I really like how they left the original site intact as a living fossil of the Web in 1996.
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Joey/Parkin get up and slam
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Thoughts on opponent picks:
Quote:*retep - Washington (Cha/Exp) of Inca (AGR/MYST, Quecha/Terrace) retep - I've already mentioned my feelings about Washington of Inca; decent leader but I'm not fond of the civ. Will be interesting to see what retep does with it though. suttree - Identical to Plako's pick from PB4. Two solid choices: nice starting techs, nice UU, fast expansion and quick borders. Minor synergy with the Pavilion UB and Creative trait. Azza - Sury's still good, but I'm not sure about America. I mean the new UB (Frontier Post) is good, but the UU is still unchanged. Wonder if Azza will be happy with his random picks. zanth/Bacchus - Both decent choices, Victoria's pretty good and the Ottomans are always nice. One of only two civs with the Financial trait, so will probably be towards the front in tech. Barteq - Snagged the best leader available (IMHO), kudos to him. Pretty nice civ choice too. Could be a tech monster. Gavagai - The only Philosophical leader, so the one who can benefit most from the Pyramids. Rome might deter any would-be early game attackers, and the Forum would help a little with a great person focus. Gawdzak/BaII - Not convinced Zara was the right choice as leader, but he's not bad. Byzantium is a little better with the most expensive starting techs, though still a bit slow off the mark. Catapracts will be nasty later though.
Trait breakdown:
CHA - 3 CRE - 3 FIN - 2 IMP - 2 EXP - 2 PHI - 1 ORG - 1 IND - 1 SPI - 1 PRO - 0 AGR - 0 A nice balance, everything except AGR and PRO picked (which were banned). CHA/CRE most popular, followed by FIN/IMP/EXP, with PHI/ORG/IND/SPI bringing up the rear. Starting tech breakdown: Agriculture - 5 Fishing - 3 Hunting - 2 Mining - 2 Mysticism - 2 The Wheel - 2 Interesting difference to PB20 where almost everyone picked a Hunting civ - only us and Barteq this time. Agriculture's the most popular tech despite being equally cheapest with Hunting now. Fishing is slightly more popular than the remaining techs. Gawdzak/BaII and retep have the best shot at the early religions being the only nations starting with Mysticism. (June 28th, 2014, 10:02)WilliamLP Wrote: I really like how they left the original site intact as a living fossil of the Web in 1996. holy shit this is SICK
I don't have a lot of time to post thoughts right now, but I feel like the fact that we start with Hunting tech and nobody else does should give us a huge early advantage. This has been my feeling about it from the start of PB20, although in that game, like you said, almost every civ started with Hunting so its probably difficult to ascertain by the lurkers how much advantage it really gave. Interesting to see how well it works out this game.
I'll try to type up some more thorough thoughts on the plane tomorrow!
Thanks for pointing me to the trait/tech distribution, Lord Parkin. Very interesting! For judging popularity with people I will personally subtract 1 each of EXP, CRE, Fish, Agri though. That leaves CHA perhaps a bit overrepresented, along with agriculture. Keeping an eye on CHA.
(June 29th, 2014, 01:36)SevenSpirits Wrote: Thanks for pointing me to the trait/tech distribution, Lord Parkin. Very interesting! For judging popularity with people I will personally subtract 1 each of EXP, CRE, Fish, Agri though. Right, due to Azza's random picks. (June 29th, 2014, 01:36)SevenSpirits Wrote: That leaves CHA perhaps a bit overrepresented, along with agriculture. Keeping an eye on CHA. Still very map dependent, but in my opinion right now it's only a below-average trait on a very richly resourced map. With an "average" start (say 1-2 of the 5 Hunting/Mining happiness resources accessible per player), it's a pretty good trait. With a particularly harsh start (no early happiness resources), it's a superb trait.
Finally bringing you all up to date on our PM conversation.
