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[SPOILERS] Roland and Suboptimal Team Up

What do you want me to do with my slinger?

in west i will heal the warrior then go crush the scout against it's camp hopefully.
The man in black fled across the desert, and the gunslinger followed.
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Ideally you maneuver to a position where you can enter a forest/hill or cross a river that's not adjacent to the spearman so that it has to move up and give you the first shot. If the spear chases the slinger I'd move SW-W and then cross the river to the deer and then attack. The only danger is that you get cornered if there's a spawn and since you're already promoted you'd need to find a safe spot to heal once the spear is dealt with.

It's 5 turns for my warrior to get to the tile SE of the deer, four for my slinger.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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that was more or less my plan.

will see what the spear does.
The man in black fled across the desert, and the gunslinger followed.
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Turn 31

Mysticism is complete. What to do next?




Early Empire is my choice, mainly because it’ll get me a governor promotion and it’ll be boosted in 6 turns. I suppose I could go for Craftsmanship but since it’s not blocking State Workforce there’s no immediate need. All civics in this column cost 70Icon_Culture base. Policy change? Nope.

Warriors gonna warrior. mischief I send the slinger northwards for backup. I’m going to move the warrior into my capital for a turn or two to heal before it heads up. Moving the slinger finds the scout:




Roland, if the spearman doesn’t chase move to the SE. That’ll flush the scout west, away from the camp. Of course, if it’s alerted on me and it came from the camp you cleared I’d expect it to cross the river towards my slinger.

Builder comes ashore at the truffles. Galley continues around the island:




The name Kara Sea is visible to the south. That name is not on any civ’s individual lists. Notably, Indonesia has a dozen names for seas on its civ list which means we’re not the first to discover this one. I’m going to defog the entirety of the coast of this island before going south. I’ll get a bit of a look at it given the channel.

Internationally I notice that we’re first in milpower. This makes sense as we’re the only ones with a boat. Woden honked out 9 era score last turn and jumped from 4 to 13. I’m willing to bet that some of that is a longship. One might be a natural wonder since Ljubljana also gained a point and completed his fourth tech. They’re currently second in milpower so we’ll find out when the turn rolls.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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(January 14th, 2021, 17:59)suboptimal Wrote: The name Kara Sea is visible to the south.

The Kara Sea maps to Russia on civilization.fandom.com
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Ah yes...you're right (rechecked the XML). We might be in closer quarters than we think if they're close enough to be naming seas without boats. yikes

Added: just remembered we sort of knew Russia was nearby since the water to the east has their name on it as well. Of course, I think that might have been 15 pages or so ago. yup
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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TURN 32

Mysticism in

[Image: E9YYHAT.jpg]

I chose craftmanship and no policy changes

[Image: RtKEoMm.jpg]

Spearman follows

[Image: p4yt4DW.jpg]

I retreat and find that crazy scout. I do think he is going to the camp I killed.

[Image: Sbvubrp.jpg]

Let's look at religion then. Firstly no one has a HS but us yet.

[Image: rmdGVck.jpg]

Firstly Stonehenge

I up my production to 6.3 a turn at Tav by working both plains hills.

turn 32 101 of 180
turn 33 + 6.3 = 107.3
turn 34 + 6.3 = 113.6
turn 35 + 6.3 + 27 = 146.9
turn 36 + 6.3 + 27 = 180.2 yay.

that leads to faith and pantheon

turn 32 - 10
turn 33 - 12
turn 34 - 14
turn 35 - 16
turn 36 - 18
turn 37 - 24
turn 38 - 30

Religion turn 38 hopefully or if the same happens to me as you 39.
The man in black fled across the desert, and the gunslinger followed.
Reply

Looking good on all fronts. That scout might take a swing at your slinger. If it does I think across the river is the only safe direction. If the scout goes right past you then I'd head SW and make a stand at the river.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Reply

(January 15th, 2021, 08:24)suboptimal Wrote: Looking good on all fronts.  That scout might take a swing at your slinger.  If it does I think across the river is the only safe direction.  If the scout goes right past you then I'd head SW and make a stand at the river.

Yeah ideally i want the fight to move south. 

The scout could have hit me earlier and didn't I think it might head west to old camp position and block me.  if it does then i go across river and hit the spear. 

The only way we lose first religion now is losing Stonehenge to 3 or 4 chops. That's a lot of damage to do to your growth for first shot. I could run a project that being the case. we will see.
The man in black fled across the desert, and the gunslinger followed.
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Turn 32

One warrior moves to the capital to heal for two turns, the other moves towards the barbarian camp to start attacking next turn. I find the redlined scout cowering north of the camp. I’ll attack the camp twice, promote and then clear it. Slinger heads west in pursuit of the scout. That scout will have to decide which slinger it wants to attack.




Camp goes in at the truffles and Craftsmanship is boosted. That’ll give Obvious Child a few turns of contentment and then it’ll turn unhappy once more when it grows. I also take the citizen off the rice and move it to the hill forest for extra production. It takes a turn off the settler and the city will remain at 3 population once the settler completes. Up at Obvious Child I take the citizen off the rice and move it to the 1Icon_Food3Icon_Production PFH. I lose 2Icon_Faith per turn and delay the city’s growth from 5 to 16 turns. However, I get a little more Icon_Science and Icon_Culture for being happy and will complete the monument in 7 turns instead of 11. It seems like a subtle change but running the numbers out to Turn 50 results in about the slightly lower yields across the board (2-4 less Icon_Science and Icon_Faith, 8 less Icon_Food) but double the Icon_Culture generation. I’ll go back to working the rice once the monument is complete and the Early Empire eureka will hit two turns later. That’s fine because Early Empire currently has 27 turns to go. lol

Galley moves:




That desert island to the right is inaccessible to all land units. My inclination for the first island would be to settle directly on the furs unless there’s something good in the fog at the end of the river. Settlervision is not informative given the mountain. I should learn more next turn. I’m going to sail due west from here to get the northern island fully defogged.

Woden, Ljubljana, Kaiser and CMF all completed Mysticism. Archduke has his next settler out. Kaiser got 4 era score as well.

Hit end turn and hear the cash register. Woden’s met a city-state. If anything that confirms he has a boat on the water.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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