I agree that Quechuas are obsolete, and for that very reason I suggested stopping the build at Tortuga now that M3 has moved on. Yes, it only needs one more hammer to complete but this slows down the worker (and later the terrace) by a turn. If M3 comes knocking again we can switch back and get it EOT whenever it will be useful.
At Barbados we can actually get some use out of another Quechua. We cannot attack either of M3's warriors 2v1 now without leaving Barbados exposed. Isn't saving access to our FP farm and/or cow pasture for four turns is worth the 15H Quechua (also the worker turns to replace the improvements and the delaying the axe to Tortuga because it needs to wipe out the warriors first).
However, when looking at the pictures above I noticed an even bigger argument for building another Q ... the warrior currently 1W of our Q's can move E-NE-N and end up between Barbados and Port Royal on the same turn that the workers will be chopping the forest. We will need to kill it when it reaches that position before we move the workers in to chop, and for that we will need 2 Q's to attack and one to hold the city against the other M3 warrior.
At Barbados we can actually get some use out of another Quechua. We cannot attack either of M3's warriors 2v1 now without leaving Barbados exposed. Isn't saving access to our FP farm and/or cow pasture for four turns is worth the 15H Quechua (also the worker turns to replace the improvements and the delaying the axe to Tortuga because it needs to wipe out the warriors first).
However, when looking at the pictures above I noticed an even bigger argument for building another Q ... the warrior currently 1W of our Q's can move E-NE-N and end up between Barbados and Port Royal on the same turn that the workers will be chopping the forest. We will need to kill it when it reaches that position before we move the workers in to chop, and for that we will need 2 Q's to attack and one to hold the city against the other M3 warrior.
