Nakor, I love what you've done with the place! Middletown as a size6 city looks really nice, and you look poised for explosive growth! I would have whipped harder, especially in Thebes... no whip anger there at all?
I see you've done a good job with MPs, and that can further increase our ability to crack that whip.
I see the worker roading toward Plako's start, looks really good. The clams are already improved, but are 2nd ring so growth will be slow at first. Good news is the worker doing the roading can chop those forests into a ton of workers very quickly. Perhaps chop a granary while growing, then whip 4->3 over and over while working the clam, cow, ivory? Chops into workers and settlers are always good, otherwise perhaps we could sneak in a Hanging Gardens?
In the south, It looks like we traded maps with Azza? That could be dangerous, if Azza sells to Krill it will inform Krill that we have no metals.

I hope that doesn't happen!
I favor the bold block city (maybe even 1W to get riverside and one more banana. Remember Krill is also a pink-dot fan, not an early aggression fan. If Iron poppps up down there we'll really have no choice... lets not commit the upcoming settler until we see iron.
In the north, that barb city blocking our horse is on flatland. I would be surprised to see archers in the city... I'm expecting only 2-3 warriors guarding the city. Can the Thebes archer at least scout it out? The hill SE of marble should give visibility to the city.
If it's only warrior, lets get n+2 archers up there post-haste. There is a coastal route for Krill's galleys to reach that city, which would obviously be a harbinger of doom if he took it. Again, if you sold maps to Azza then Krill may know of our strategic resources conundrum. Again, Eeek!