Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] joey and scooter's thread: FUN THINGS ONLY

T204 Domestic Overview.

I guess I kinda said everything I'd want to say already in the last post, so here's just the corresponding screenshots. Re-summerizing as bullet points, because EVERYONE loves lists:
  • "Building Factories everywhere."
  • "TBS's culture is annoying"
  • "Former Persia is still small and non-productive."
  • "Military is small now but will explode in 2 turns."
  • "West Point and Oxford are short term goals."

Empire Shots




TBS Border and Military Pumps:






Core:



Former Persia:







The 8 cities with Universities + Moonshine:




























Military and Finances:






Anything I'm forgetting? Btw, I sent loan requests, 1000 gold for 115 gpt, to BGN, Finharry, and dtay, three civs with a vested interest in keeping me healthy compared to my powerful neighbor. If all three come, in, that's +15 jan -> infantry upgraded on T206.
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How is the mine in Zoo 3c? Event?

Thanks!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The same way it has 1f despite being a plains hill - it is actually a windmill, not a mine. smile GA + Levee gives it +2 hammers.
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Bleh, I forget that you can have 1c-windmills.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Its probably an plains-hill-incense to go with the floodplains grass!
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T205.

(March 4th, 2015, 21:22)Ceiliazul Wrote: Its probably an plains-hill-incense to go with the floodplains grass!

I wish - if only! But, in lieu of that, I just did pop a *second* gold this game - and on the same day that I popped one in PB22! yikes




ZOO IS POWERING UP: [Image: qFjEEtR.gif]

http://soundfxcenter.com/download-sound/...nd-effect/




WICKED SICK!






Expansive is super nice for the industrial era - a coal plant and factory adds 7 (!!) unhealthiness to a city, so the 4 healthy faces from a grocer (although only +3 for me, as I'm missing Sugar), 2 from an aqueduct, 3 from the trait, and 3 from a harbor make a huge difference.

Here's where I'm at empire wide, sorted by unhealthiness:




In addition to Zoo, Moonshine, now losing 2 food per turn with its coal plant, also has some unhealthiness, but only because it doesn't have an aqueduct, harbor, or grocer there - thus I decided to get a quick Hammam for 50 hammers to fix that. Most cities will be fine because they already have a Harbor or Grocer installed.

BGN and the Aztecs declined my loan (really guys? you're not worried about TBS?), but Krill (I had forgotten I offered a loan request to Krill) reoffered my 1000 for 115gpt as 2000 for 236gpt. Well, sure, that'll work. I'm still waiting to hear back from dtay.
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shades




1-turning infantry and pullin' in 870bpt, she got all the right moves. shades
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golden age or not, that's impressive.

Mali anyone lately?
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Mali anyone? I don't know what that means, but I did attack HAK this turn with a bunch of galleons full of Infantry. He doesn't have rifling yet, so it should be pretty quick work... that said, gotta thank CH for pointlessly attacking him with that tiny stack during his GA, getting him to swap into slavery for free. HAK is Saladin, another Protective leader, oh boy.
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Quote:Mali anyone lately?

lol

A brilliant new tactic in offensive lurking - post nonsense so the player feels inclined to report just to correct you!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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