What about moving your "tentative east" site 2W (putting it 3E of the capitol)? That position is closer (settled a turn earlier and lett maintenance), share fish for quicker start-up and whip of granary, and can work a few of the capitol's cottages. It wouldn't loose any seafood and still claims pigs and spices.
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[spoilers] Vi Viqsi Veniversum Vivus Vici (or possibly just embarrasses herself)
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(November 11th, 2012, 09:06)Cornflakes Wrote: What about moving your "tentative east" site 2W (putting it 3E of the capitol)? That position is closer (settled a turn earlier and lett maintenance), share fish for quicker start-up and whip of granary, and can work a few of the capitol's cottages. It wouldn't loose any seafood and still claims pigs and spices. Hmmm. Three issues: 1) I really, really hate having that much overlap. ![]() 2) That potentially costs me what is presently a grasslands forest tile (2S of the current planned spot). 3) If I do get to leap to that silver island, then the current spot strikes me as being a necessary port location. Second City is six tiles away by sea. Two positives: 1) If that plains tile on the silver island turns out to be a better city site than it presently looks like, then that spot becomes unclobbered. (I suspect, though, that further inland on that island would be better - I can see a river under the fog along the silver tile, for example. Which incidentally also has me occasionally wondering whether or not that's another starting spot as it's shockingly similar to the existing silver tile I have here! )2) Makes it difficult to be invaded from that direction. (See above re: is that another start?) I think I'm going to want to send a boat to explore that silver island before committing. TE was low on the priority order anyways and 2ndCity will be able to send somebody to start looking around earlier, so it's all good for now.
Moar speculation!
It just occurred to me that one of the tree tiles near 2ndCity is frosty. And I just saw a jungle tile to the north. That means I have my position on my hypothetical map wrong. With that plus the possibility that maybe the silver next door represents another starting spot, what came to mind was a map structure that even if it's not actually how things are laid out NEEDS to be done sometime because it is awesome: ![]() Must... have... more... explorers... ![]() I am such a cartography addict... EDIT: Possible visual inspiration: ![]() Boom.
...and while I'm being silly about this map structure thing...
IF we really are going on a revolver chamber layout the awesome would be multiplied by having starting positions based on firing turn order. ![]() ![]()
T13: No new mapping info, but, hey, I have my research priorities set.
Also of note is that Hydra's score has gone up six points, which means another tech. This... confused the hell out of me, because I wasn't sure what tech that could be (normally I'd just guess Mysticism, but that's one of his starting techs!), and my attempts to find out have seen me mostly reinventing the wheel w/r/t C&D... and doing a undoubtedly massively crappy job of it, as it's caused a six hour delay between "send save" and "post in spoiler thread". ![]() Question for anyone watching along: I've got copies of all my saves (I'm kind of compulsive like that ) and so I'm considering going back and looking at the Demographics numbers for each turn so as to attempt to further my education, but I'm not sure if doing that is considered to be some sort of cheap evil tactic or something. I mean, I could have been recording them all along, I just haven't so far...Anyways. My reasoning goes like this:
Second Tech:
"Civ is hard; let's go shopping!" ![]() Snotty Premature Analysis: Two worker techs and no worker to take advantage coming anytime soon... Incidentally, that +8 commerce from the Palace is something I'd never really truly noticed before despite glancing at it like twenty billion times over the course of several games. It's funny, because I was fully aware of every single OTHER benefit it adds (+1 happy, +2 culture, +4 espionage, and the whole maintenance distance thing), but somehow had completely missed that one. Learning ever increasing bits of the painfully obvious almost every other turn with this game... ![]() So does all this test me out of C&D 101 yet, or am I still failing? I still feel like I'm poking at the edge of some kind of forbidden darkness that will swallow me whole or something; it reminds me uncomfortably of my D&D hyper-munchkin minmaxer era which continues to affect me to the present day. I get the point of having them available (demos seems to be supposed to be a vague way of showing how you're doing, with the score being a theoretically vague way of showing who to worry about); it just somehow feels inherently dishonest or sneaky to me.
T14: So far no goodies.
![]() Also, judging by the score Fintourist has teched again. This time it's after nine turns; that seems to limit the candidates to Masonry, Meditation, and Pottery (and also suggests he's making use of them fishes). I didn't get a Buddhism FIDL message so it's probably not Meditation, unless that's changed from SP. So I'm going to assume it's Pottery, for developmental purposes.EDIT: Oh, and for anyone also following the tech thread wondering what the "I was going to do X differently" moment was - it was the switch to Slavery being delayed 'till the Worker completes.
T15: Well, that's going to make dotmapping interesting.
No score changes, but I did grab the demographics, altho I've little idea what to do with them. Am I allowed to go back and get prior turns' numbers? If I don't hear from anyone I'ma gonna assume it's okay and that I'm being overcautious here. *: U.S. customary standard measurement of a hell of a lot of a thing, most commonly roughly equivalent to 1.337 SI-standard metric fucktons. Normally I just use the metric for these things because of the standards confusion (there's way too many other conversion standards floating out there), but in this case our measurement unit seemed more apropos.
Meanwhile, let's have a quick glance at the capital of the Pho'Ni* Empire City-State:
*: Yes, it's a blend of Carthage's forebears and the source of my city naming scheme. The excruciatingly bad pun (which may or may not itself also be funny ) was just a bonus brought to you by an unfortunate quirk of my heritage. Bad puns typically make me homesick... or sick of home, I can never remember which.
(November 14th, 2012, 08:21)Viqsi Wrote: Meanwhile, let's have a quick glance at the capital of the Pho'Ni* Empire City-State: It does. It also gets modified by whatever traits. So if you say overflow 5 food-hammers from a worker, if you're EXP, then that gets changed to 4 overflow hammers. Or if you're also IND and working on say a forge or a wonder, then that 4 hammers gets modified to 8 overflow hammers. (November 14th, 2012, 09:39)regoarrarr Wrote:(November 14th, 2012, 08:21)Viqsi Wrote: Meanwhile, let's have a quick glance at the capital of the Pho'Ni* Empire City-State: Uhh. Yeah, Rego is right. But, um...Rego? Why are you here?
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"Civ is hard; let's go shopping!"
I get the point of having them available (demos seems to be supposed to be a vague way of showing how you're doing, with the score being a theoretically vague way of showing who to worry about); it just somehow feels inherently dishonest or sneaky to me.




) was just a bonus brought to you by an unfortunate quirk of my heritage. Bad puns typically make me homesick... or sick of home, I can never remember which.