick target, and even if not then we want to get those settlers a-settling immediately - whilst our tech rate is slow, we are positive at 50% science which means we certainly aren't bankrupt.

Personally I would settle the moai/island spot and the southern cow position, but the desicion is yours smile
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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However if we are researching slow, we will very much fall behind and be prone to a wetbandit counterattack!
The player who loses motivation to play after the opening! crazyeye
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Oh crap, my first decision as a replacement! BGN's NPS Administration wishes to have open borders. I cannot look at the diplo screen as far as i'm concerned, so I just say yes because open borders typically equals more trade; which is a big help for my Many Years Plan.
I send our new scout to explore the east of our known map.

There, I stop for now because I am extremely nervous and do not want to screw up!
The player who loses motivation to play after the opening! crazyeye
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Okay, I moved almost everyone. I am not sure where the promoted axe is going, and I have a plan for our Spearman on the island to the east by Wetbandit.

Workers are finishing up their current works and then I will set them to build cottages in the interior.

[Image: KXV7iAU.jpg]

My plan is to load the Spear onto the galley, and hope that wetbandit does not attack ours. Then, move the galley to the east part of the island and try to get the undefended city.

P.S. I also deleted the not-useful signs...
The player who loses motivation to play after the opening! crazyeye
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Damn, meant to warn you about that. I wasn't giving Boldly borders because he used wars to scout us out so they're useless.

We're researching slow...but not very slow. Remember this is a huge rare, tech is always going to be slow, and it's more important to settle sites, especially as it will allow us to establish borders. (And the island site should be financially beneficial, just make sure it has a good garrison.)

It is all your decision, however :)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Actually, you make a really good point! I will start to expand!

And sorry about borders... I think I actually clicked to offer deal, not accept. Whatever the case, whoops.
The player who loses motivation to play after the opening! crazyeye
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Not a matter smile
Offer deal == accept on pitboss/pbem (IIRC).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Ahhhh okay
The player who loses motivation to play after the opening! crazyeye
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