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Square Leg is Garrim Gyrrrrrrr - An Angry Dwarf

I dind't know that!

Still - I'm hoping to catch them in the open.

Here is an update of the World Situation:

Iskender is quietly going about his business. He is sending a hit squad to take out Ultigar in about 6t from now. I will be founding a city to replace it ASAP! I need another settler after that and then I am going to concerntrate on getting some tech flowing and starting to build up my army.

The Clan have killed off poor Sareln and are going to be setting about the Balseraph next. This is actually pretty good for me. I imagine thay will hit a stone wall since the Balseraph can summon an absolute shitload of shitty puppets each turn. More than the clan can kill... Should be interesting to see if that falls into a stalemate.

I must remember that if it does fall into a stalemate - Bob and Tredje may sign peace.... That would make me or Iskender a likely target next......

Serdoa is.... dunno - serdoa is there and we have a nap until T200. Nuff said
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Where did you get that info from Dave? I've been looking for information on resistance, 99% likely for the reason in plako's spoiler tag. I would really, really like to know exactly how it works nod.

Darrell
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darrelljs Wrote:Where did you get that info from Dave? I've been looking for information on resistance, 99% likely for the reason in plako's spoiler tag. I would really, really like to know exactly how it works nod.

Darrell

Hey Darrell,

I see you found what you were looking for.
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T113

Started with an event!!!!!

[Image: T113%20%281%29.JPG]

Err... where exactly? I couldn't spot the mushroom anywhere but then I realised where it was.... Where is the miffed smiley? lol

I got a rare edible mushroom on Totoro's city tile... which does naff all.... rant

In other news, the 4 barb warriors moved a little closer:

[Image: T113%20%283%29.JPG]

I have 2 C1 copper warriors and an unpromoted one in defence, all with copper. They will be attacking over a river too so I'm not too worried.

End of turn I founded Runes of Kilmorph! jive jive Not only that, but there was a free spread to Ponyo! jive jive jive

[Image: T113%20%284%29.JPG]

Thats an extra 4gpt just like that! My plan is to spread it about and build some temples to try and keep the slider as high as possible. By building a few libraries too that will maximise my research capability. It raises the question of what to research next...

Well.... My main target is Honor for Empyrean and access to blinding light. There are three ways of getting there:

[Image: Tech%20Path.JPG]

The question is, of the 3 choices above, which will be quickest/enable me to research the most beakers.

I am leaning on option 1 since the earlier TR's (+2 x 6 = 12) are going to help a lot and the sooner I have them, the better. Another thing to note is that the research times are going to improve considerably as and when things are researched for a few reasons:

- Cities maturing and working more farms
- Spread of RoK
- Libraries under construction in Valley of the Wind and Totoro
- Pre-req bonuses as techs are researched.

Currently to get all the techs in that picture is 34t - I bet I can get that down considerably!

Lastly - Iskender is going to raze Ultigar, here is his stack moving into position:

[Image: T113.JPG]


Plako/Jkaen/anyone else - do you have any thoughts on the tech path?
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Lets see, since you dont need sailing option 3 seems pointless as you are not really saving turns.

Am i right that you have nothing that needs pasturing? Even so if you reveal horses in your land you get to work them way earlier for extra production.

Option 2 costs you 36 gold. I am guessing this is about 1/2 of your current commerce/turn from what I can see (I am asusming you are getting bonus beakers).

So for the 4 turns that you 'waste' researching sailing you could instead work 100% gold and get almost 300 gold
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Jkaen Wrote:Lets see, since you dont need sailing option 3 seems pointless as you are not really saving turns.

Am i right that you have nothing that needs pasturing? Even so if you reveal horses in your land you get to work them way earlier for extra production.

Option 2 costs you 36 gold. I am guessing this is about 1/2 of your current commerce/turn from what I can see (I am asusming you are getting bonus beakers).

So for the 4 turns that you 'waste' researching sailing you could instead work 100% gold and get almost 300 gold

The point with Option 3 is that Trade will get a bigger discount if I have both pre-req techs in HBR and Sailing. The saving is however, is probably not worth it as I will be missing out on turns having double the number of TR's I currently have.

Sailing will be needed eventually for the shitty cities like Ponyo i will be founding in the north. It isn't essential by any means.

I do have a Cow that is currently farmed at Valley of the Wind. I could do with the health to be fair.

As it stands Option 3 isn't really an option - just put there for completeness.

Option 1 gets Trade in 10t - Which is probably going to be 9t in actual fact, possibly 8t at a real squeeze.

Option 2 gets Trade in 13t - which will most likely be 11t and possibly 10t in actual fact.

So the difference in TR income is going to be 3t lets say: (I will have 6 cities by then): 6*2*3 = 36 base commerce. Meh

I am tempted to just go for Option 2 - get some health from the cow and get on with my life. lol
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Oh - and I know that I don't have horsies...... cry

Clan are meant to trade me some though - but do they have AH??? bang

Maybe Bob can help...
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What are Dwarves supposed to do with Horses? smile
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Ilios Wrote:What are Dwarves supposed to do with Horses? smile

I know, I know - but Rathas are going to steam in and blind the sons of the inferno whilst my slow moving army moves up and fucks them up....

Thats the theory anyway. I can't think of any conventional Dwarf weapons that will be able to do anything against the Sons so a little - outside of the box - approach is necessary!

If I can blind his stack and then hit it with a few catapults followed by other stuff, he should be pretty dead. Especially if I manage to get enough blinding light casts to perma immobilise it - with the base resistence of 30% though it may be tough - so long as the Sons can't summon Fire Elementals...
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I swear I've had shrooms on my city tile and gotten +1 food out of them. Maybe it has to be grassland?

Darrell
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