I have a few comments about the changes in v12. The log says that the Monk can be upgraded to all priests, but from what I see in the XML files and in the game, it cannot be upgraded to priests of the Veil. I think that this is intended (Monks should not jump from demon slayers to demon worshippers), but maybe the log should reflect this.
I also noticed that the log mentions that the cost of elephants is now 60, but ingame it seems to be 90. That is the same than the cost of the war elephants, is this intended?
There was no intention to bar monks from Ritualists. I'll make a note to fix that.
The cost of elephants is intended to be the same as War Elephants. I imagine the incorrect notation is caused by the Quick/Normal speed differential. (Point is to allow 5g upgrades.)
Edit: I noted you finished the v12 merge. Were there any issues there? Feel free to contact me at hawk 2370 [at ] gmail. I no longer check CFC regularly, so it is best to contact me directly.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(October 13th, 2016, 03:16)Qgqqqqq Wrote: Sorry for late response.
There was no intention to bar monks from Ritualists. I'll make a note to fix that.
The cost of elephants is intended to be the same as War Elephants. I imagine the incorrect notation is caused by the Quick/Normal speed differential. (Point is to allow 5g upgrades.)
Edit: I noted you finished the v12 merge. Were there any issues there? Feel free to contact me at hawk 2370 [at ] gmail. I no longer check CFC regularly, so it is best to contact me directly.
It's alright
Thank you, the merge went fine, the files you sent me some time ago helped a lot. I will correct the Elephant cost (I set it to 60 as the log mentioned instead of 90) and then it will be done. You can also contact me either by PM here (I don't check the forums frequently but I will get notifications about PMs) or by email (terkhen [at] gmail) about the adventurer counter, the UI modcomps or anything else I can help you with
(October 13th, 2016, 03:16)Qgqqqqq Wrote: Sorry for late response.
There was no intention to bar monks from Ritualists. I'll make a note to fix that.
The cost of elephants is intended to be the same as War Elephants. I imagine the incorrect notation is caused by the Quick/Normal speed differential. (Point is to allow 5g upgrades.)
Edit: I noted you finished the v12 merge. Were there any issues there? Feel free to contact me at hawk 2370 [at ] gmail. I no longer check CFC regularly, so it is best to contact me directly.
It's alright
Thank you, the merge went fine, the files you sent me some time ago helped a lot. I will correct the Elephant cost (I set it to 60 as the log mentioned instead of 90) and then it will be done. You can also contact me either by PM here (I don't check the forums frequently but I will get notifications about PMs) or by email (terkhen [at] gmail) about the adventurer counter, the UI modcomps or anything else I can help you with
Thanks! I'll take you up on that during December Whilst I'm moving away from EitB, I'm not really happy with v12 as it's final state - especially with all the DLL changes that I've shied away from ever since way back in v10.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(July 14th, 2015, 03:48)Qgqqqqq Wrote: The changelog broken down by versions can be found here. I am currently working on a "true" Cumulative Changelog.
Link to changelog by version number is no longer working, probably since Dropbox went private across the board. Any chance of supplying the full changelog?
EDIT: I found the v9 cumulative changes in an old folder, it's somewhat out of date but it's a start...
Having trouble loading. All goes fine until I try to play the game, but then I get regular civs - Romans, Persians etc. Maps are also normal. Any easy fix? Always looking for a good Civ mod.
(April 19th, 2019, 13:22)OKSleeper Wrote: Having trouble loading. All goes fine until I try to play the game, but then I get regular civs - Romans, Persians etc. Maps are also normal. Any easy fix? Always looking for a good Civ mod.
Have you FfH2 installed? I think that's needed.
Travelling on a mote of dust, suspended in a sunbeam.
-hello everyone..: does a Discord channel for Civilization iv (especially FfH2) exist and may invite me there, so i can join and play with persons there.. . Most of everything -first..: i did set up the civ4 (18.000 B.C.) iceage map and played it with FfH2 folks- it worked (sooo great). -An Editor for the combined game (and map) i'm still missing and some players for it, too!! -Hope someone can help me and gets interested in it (from here).. . I'm hoping for replies