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MoM bugs reports (to do list)

(November 1st, 2013, 04:15)AndyFox Wrote: Hi!

Where i can download "Master of Magic Clone"? Is it possible to assist in finding?

http://web.archive.org/web/2007122315430...e=download

http://www.masterofmagic.co.uk/files/MoM_0_6_0.zip

http://www.hrej.cz/plne-hry-zdarma/strat...gic-clone/

Never heard of it.
And obviously the links are broken.
--I like ILSe
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I've encountered a bug on MoM-n where if multiple enemy wizards are casting Meteor Storm at the same time and some of my buildings are destroyed, buildings that are needed for other buildings to be built, I'm asked to change that building for as many times as the spell is currently casted overland. Even if I put Housing as the building, the city comes back multiple times on my list saying Housing can't be continued when it was like Foresters Guild for Sawmill on the original message. Thanks.

LordCy
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There is another bug in 1.31.
Overland "big" dispels, Suppress Magic, Tranquility, Life force, all use bad algorithm for dispel, that weakens them by about 30%. I will correct them in next Insecticide patch.
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I found that the Trireme does not show its upkeep of 1 food, just the two coins. I lost an elite swordsman because of miscalculating. Is this known?

Here is my savegame with only 1 city having food surplus of 3. And there are only a hero, 2 pikemen and the trireme. The swordsman was lost shortly before the save.

.gam   SAVE1.GAM (Size: 120.41 KB / Downloads: 1)
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As far as I know a Trireme doesn't have a food upkeep.
Are you sure you lost your swordsman because of your trireme?
--I like ILSe
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(February 27th, 2015, 18:34)I like Serena Wrote: As far as I know a Trireme doesn't have a food upkeep.
Are you sure you lost your swordsman because of your trireme?
I am very sure, because I lost the swordsman and there are so few units. That is why I posted the savegame, in case of doubts. You can see the upkeep summary and the town surplus which equal out. It is either the hero or the trireme that is eating my hair. It must be the trireme, the hero behaved until now. cool
I checked the manual by "trireme" and "upkeep" but there is nothing mentioned. But on
http://masterofmagic.wikia.com/wiki/Trireme
it is described with upkeep cost of 1, just like it is implemented - but not shown in the game on the unit itself.

Edit: The screenshot is by the right-mouse unit info. The bread icon is missing. However, it is present in the unit information in the building options in a town.
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I have a savegame for the Spell Ward Bug: Sorcery Spells in combat are possible although Spell Ward is present.
How to get there fast?
=> Go to armies, select blue sky dragon and there is the small army next to the city with spell ward. On Myrror, small island with 2 yellow cities.
Perhaps this helps somehow in the future. crazyeye


.gam   SAVE1.GAM (Size: 120.41 KB / Downloads: 2)
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(February 26th, 2015, 17:25)kyrub Wrote: There is another bug in 1.31.
Overland "big" dispels, Suppress Magic, Tranquility, Life force, all use bad algorithm for dispel, that weakens them by about 30%. I will correct them in next Insecticide patch.
kyrub, my savegame above also has the Suppress Magic active, and Detect Magic. Sssra just returned and started spelling Disjunction True. All other wizards are gone. Let me know if I can help somehow, like testing a new patch. Just ask me, even if it is years or decades later than this post. crazyeye
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Thanks for savegames, slafochmed,
I am not very keen on working on Insecticide anymore, since I feel most things were already done. And code editting is time-consuming. I refuse to solve every little issue MoM has, not being responsible for the mess the programmers created.

I must admit there are issues that stand out, the big bugs are probably still there. Spell ward bug is one of the big fishes, I even forgot it (it's very problematic to repair). The Flying fortress is another one. Some strange behaviour was mentioned in this thread. Stack movement issues are quite bad, I think. Still I cannot tell nor promise if I am going back to finish those bugs. If anything, I feel more urged to improve the AI of the shooters and the recurring small stacks issue. And adding a building queue would be heroic (and necessary) feat.

Long story short, thanks for posting savegames, but don't be surprised if I don't react and nothing happens. Actually be prepared nothing happens, and maybe there comes a surprise (but I will keep the saves.)
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Can anybody give me a hand?
I need a savegame, a turn before an overland battle where AI side has got a few ranged non-magical units. Not in a walled city.
Even preferable is a game where one AI unit is long-ranged, others notmal ranged.
(Thanks!)
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