June 19th, 2014, 17:14
(This post was last modified: June 19th, 2014, 17:15 by Commodore.)
Posts: 18,064
Threads: 164
Joined: May 2011
Looks good; using Churchill is all about getting obscene cities early and often. Chm means your immortals can get shock without too much issue, too.
I'm pretty sure the community is coming around on Immortals, particularly in RBmod with the archer ubiquity.
Posts: 4,831
Threads: 12
Joined: Jul 2010
(June 19th, 2014, 15:36)Bacchus Wrote: I have Tokugawa as a neighbour, and he got the free shock axes promo event. Yes, that's right, his axes a promo in hand with C1 Shock coming out straight from a Barracks. I've connected horse and some immortals finish soon, as you can see, and I really need those guys. Thankfully, Yuri's power graph isn't too scary.
 that is intense! good thing immorals get city defense and fortify bonus, if it comes to that!
June 19th, 2014, 18:13
(This post was last modified: June 19th, 2014, 18:14 by Bacchus.)
Posts: 3,537
Threads: 29
Joined: Feb 2013
(June 19th, 2014, 17:57)Ceiliazul Wrote: (June 19th, 2014, 15:36)Bacchus Wrote: I have Tokugawa as a neighbour, and he got the free shock axes promo event. Yes, that's right, his axes a promo in hand with C1 Shock coming out straight from a Barracks. I've connected horse and some immortals finish soon, as you can see, and I really need those guys. Thankfully, Yuri's power graph isn't too scary.
that is intense! good thing immorals get city defense and fortify bonus, if it comes to that!
It's not actually that big of a deal, we are pretty far from each other, have already established a reasonable border past which neither of us will settle, he seems to have plenty of space to expand in other directions, and I am protective with immortals. Even with his insane axes, picking an early fight here isn't the best play. Getting C1 Shock (healpromo) axe/C2 spear harassing pairs would be pretty annoying, though. I mean, how exactly do you get through that, with 4 chariots? I guess you win 10 hammers off that exchange.
June 21st, 2014, 12:16
(This post was last modified: June 21st, 2014, 12:16 by Bacchus.)
Posts: 3,537
Threads: 29
Joined: Feb 2013
What resolves first -- the production queue, or the elements of GNP? Does a newly-built unit take maintenance? (I was under impression that it does) Does a newly built monument produce culture? (I was under the impression that it does not) How does it all make sense?
Posts: 3,537
Threads: 29
Joined: Feb 2013
Attacked a Dutch scouting axe with an immortal at 89.2% odds and lost. It is so far into my territory that it's not going to be of any use to Yuri except to be employed against me, so I felt he wouldn't begrudge the loss, but this... Does not bode well for the future, no sir.
Posts: 4,831
Threads: 12
Joined: Jul 2010
dang, that sucks. why was yuris axe far into your territory without OBs?
Posts: 3,537
Threads: 29
Joined: Feb 2013
"My" territory is a bit figurative here, he was walking around in the northern tundra. I wasn't killing it for a while as a sign of goodwill and let him scout.
Actually, this was all a bit of a ploy, as now I got a ten turn peace treaty. Valuable, as within two turns I will plant a city which is likely to piss him off a bit.
Posts: 4,416
Threads: 34
Joined: Dec 2010
You hadn't logged in this turn, so in the interests of keeping the game moving I logged in and played the turn. Apologies if I mucked anything up, there wasn't a lot to go on in your thread.
Turn 82
You had a Settler up north facing NE. There were a few possible places he could be heading, none marked on the map. You mentioned settling near Yuri though, and this is probably a good idea right now since you have 9 turns of enforced peace. So moved the northern Settler further NE.
The southern Settler also had two possible locations he could be going for - somewhere to the north of Gordium, or somewhere to the east. However, you had a Worker building a road east of Gordium which seemed like a telltale clue, so I moved the Settler into the city in preparation to move further east next turn.
Demographics.
Hope I didn't mess anything up too much.
Posts: 3,537
Threads: 29
Joined: Feb 2013
I have no idea how I managed to miss this turn. You've done a great job of deciphering intentions with little to go on, the southern settler was meant due north of Gordium, but I guess one turn delay is not going to matter, and it is totally my fault anyway. Thanks for playing!
July 2nd, 2014, 21:55
(This post was last modified: July 2nd, 2014, 21:56 by Lord Parkin.)
Posts: 4,416
Threads: 34
Joined: Dec 2010
Turn 88
Stepped in to play again. Finished Immortals in Persepolis and Pasargadae; wasn't sure what you were going for, but your peace with Yuri expires in 3 turns so started two more Immortals. (Was also considering Settlers and Workers.) Started a Lighthouse in Tarsus.
Switched to work a few new cottages to speed up Currency. Workers which required actions went to chop forests (cancelled afterwards so you can change them next turn if you want).
Northern empire:
Southern empire:
|