So a great engineer will bulb 1000+(2*city pop) beakers on normal so thats (1000+(2*city pop))*0.67 on quick. Basically, about 687ish. Engineering costs 1600*1.25 (Immortal)*1.3 (Standard Map) * 0.67 (quick speed) = 1742 beakers... urgh... So even 2 engineers aren't quite enough.
Engineering is a pretty big tech and bulbing it is going to be really difficult to time. If I am willing to use two GE's on the bulb then it is possible though. The first one will come 23t after I fire my world spell. The next will come 45t after that unless I revolt to pacifism, in which case it would be sooner. So 23+45= 68t to get my 2 GE's required to bulb ~1374 beakers of engineering leaving another 368 to research manually... Not to mention the fact that I will need to get to Mathematics before the bulb is opened up.
Well - I suppose there is a tiny glimmer of hope left in me...
So required techs:
----> Mathematics
Ancient Chants
Education
Writing
Mathematics
----> Other techs
Agriculture
Calendar
Code of Laws
Masonry
Exploration
Construction
The above is pretty much the bare minimum...
So how do I put that into some sort of order... Ok - worker techs and economy first:
Masonry-Agriculture-Calendar-Ancient Chants-Education-Code of Laws
That is the best way to agristocracy.
Exploration-Construction-Writing-Mathematics
This is clearly a SP tech path though and I will be on str3 warriors for defense until Construction and Sculpture studios are up.. and then Wood Golems are built... A bit too long to be relying on warriors if you ask me!
So:
Masonry-Agriculture-Calendar-Construction-Ancient Chants-Education-Code of Laws-Exploration-Writing-Mathematics
Hmm - looks like another test game is in order to see how this works. It would be nice to be able to slip in Mining for... well, mines and Bronze Working for copper enhanced warriors... (assuming we have copper!) Oh and Festivals too for cheap markets...
Engineering is a pretty big tech and bulbing it is going to be really difficult to time. If I am willing to use two GE's on the bulb then it is possible though. The first one will come 23t after I fire my world spell. The next will come 45t after that unless I revolt to pacifism, in which case it would be sooner. So 23+45= 68t to get my 2 GE's required to bulb ~1374 beakers of engineering leaving another 368 to research manually... Not to mention the fact that I will need to get to Mathematics before the bulb is opened up.
Well - I suppose there is a tiny glimmer of hope left in me...
So required techs:
----> Mathematics
Ancient Chants
Education
Writing
Mathematics
----> Other techs
Agriculture
Calendar
Code of Laws
Masonry
Exploration
Construction
The above is pretty much the bare minimum...
So how do I put that into some sort of order... Ok - worker techs and economy first:
Masonry-Agriculture-Calendar-Ancient Chants-Education-Code of Laws
That is the best way to agristocracy.
Exploration-Construction-Writing-Mathematics
This is clearly a SP tech path though and I will be on str3 warriors for defense until Construction and Sculpture studios are up.. and then Wood Golems are built... A bit too long to be relying on warriors if you ask me!

So:
Masonry-Agriculture-Calendar-Construction-Ancient Chants-Education-Code of Laws-Exploration-Writing-Mathematics
Hmm - looks like another test game is in order to see how this works. It would be nice to be able to slip in Mining for... well, mines and Bronze Working for copper enhanced warriors... (assuming we have copper!) Oh and Festivals too for cheap markets...

Of course I will! Getting something good is too game breakingly good! Any type of prisoner would be sweet.![[Image: Tech%20Tree.jpg]](http://dl.dropbox.com/u/18370161/FFH2PBEM5/Tech%20Tree.jpg)
