Is that character a variant? (I just love getting asked that in channel.) - Charis

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Dhal [Spoilers]

Agent, are you observing a strict split with Cyneheard?
If only you and me and dead people know hex, then only deaf people know hex.

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Hm, I confess I don't remember if I took my turn before or after him when I declared. I took my turn very late this turn just because of IRL schedule. I'll figure this out in the lurker thread.
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Looks like I'm first half of turn and he's second, according to tech thread, so after missing a turn (I think?) we're back in order.
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Hey, these medieval units weren't here a moment ago.


So Cyne has guilds; I assume he paid cash to promote his war chariot and built the Longbowman normally. Same with the Longbow in the nearest island city.
I lose 1 catapult taking the city.



7 turns of Anarchy. If I understand the mechanics right, I'd have to wait 7 turns, then put a cultural building in, then wait for the 1st border pop before it can even work the pasture 2W? I raze it and will build 1 SW.

To the north I can see him moving war chariots towards one of his port cities. I am guessing he is going to move them into the city, promote them, then load them into galleys in one turn. I have two triremes in the area with which I hope I can keep his Knights off my island.
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(October 21st, 2014, 18:42)agent427 Wrote: If I understand the mechanics right, I'd have to wait 7 turns, then put a cultural building in, then wait for the 1st border pop before it can even work the pasture 2W? I raze it and will build 1 SW.

nod

Unless York just happens to gain 4th ring borders, that is. You can probably whip a monastary if you've got the tech.

Also, popcorn

Keep it up!
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Here is Cyne's counter-attack, mustering to my Northeast.



After bumping into his Knight in the city I just destroyed, I expected to see more of them. I suppose he just landed Guilds the turn prior to the sacking, bought the Knight promotion, and hasn't had a chance to manually build any extras.

I have my two triremes lurking in the area & a third moving up. If I understand this right: He could load his 2-movers into a boat, move the boat to my coast (but not within range of a city) and unload, all in one turn? I have moved up my catapults and can use them to soften up a 4-party Knight invasion force.

NPS to my Southwest has been warring against Springfield to my Southeast. I believe a city just out of view got sacked because there is a gap where I think there used to be enemy culture, now open for me to settle.





A B & C all can work the Sheep and Hastings' corn. A can claim the Clams with 2nd ring culture. The Springfieldian city adjacent is on its third ring. Next time I log in I will take a close look at the city to see what sort of cultural buildings its putting out, but if NPS takes the city I believe all that Springfield culture will evaporate?

A & C get the sheep in first ring
B & C get hill defense bonus against naval assault
A & B have cottages in the area to run (and better overall terrain)

Cyne doesn't have visibility this far south so, my inclination is, settle A, hope he doesn't Boat it, hit it with a Missionary, and grab the clams.
(Looking at this screenshot, I notice I'm working un-improved tiles, ick! I gotta micro what few workers I've got better)

This turn I landed Feudalism, bought 1 Longbow in a border city that Cyne has visibility on. Running 0% for a turn so I can afford a second and bluff that my defense is better than it really is. Then onto Engineering for pikes and road movement.
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BGN declared war at the end of last turn. Here's the damage:

  • Liverpool gone, 1 Knight occupying it
  • London will fall this turn, 2 Knights in range
  • 2 Knights threatening my southernmost city but I think the Longbows should hold it

Cyne also had a galley out of view from me and dropped this force by Dover:



I sent him a cease fire offer, though in his position I'd probably decline.
Anyway, not much to do but whip whip whip defenses. I've turned off research fpr a bit so I can have promotion gold. Once they've ferried over catapults though, walls & longbows won't hold back Knights. Just trying to prolong the suffering as much as I can at this point.

I think I may have overestimated my civ's relative strength when I provoked a war with Cyne, ahehe. Sorry Dhal!
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Why didnt you offer full peace?
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It didn't actually occur to me to try, I figured Cyne wouldn't be interested in any peace at all.
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Exit strategies are important to the metagame (at least this community) If your war has a clear goal and one attaining it you sue for peace, that's easy for opponents to understand and consider on its merits.

Because cease fires offer no real protection from future aggression, they aren't received as peace offers at all, but mostly as "I'm not sure what I want to do yet" or delaying actions.
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