Turn 173
Opening the save brings one part trepidation, one part excitement. Have I managed to create an advantage I can exploit for a bit or will rho21 pull something out of a hat to wreck my turn?

The archer has withdrawn from Dinostratus, as has the galley! Looks like rho21 is ceding the fact that the city is going to be destroyed. He also doesn’t have Steel. The question now – what of his frigate? I advance the caravel two hexes SW and find that the galley has taken the frigate’s position and the frigate is nowhere to be found. I mouse over it with a battleship and find out that I misread the icon...it’s actually a quadrireme. Southernmost battleship moves 1 hex SW and takes it out. The other two battleships shell the city, eliminating the walls and doing 32 points to the garrison. I move the caravel inshore onto the oil, just in case rho21 tries to bring his frigate around. At some point that will need to be hunted down. Not now, though. Next turn I’ll drop the defenses to zero then relocate the spy to Apollonius and raze the city. The battleships will lose out on a turn's worth of XP since they're all promotable, but I'll do that after the city falls. The situation after the naval bombardment:

The only real remaining task this turn is to get some units consolidated into corps. Down at Diminished I form a musketman corps. I was intending on forming it SE of the city center but didn’t realize that the unit clicked first is where the corps forms up (it’s been a while since I’ve actually used that mechanic). Now I know. Or I thought I did. When I form the cavalry corps I click the eastern unit first, hit the button and click the western unit and...the corps is in the western tile. The hell? Crossbows I click the western one first, hit the button, select the second one and….it goes west. Guess the game consolidates towards the western tile. I move my Great General to the field cannon – that still covers everyone and gets him some protection.
Up at the Cant/Near/Xenocrates line I’ve got some more combinations to do. First, though, I move the great general out of the Encampment to check on Xenocrates’ Encampment. Just a promoted musketman there. General moves back. I combine the field cannon and bombards into corps. I also pair up the knights to the north. Interestingly right now each corps formation has only gotten me an additional 1
in income.
That doesn’t line up with what I’ve found online. I’ll have to see what happens when I load the next turn. I also see that the formation of a corps has no effect on city defenses. Also good to know.
In the north rho21 seems to be hoping the 3rd time is a charm.

I back the caravel off to the west – I want to send the GE back to whence it came (again) but don’t want to be within range of missile fire to do it.
In city news, Hairshirt and Harborcoat have each grown a population. Hairshirt, at population 2, has 0.5 less production per turn than Harborcoat, population 10.
Down at horse the plains hill has been acquired and I mine it. Horse can’t use it as it doesn’t have enough population, but the mine is third ring for High Speed – I move a citizen working a 2
/1
plains farm over to the mine.
At Sing I decide that instead of chopping the forest I’ll chop the jungle on the hill and then mine it. The difference in production time for a stock exchange is about the same – 19 turns chopping the forest for 128 and grinding away at 13.6
per turn or 19 turns chopping the jungle and getting 16.8
per turn. However, the higher production rate is useful down the line, so that’s the better route there.
Opening the save brings one part trepidation, one part excitement. Have I managed to create an advantage I can exploit for a bit or will rho21 pull something out of a hat to wreck my turn?

The archer has withdrawn from Dinostratus, as has the galley! Looks like rho21 is ceding the fact that the city is going to be destroyed. He also doesn’t have Steel. The question now – what of his frigate? I advance the caravel two hexes SW and find that the galley has taken the frigate’s position and the frigate is nowhere to be found. I mouse over it with a battleship and find out that I misread the icon...it’s actually a quadrireme. Southernmost battleship moves 1 hex SW and takes it out. The other two battleships shell the city, eliminating the walls and doing 32 points to the garrison. I move the caravel inshore onto the oil, just in case rho21 tries to bring his frigate around. At some point that will need to be hunted down. Not now, though. Next turn I’ll drop the defenses to zero then relocate the spy to Apollonius and raze the city. The battleships will lose out on a turn's worth of XP since they're all promotable, but I'll do that after the city falls. The situation after the naval bombardment:

The only real remaining task this turn is to get some units consolidated into corps. Down at Diminished I form a musketman corps. I was intending on forming it SE of the city center but didn’t realize that the unit clicked first is where the corps forms up (it’s been a while since I’ve actually used that mechanic). Now I know. Or I thought I did. When I form the cavalry corps I click the eastern unit first, hit the button and click the western unit and...the corps is in the western tile. The hell? Crossbows I click the western one first, hit the button, select the second one and….it goes west. Guess the game consolidates towards the western tile. I move my Great General to the field cannon – that still covers everyone and gets him some protection.
Up at the Cant/Near/Xenocrates line I’ve got some more combinations to do. First, though, I move the great general out of the Encampment to check on Xenocrates’ Encampment. Just a promoted musketman there. General moves back. I combine the field cannon and bombards into corps. I also pair up the knights to the north. Interestingly right now each corps formation has only gotten me an additional 1
That doesn’t line up with what I’ve found online. I’ll have to see what happens when I load the next turn. I also see that the formation of a corps has no effect on city defenses. Also good to know. In the north rho21 seems to be hoping the 3rd time is a charm.

I back the caravel off to the west – I want to send the GE back to whence it came (again) but don’t want to be within range of missile fire to do it.
In city news, Hairshirt and Harborcoat have each grown a population. Hairshirt, at population 2, has 0.5 less production per turn than Harborcoat, population 10.
Down at horse the plains hill has been acquired and I mine it. Horse can’t use it as it doesn’t have enough population, but the mine is third ring for High Speed – I move a citizen working a 2At Sing I decide that instead of chopping the forest I’ll chop the jungle on the hill and then mine it. The difference in production time for a stock exchange is about the same – 19 turns chopping the forest for 128 and grinding away at 13.6
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)

However, this is sort of expected given the mechanisms behind that number.
Spy away the caravel takes the city, losing 25 hp in the process:

but when he goes through my thread and discussions with Archduke he’ll get a better understanding as to why. Maybe this also gives the lurkers something to debate as well.


With the threat of frigates in the northern ocean I move one of my knight corps SE one hex to get out of bombardment range, just in case. I still keep visibility on the coastal land route, though, so that’s good. 

