Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Mooooooo.... wait, wrong animal. Neeeigghhh

Turn 13 played - pressed enter.

Wolf gone. It was in the north west.

Serdoa's score increased to 71.
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Umm...

Serdoa sent the save and it had a message attached.... "Good Luck"

Iskender - if you are around and can grab this that would be cool - otherwise I can get it in about 2.5hrs. Krill wants it soonish before he goes to bed bless his little cotton socks.
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Seems Serdoa was just being pleasant! lol

[Image: T14%20%281%29.JPG]

[Image: T14%20%282%29.JPG]
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Square Leg Wrote:Seems Serdoa was just being pleasant! lol


I just saw this "Good luck" and it did freak me out lol
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Turn 15:

Four more turns and der Stasis is gone.

Illian capital grew to size 3. Their approval rate is 66% from 6 unhappy and 3 happy - they don't have yet any happiness sources other than the Enchantment Mana from the Palace.
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No barbs? We should consider making that swap to Agrarianism soon.

Oh - and you may have happy and unhappy the wrong way around! wink
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Oh. Wishful thinking smile
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The wolf reappeared. Good odds already, but the butchering can wait for more favourable circumstances.

Bloody Clan popped another tech.

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I can't wait for Stasis to finish. I will go back and fill in the spreadsheet too at some point.

The Clan running around popping techs is frustrating but we can't complain having popped 2 ourselves.

Next turn how do you fell about moving the scout out of the capital - unless any baddies that can enter our borders appear? It would be nice to get back into the hut popping game as soon as we can. Perhaps moving him out NW-SW next turn?
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Square Leg Wrote:I can't wait for Stasis to finish. I will go back and fill in the spreadsheet too at some point.

The Clan running around popping techs is frustrating but we can't complain having popped 2 ourselves.

Next turn how do you fell about moving the scout out of the capital - unless any baddies that can enter our borders appear? It would be nice to get back into the hut popping game as soon as we can. Perhaps moving him out NW-SW next turn?

Don't worry about the spreadsheet, I'll take care of it.

There's only 1 line to unfog in the west. How about going south or east? I wouldn't move far though - it's still 8 turns until we complete the worker and start training the 2nd warrior.
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