With the successful completion of the Great Lighthouse plan, I think it means that I need another. Next goal is to get to 4 cities ASAP while hooking up my strategic resources (horses and copper). That means double-settlers from the Cayenne and Dill. I've got another pre-chopped forests for Dill, so I think a triple-whip in the capital, a doublewhip in dill, and then a revolt into Buddhism whilst the settlers are enroute. We've got 4 workers, so after the two settlers we want overflow into workers I believe.
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[SPOILER] Sareln and Spices
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Of course, after you have a map, naturally you have to do a dotmap.
Contingent on where Iron is located (naturally) the founding order is Green (Elderflower) -> Gold (Fennel) -> Red (Garlic) -> Teal (Ginger) -> Blue (Horseradish) With the spiral arm setup, if I can get my paws on Iron, I think a cross channel invasion of Fintourist is in order with the opening blow falling on his Copper source. (January 25th, 2013, 16:42)BRickAstley Wrote: Yes. Good enough for me. The Capital. Popping gold here on T24 has been a huge commerce boon, though it has slowed down our expansion as I often found myself not working a high food tile at Size 2 in order to keep the gold worked - I'm not sure which of those is better by the way - immediate growth and working the gold at Size 3, or holding off and growing to size 3 slower while working the gold. Here I built the oracle with many forests to grab Metalcasting for forges, and later on, probably the Colossus. My 2nd city. Tons of food, and was able to share the Capitals 5F tile for a while pre-border pops etc. Founded Buddhism here on the way to the Oracle and then build the Great Lighthouse here; also with forests. The city is heavily whipped now, so it's near future will see it building mostly workers and settlers whenever it doesn't have the happiness to grow anymore. Since it share two 5F tiles with neighboring cities, I'm thinking of mining the hills and letting it move to a high-production setting. I do need a few sea scouts after all. New city. Grabs horses, shares pigs, can work a capital cottage and has access to crabs. Solid site. Also in the backline so it's security needs are quite low. Coastal for the +2 TR of the Great Lighthouse. New city. Grabs Copper can work a few capital cottages, and has access to it's own 5F tile once improved. Additionally, on border growth will gain a fish and a clams. High food site, probably future site of National Epic (For GP Farm) and Globe Theater (For Drafting once I'm done GP Farming ).Quick view of the situation. I've got a Fintourist scout that doesn't have OB yet. I offered it, perhaps he'll take it, I'd love an extra 4 commerce or so yes... Iron comes in very soon indeed, and then we will be able to evaluate our offensive options and long term security.I still have another pair of cities I want to found quickly, but I'll probably hold off on that for a moment and set a timetable of T70 and T72 for Garlic and Ginger. Whip a settler out of the Cayenne, a slow build out of Dill perhaps. Will have to think about it.
Any intentions of settling abroad?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (January 25th, 2013, 17:47)Commodore Wrote: Any intentions of settling abroad? Can't dot it until you know what's there, but yes, I assume that there's land out there for the taking and am eyeing my coast cities for an opportunity to whip in a trireme or two along with some workboat scouts. Looking at the general quality of location though, and I'd say of all the domestic sites that I see, I really do want all of the ones except blue up and running before venturing out into the wild blue yonder. I've got the wonders I want, so now it's just turning that all into ass-kickery.
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