GermanJojo Wrote:would you be interested in teaming up for PB21? I was thinking that if we took turns in the driver seat every 5-10 turns or so, it wouldn't be too bad. Lord Parkin Wrote:I'm quite keen on lurking a TOW game, but it would also be neat to team up with you. You might need to do the majority of the turn playing, but I could probably play every now and then. And of course I'd be glad to discuss strategy options in the thread. GermanJojo Wrote:If you'd like to lurk, that's cool with me. I'm fine with even doing 3/4 of the turnplaying, as long as you'd be willing to contribute some thoughts on strategy and micro. Also, I'll need some help in mid-August; although I can surely spare an hour every evening for some civ on most days (or more likely, a half hour in the morning and then again at night), it would be a great help if you could a bit more in this period if only so I can keep reporting my other games well. Lord Parkin Wrote:Sure, I'd definitely help out with the strategy and micro. Also military planning if we happen to be getting involved in any wars. I enjoy meticulously planning out the micro decisions, especially in the opening 50 turns or so. Happy to cover you in mid-August, shouldn't be a problem. GermanJojo Wrote:Yeah, totally, they're unnerfed and a hunting-fishing civ, which are totally legit starting techs in ToW. Lets tentatively plan on Vikings+Hannibal or Cyrus+Mongolia? We'll see where we are in the snake pick first I guess, I think Hannibal at the very least will be highly desirable here. Lord Parkin Wrote:Yeah... I agree on tentatively planning for Cyrus/Mongolia or Hannibal/Vikings. I suspect Vikings will be popular, so depending on our place in the snake pick they may be hard to get unless we pick civ first. Will wait and see anyway. GermanJojo Wrote:http://realmsbeyond.net/forums/showthread.php?tid=7052 [starting screenshot] Lord Parkin Wrote:Yeah, I reckon. Especially CHA Vikings, only need 1 XP after Wharves to get Navigation II. Four move Galleys and six move Galleons sound good to me. GermanJojo Wrote:Excellent, agreed agreed. Here's what I wrote in the thread before you sent this via PM... I guess we can be a bit clandestine here, before game starts. Lord Parkin Wrote:Hehe... I don't really mind if we post in the thread, but it's kind of amusing now we've got Commodore on the hook. GermanJojo Wrote:Sounds great! I don't think its a Torusland though: I asked in the tech thread and Commodore specified it was Large/Cylindrical. Who knows... Lord Parkin Wrote:Neat, looks good. I fixed up one minor error with the river (shouldn't have affected your playthrough at all). GermanJojo Wrote:Hey, this is pretty cool, and thanks for finding that error, it woulda taken forever before I noticed it myself. Unfortunately, your T35 save is a broken link, which is unfortunate because that's the one I'm most interested in... I think a 3-worker start is actually really strong with Charismatic because you end up working a lot more tiles in the early game. We don't need to do 2-pop whips here, we can stack up as multiple 1-pop whips especially once our Granaries come in. (for Cyrus OTOH, we'd want to work lots of mines, but hopefully Hannibal will still be there when the snake wraps back around) Lord Parkin Wrote:Hmm, that's really weird with the link. Looks like it's inserting a nullspace character in there somehow. GermanJojo Wrote:Yeah, we'll just have to see. Probably not too good to sim too much now; better to do these kinds of T35-T50 sims around turn 5ish, when we'll see enough of our surrounding land for the sim to mean anything. (e.g. right now we're pushing out a workboat but we have no idea if there's a seafood to the northeast!) Lord Parkin Wrote:You know, I was just checking the sim again, and a Hunting/Mining start is actually identical to Hunting/Fishing start from our perspective. Hunting/Fishing goes AH -> Mining -> BW, while Hunting/Mining goes Fishing -> AH -> BW. Identical beaker counts and no delay on the pastures if we're hooking up the Sheep first (which I believe is the correct move). GermanJojo Wrote:Hmmm that's interesting... but I'd still greatly prefer Vikings too I think... if we want Hunting/Mining, / Cyrus would do it best I think, going with an AH->BW->Fishing opening, accelerating a settler at size 2 w/ chops after a worker-first start. Not even sure if that's any good at all, its super late here and I have to get on a plane in a few hours, heh. But, it seems like it could work because that's (3+4+2-4=5)f + ((2+3+1)*1.5=9)h, 14hpt yield, or a 5 turn settler with a chop... although of course it wouldn't quite work out like that because the second pasture wouldn't be completely finished by then. Settler would be due T22-T23ish? Not shabby, especially as the worker could immediately move with the settler to improve new tiles at the new spot. I don't know, I'm just rambling at this point. Vikings are so much cooler on a water map... Lord Parkin Wrote:I think Fish is sufficiently powerful relative to our land resources that it'd be a mistake to delay it with any leader. If we had better land resources (i.e. more food) we could consider avoiding a Work Boat for a while, but with this start our hand is forced into Work Boat first if we want to play optimally. Which isn't necessarily a bad thing. GermanJojo Wrote:Agreed, that's what I've found too.
