Time to update here.
My first invasion force for Dreylin.
This shouldn't b enough, but I'm whipping a lot more knights and catapults. - And I have right now the strongest army in the world.
I can't attack the city right now. The walls are enough to delay a bit.
And here is Dreylin counter force - my espionage output thanks to the ziggurats is overwhelming.
And as such, there is not that much I don't know about Dreylins forces right now. - okay, I still didn't defogged the west.
This is a bit too much for me right now. I think I could win a fight, I didn't simulated it, but I don't wanted to risk it.
And if Dreylin moves from the hill, my knights should have the edge.
As such, I took Eire, but I didn't moved my whole army.
I didn't took a useful screenshot for my method to contact Mjmd.
I put enough espionage against Nauf, that I had city visibility for in a few cities.
This included the city directly on Mjmd borders. You can see the effect on the left.
I didn't know for certain, that this can make contact, but here I could test it.
And now Nauf invades Gira. With a few macemen when I'm (slowly) collecting this continent with knights.
And have a look at the research at the right.
TBS is researching steel in a few turns.
Gira has nothing to contest Nauf without crossbows, but I don't think TBS wouldn't use the fact, that Naufs army is occupied somewhere else.
When TBS conquered Nauf (and/or Mjmd), I think we can call this game.
Anyway, my second army storms Skye
And you can see in the background, a few turns of reinforcements are enough that I think, I can withstand Dreylins first strike.