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Game Thread

(November 6th, 2012, 02:13)Lewwyn Wrote: [...]I feel like it's just me here now

frown
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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I'm still here, but definitely the random breaks in action and the predominance of the CFC Demogame have dimmed enthusiasm about this game.

I don't think it helps that Pirates and M3 are basically non-existent.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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(November 7th, 2012, 12:59)Gold Ergo Sum Wrote: I'm still here, but definitely the random breaks in action and the predominance of the CFC Demogame have dimmed enthusiasm about this game.

I don't think it helps that Pirates and M3 are basically non-existent.

Pretty much this. If I was able to log in I'd be more involved, but I'm stuck behind a college firewall (I live and work on a college campus) and pitboss is not an option for me. cry
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I'm going to play the turn in an hour. I'll update whats going on after that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Umm has anything happened since T52
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Turn 65:

Okay. I've been playing. Everyone seemed to disappear and I was a bit disheartened by that. Well, that and having to sign a peace treaty that gave away the pretty sweet marble spot. But as I've said elsewhere this still puts us in place to have a shot. This turn we recieved our gifted city bringing our city count to 4 and even with the Trolls. We also discovered writing. Gillette and Trolls have both discovered writing before us, but not by much, just a couple turns.

City count:
Trolls - 4
Us - 4
Gillette - 3
M3 - 3
Pirates - 2

So... we're actually in fairly good shape. We have 5 workers. No city is working an unimproved tile. We're about to get a 5th city in 5T in the north that will get us copper. We have borders with the Trolls that, if I work on the relationship will be fine considering we can just go ahead and steal craploads of land from the underdeveloping pirates. Did I mention the pirates have 2 cities? That they also lost their Pink dot, and that their second city is for copper, behind their capital? They have no outward 1st ring cities. Trolls still have to deal with Gillette. And I'm betting they will focus their energies in that direction.

Let's take a look at the map:

In the North:

[Image: N65.jpg]

Good stuff here, The capital will whip after next turn and overflow into a Library. The settler will go to the PH next to the fish. You can also see the WB there is moving to that fish. The fish will be netted the turn that city settles providing immediate food. The workers I will explain when we look at individual cities.

In the South:

[Image: S65.jpg]

We have a solid border with Trolls now and we might be pushing on the deer there based on the accumulated culture from when we owned Losing. We did promise not to steal, but... staying competitive there would be nice for the future. Additionally we have the cow pastured the turn that we took Pidgeons (dirty beasts) and the city was able to work it from the outset. SobStories has the gold, sheep and a random cottage though eventually when pidgeons expands onto the west deer and north corn, SS will likely take the cow as well to help with working the gold.

Current Plan:

Settle the Copper. Settle West and Settle the city north of the marble that will compete for the 2nd ring sheep. Keep up with workers. Expand Smart. Tech Masonry. Tech Math. Chop the Great Lighthouse in WW! I think that this map is going make the GLH surprisingly powerful. Our competition? Maybe Gillette if the settled a city south on the coast. But Pirates are behind as are M3 as they have had to deal with both Pirates and Gillette settling up on them. Trolls don't have a Coastal city. I think we'd be the only ones really actively pursuing it. We also have Sailing already and I don't think many other teams do. So look at the coastline. There are tons of little jerky peninsulas and I think we're going to end up with close to 7-8 coastal cities + 1 or 2 island sites off the coast of both stone sites. I think it could be a huge boon. I'll try to establish TRs with Trolls and a sort of permanent alliance. They have Gillette who has been unmolested on their other side. I'm sure they would be open to considering a more permanent venture.


The cities:
Pitboss3:


[Image: pb3t65.jpg]

So here you can see I've gotten two cottages down and we're working them in preparation for the library and academy. We don't need to work the mine right now because it won't get us the settler quicker. We'll whip off the cottages and regrow while building the library. There's one worker to the south that will move West and start cottaging a tile that a city to the west will share with the capital.

WereWolves:

[Image: WW65.jpg]

So here we have my current plan in action. The city just grew to 4 this turn. There is a worker NW that is finishing a cottage. There are 4 forests in the BFC that we can chop into the GLH. The GLH is 200 hammers. With Math those 4 forests become 120 hammers. We'd only need 80 hammers into the GLH. The city is at 1 whip unhappy for another 5 turns. I can grow to 5 in 3 turns, start a worker as it grows into unhappy, build the worker to just under 30 hammers, 2 pop whip, overflow into the lighthouse, regrow while finishing the lighthouse and starting the GLH. Regrow to 5 again, worker>whip overflow into GLH, Chop 4 forests. Profit.

SobStories:

[Image: ss65.jpg]

Huzzah, This city is looking nice. It grew this turn onto the cottage. I'm considering either staying on the cottage or working the gold depends on how much commerce I need to be able to get through Masonry + Math. Do I tech Myst first? Get the discount beakers on Masonry? I feel like since we'll need myst at some point (soon since we need to get to Ziggurats) it would be smarter to just get Myst and get the extra beakers on Masonry. In which case I might go for the gold over the cottage during that stretch. Additionally to consider is that the 2hpt from the gold will help the granary finish faster. I moved a worker onto a forest N of this city this turn so a 20H chop will be come shortly. But if I get the extra 2HPT I may be able to finish the Granary the turn after the chop comes in. I think its worth it.

Pidgeons:

[Image: pid65.jpg]

Yay for the cow. There are two workers on the cow. Next turn I will move them 1W onto the Plains and Road. From there I'll go 1W again and cottage until the borders expand and I can get the workers onto the corn. At that point I can have the city work the corn and the cottage and SS can steal the cow to help subsidize working the gold tile.

Demos:

[Image: dems65.jpg]

We're a bit behind on hammers and we do have natural culture boosting GNP, but we aren't teching a tech with pre-req. Food, we're right up there. Land leader is the Trolls based on their forced plant for copper. They have fast workers and its definitely a bonus, but in the end, we're FIN.

Also to look forward to is the Trolls gifting us a Fast worker ~T85 should help.

Happy Belated Thanksgiving Report.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Thanks Lewwyn. Sorry we've kinda abandoned you. frown
What time would that pu the GLH as finishing at?
Have any wonders fallen yet?
Looks like Gillete might be going for GLH if they're only at three cities and settled capital on coast.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Did Gillette settle a capital on the coast? Guess I forgot about that from the beginning of the game. Maybe GLH won't be a great idea.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I think they did.
Wasn't that the reason they chose vikings?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Man, Gillette, M3 and Pirates are still at 3 cities. Trolls just settled #5. Our settler for City #5 just completed so we're not far behind them. But no idea what those guys are doing.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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