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Nice job with all the exploring, btw. Your minimap is looking very filled-in.
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Ellimist Wrote:Nice job with all the exploring, btw. Your minimap is looking very filled-in.
Yeah, its pretty amazing how cozy we've all been with letting scouting units through everyone's lands. I say we because I'd guess just about everyone has our map as well. In a PBEM, I'd never let someone explore my lands this much.
Nakor deserves the credit for that, he did most of that exploring when I was half-checked out on him in the early game.
I've got some dirt on my shoulder, can you brush it off for me?
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Thanks, Gaspar!
Now, I have some time to talk a bit about the new era of diplomatics that we need to adress.
Currently we have 3 NAP's.
Locke and LP untill T200
Plako untill T165
We are getting out of land to expand to, so the options are getting slimmer. We can just tech away, spread some religion and aim for a peacefull game, but that's not much fun. So we need to choose a target.
For now, Plako seems like he is running away with the game, but I'm not that convinced yet that he is. There are greater threats. Due to our NAP ending soonest, Plako is a good target to consider, especially is we get Rego and maybe LP in on the party.
Personally, I would rather see us attack Locke and get control of the founding city of Confu. With a shrine and religion spread the way it is, we could get a lot of money out of that. But then again, Locke is our best friend in this game so far, so why should we attack him? Well, we do need land...
Other options: Attack LP or Luddite. We could attack LP together with Plako, he by land and us by sea. Should be an interesting option, but we have a long NAP there as well. Luddite is interesting since he is north of Dashboard Light and has put a lot of time and hammers in ancient era units. If we can get naval superiority we don't have to fear him attacking us and we can ferry our attack stacks past the mountain range north of Paradise.
Don't know what option is the best for us to aim at. In all cases, I think we should get a partner in crime so we can attack from multiple sides. You see how slow all these 1:1 wars are in this game.
Time to hear what Gaspar has to say!
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You know what's even better than a 2v1? A 5v1  !
Sorry, that was mean
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Why iron before corn?
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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I'll reply re: diplo shortly.
The turn was mundane. I decided I'm not worried about border pops just yet. Ironic got Confu, and we can get a missionary over to Broccoli Pie rather quickly, so we'll get pops soon enough there. More importantly, I'd like slavery for a few more turns, so we can whip that Granary in Paradise, and probably the forge in crossing. We can run Caste and/or Serfdom when CS comes in. In the meantime, I decided to grab Vassalage, for two reasons. 1. The unit cost savings should save us some gpt. 2. Maybe scare someone a little.
Before:
After:
Gotta love Spiritual. Nothing interesting going on for a few turns, so lets save 6 gpt while we wait to get the civics we want in.
I've got some dirt on my shoulder, can you brush it off for me?
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lulz @ Broccoli Pie
If you know what I mean.
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Gaspar Wrote:plako's now up to 20 cities, btw. He took Mycenae last turn. WK will not be around much longer.
Left the rest for you, Nakor. By the by, Great Wall is a 7T build for us in the Capital. That means its probably like a 4T build for Parkin. Care to wager on who builds it? Here are some odds:
LP: Even
Adlain: 2:1
mackoti: 5:1
Field: 8:1
I'm going to put 20 gold on Adlain. Nakor, lurkers (assuming nobody's shown a screenie of them building it) care to wager?
And so it turns out to be... The Great Wall is in China.
(And the Hanging Gardens are in Babylon.)
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GES: Iron was easier to connect then corn since is was "en route" to Ironic. I think it was in our cultural borders as well.
Gaspar, love to hear your thougts! After CS we'll swap civics again, so leave them alone for a few turns!
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