My random thoughts:
suttree, azza, zanthus all seem like hard REXers. suttree and zanthus are fairly straightforward picks, with strong starting techs, fast early game traits, and something to kick them up again in the midgame. suttree should be the early game leader, but zanthus also has some late game power, with a cheap Wall Street. They should be looking to found a religion earlyish, possibly with CoL, so they can better choose the location of their shrine; a potential Oracle threat because of that. Azza should be able to REX pretty well too, although unfortunately I don't think his random civ pick really gives him much synergy here. The frontier post seems pretty good for firing off some mid game trade missions or to help speed up a pre-lib golden age, but you probably need a Phi or Fin civ to make it worth anything. OTOH, there's two Mysticism civs here, retap's Inca and GawdaII's (team Gawdy, heh) Byzantines, but I don't think we'll see a opening religion nor a very early Oracle attempt from either of them. GawdaII have no useful worker techs, which sort of suggests that he's planning to get by on something simple and straightfoward; for example, perhaps a pair of Agriculture resources, or a deer and a sheep or something like that. Trying to find an early horse would be a big help for dealing with Emperor barbs. I don't think he can grab a religion without at least getting Agri+BW or Agri+AH+BW on top of what he has now, or else his expansion will be stalled, and thus the earliest he could reasonably start on Meditation would be T30ish. As an Organized civ he'll want his CoL for the cheap courthouses, and Cre/Org means he'll want to be pretty fat in the midgame, so I'll definitely mark him down as an Oracle threat. retap, on the other hand, also needs to get by via Agri resources, because he will want to beeline BW and chop out a granary ASAP in his first two cities or else his Inca pick is useless. Now, he could try for med/priest after that, keeping his population low and stacking up a LOT of 1-pop whips, and eventually chop the Oracle for.... I'm not sure what. None of the traditional Oracle targets (MC/CoL/Monarchy) would be that amazing for Washington to chase, I think, other than maybe HBR for a close neighbor. Gavagai wants the Pyramids. Duh. Not much to say here; he's gonna bulb Math and chop out the Pyramids at some extremely early date, tech CoL soon after, and then bulb Philosophy. Let's hope he runs into trouble before he gets the full Spi dreamland online. He might try to Oracle CoL if he's around a lot of trees, but more likely is that he'll be fairly stingy with what he has. He'll want at least 10-12 math chops into the mids if he doesn't have stone, and thus any extra should go into workers and settlers. Barteq picked the leader we wanted; pressumably, he'll try to rush for Compass to get some wharves online. I'm glad he didn't our civ, the Vikings, or Portugal to pair up with them; 4-move ocean go-ers in the BC years would be completely terrifying. Us - an extremely flexible pick, but we'll have to choose whether we want to dominate on water or on land. |




