September 7th, 2014, 17:46
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I think the choice is this or SIP with a fishing mining civ. I usually *hate* choosing civs by starting techs as it seems a little dry to me but with such high starting tech costs I don't see another decent opening. The worker will be just sat there for ages.
September 7th, 2014, 18:15
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SIP as rome going boat-boat-warrior-settler he is out same turn, with one turn of tech more into the wheel, and otherwise the same techs, which is a lot more beakers as we would start with 2-3 turns less of tech. But we will have no worker for that second city, so it will be rather weak and only 8 overflow for a quick workboat for it, so I guess it would have to use capital food.
If we assume it does use capital food we can slave a worker from the capital for start of turn 32 to farm the corn.
Or probably better is 1 pop slaving a worker before the settler, getting the settler for the start of turn 35 with the worker having farmed the corn and able to chop a forest to help the settler move to its site one turn faster.
I still kinda like the plains hill settle to be fair... Although with this we can grab shaka or mehmed and pick up one of rome/england/portugal on the way back all of which are pretty good tbf. Portugal did get buffed btw with cheaper fetorias
September 7th, 2014, 18:51
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Of those 4 civs -
Korea I really like. An underrated UU that dominates classical armies, and a none too shabby UB.
England are less appealing now that redcoats will need 2 pop drafting. Still a great UU. Very situational UB that I doubt we would get value out of
Rome are very powerful now. Prets will need axe stack defense now really but if you let them get to a city god help you with strength 7 +50%. And I just noticed they now don't cost more than a normal sword also! That pushes their power up a fair bit...
Portugal might actually be viable here. The carrack could actually allow us to get a cheap hit on someone, although I doubt it will provide much actual help. The building would put us more or less on par with fin and have great returns from trade routes quickly.
Rome and Korea clearly outclass the other picks here by a fair way...
September 8th, 2014, 03:20
(This post was last modified: September 8th, 2014, 03:26 by AdrienIer.)
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It's our turn, I think we can start picking the leader because as you said there are several good fishing civs available. Mehmet or Shaka ? Mehmet's cheaper courthouses or Shaka's cheaper barracks for culture ?
September 8th, 2014, 03:55
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Ok I do not think for a settle in place we can do better than the second scenario I posted above. So tech would be with a fish/mining civ, BW - agri - Wheel - pottery I am assuming, to allow to road to the next city although I would have a low threshold for wanting hunting pre pottery or wheel for the movement bonus, but that is to be discussed later.
So the builds I can get are work boat - work boat - warrior - worker - settler ready for turn 35. This warrior can explore/protect the settler and is not needed for happy patrol. There are a few variations on when the worker can be slaved and tiles used with various beaker and hammer amounts.
Tech levels are fairly equal with either start. Obviously the settler and worker are out earlier with the other start, and we also have more warriors to explore. We do not know what is in the fog, although we will not be abandoning any hidden capital resources as their are no blank tiles that we are leaving. There is definitely another plains hill 2SE of where we start and I think at least 1 more but I cannot be certain. Both are fresh water, although one is rivered.
I think both are decent value actually... I am less hostile to the SIP than I was although I think the 2ham plant is superior - we have more scouting units, which is more valuable with huts. If we send 1 SE and 1 NW we will have a choice of which we settle. Also a lot of that food will have to be shared off, and with a hammer bonus on workers and work boats only settler builds would suffer somewhat with less resources.
All in all I think the plains hill plant is better use of the resources there, but I suppose if we went for a SIP plan we could secure shaka/mehmed now and rely on rome/england/portugal being available on the return journey?
But I am heavily in favour of going to the plains hill.
September 8th, 2014, 04:08
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I'm doing sims right now, but in any case we'll want an exp leader and I'd rather see Mehmed or Shaka, and with 10th leader pick that's not guaranteed. Who'd you rather take between the two ?
September 8th, 2014, 04:17
(This post was last modified: September 8th, 2014, 04:19 by ReallyEvilMuffin.)
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Shaka. I think not needing myst for a while for monument priced barracks is worth it alone, never mind the promos and the reduced mait (which will be more pronunced through the game without irkandas)
If you manage to get anything better with either sim let me know. The SIP one has more possibilities so is a little harder to work out what would be best play. I don't think going SE could be improved.
September 8th, 2014, 04:18
(This post was last modified: September 8th, 2014, 04:23 by AdrienIer.)
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I just tried a SIP with Rome, boat-worker-warrior to size 3-settler-finish warrior, the settler's done on turn 30 and warrior on 31 with cap at size 2. Don't know if that's optimal, but it's pretty good and means a SIP can work well. I'll send you the save so you can take a look.
Edit : it can indeed be improved, by only growing to size 2 then whiping the settler ASAP I get a t27 settler and t28 warrior but with capital at size 1 for 4 more turns.
September 8th, 2014, 04:19
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Ok I'll post Shaka on the tech thread then if you don't mind.
September 8th, 2014, 04:25
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Awaiting confirmation
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