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I am timing out. I assume because you're rebooting the game (didn't see this until after). That's cool, it would be nice to have a similar stats screen.
Thanks once again to both Commodore and Hart.
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WarriorKnight Wrote:Is there a way to change the turn timer mid-game? I remember other Pitbosses doing so in the past and I don't see why FFH would be different, perhaps asking sunrise would be worthwhile? Unfortunately, you have to have the flag set at the start of the game - which I forgot to do.
And it turns out my trivial method wasn't so trivial (using a regex script to remove all TeamReveal=X tags from the WB file, except for the ones giving visibility to the tile with units on it) - but I have secured a lurker to perform the task manually.
WarriorKnight Wrote:That stats site looks very useful, I would support a restart to set one up for this game.  Yeah, that's what I thought. For that, we're waiting on our comrade redditor, at least for a while.
It is 1 AM, I am going to bed. Game will be up first thing when I wake up.
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Hart Wrote:Unfortunately, you have to have the flag set at the start of the game - which I forgot to do.
And it turns out my trivial method wasn't so trivial (using a regex script to remove all TeamReveal=X tags from the WB file, except for the ones giving visibility to the tile with units on it) - but I have secured a lurker to perform the task manually.
Yeah, that's what I thought. For that, we're waiting on our comrade redditor, at least for a while.
It is 1 AM, I am going to bed. Game will be up first thing when I wake up.
You're a star. Rest up, we've waited this long, we can all wait a bit longer!
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Hart Wrote:And it turns out my trivial method wasn't so trivial (using a regex script to remove all TeamReveal=X tags from the WB file, except for the ones giving visibility to the tile with units on it) - but I have secured a lurker to perform the task manually. You can safely remove all TeamReveal tags from a WB file entirely. Civ will recalculate visible tiles on the fly when a player loads the game and sees his units.
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T-hawk Wrote:You can safely remove all TeamReveal tags from a WB file entirely. Civ will recalculate visible tiles on the fly when a player loads the game and sees his units.
I tried this, and Pitboss wouldn't load the scenario at all. It simply froze. edit: I suppose this might be something to do with the fact I was doing this on the hosting VM itself.
In any case, it's fixed now. dunnp (the dude responsible for the stats site) isn't online to turn things on, and it works best if no-one's logged in, so I'll keep an eye out for him and get the game online ASAP.
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FINAL GAME IS UP!
IP/Hostname: game.CivP.it:2556 OR www.ragingfist.net:2556
No Password
Stats site is slightly broken for the time being.
Team 1 (Mardoc, Thoth, Ellimist) you're up.
The stats system isn't set up to handle consecutive turns with teams on, so once the system is updated the score logs will be parsed again. Also, colours for EitB are missing.
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I'm timing out when I try to connect for this turn. I connected just fine on T0, so I'm guessing it's a server issue this time.
EitB 25 - Perpentach
Occasional mapmaker
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Eek. I'm hellishly busy tonight, but I'll look into it the first chance I get.
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Hart Wrote:Eek. I'm hellishly busy tonight, but I'll look into it the first chance I get.
Thanks. Hopefully it's something easy, like a power blip just requiring a restart of Pitboss.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 377
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Seems to be a power/hardware issue. I can't even RDP to check what's wrong!
He's been notified, but its 1:30 AM for him. Might have to wait
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