...accurately remember the relevant factors of the plans we've discussed.
HK just researched Sorcery, so that's why I wanted to check it out.
I'm thinking a smaller number of assassins delivered by boat under some other pretense might work out the best. I could deliver them with a haste adept to move them away from the coastline (and then move the adept back onto the boats.)
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EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
So apparently Brian has built at least 7 Planar Gates. You can only get a total maximum of four units a turn from Gates, and that's only if the AC is very high. Planar Gates cost 201 hammers on Quick speed.
Brian is also building the Elegy of the Sheaim, a ritual which raises the AC by a small amount and costs 402 hammers.
He is raising the AC, which will fuck over everyone except HK (who has expansive boosts and StW to get through Blight and will have Mounted Mercs to almost instantly recover should the AC miraculously manage to reach 90+) because "I want world break to be as effective as possible". World Break will do far more damage to a coalition of nations invading HK than HK. Oh and he's also attempting to increase the AC by spreading the Veil, whose shrine HK owns.
I'm really not sure there are words enough in the English language to convey how profoundly stupid everything I have described above is, so I'll use pictograms:
Relevant chat below, slightly edited so that I look marginally less like an asshole
bobchillingworth: can you just send him a message that says "BUILD RANGERS YOU MORON"
I mean FFS
Ellimist: he's sheaim
bobchillingworth: or build HA!
or anything!
Ellimist: build pyre zombies
bobchillingworth: anything that kills!
Ellimist: 5 PZs per gate
bobchillingworth: sure, aggressive PZ! I was thinking of fast units, but PZ work!
JUST ANYTHING BUT WHAT YOU ARE BUILDING
LIKE
LITERALLY
BUILD GRANARIES
Ellimist: build herbalists
build palisades
build monuments, even though he's CRE
bobchillingworth: build wealth and gift it to people who know how to play FFH
Ah man, I'm gonna come across as such a heel after this game ends. Dave, Brian, you guys are alright, but from my limited lurker's perspective this game is such a shambles that it borders on the surreal.
Two Beasts of Agares, ten horse archers, three chariots, and one mounted mercenary are left on that front, along with two (damaged) Hippus ships in the water.
If HK doesn't withdraw, I'm likely to be able to kill all of that next turn.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
(February 15th, 2014, 21:08)Ellimist Wrote: I'll consent to whichever decision the rest of you prefer as far whether to keep going or not.
+1.
For my part, I'm still having fun. It's hard to imagine losing at this point, but all of you (with the exception of Brian, who I haven't actually met yet) have been outplaying me at war and inflicting quite a bit of damage (all my poor heroes are gone... sniff).
Yeah this is pretty much the way I see it as well.
You could probably turn things around vs me with some changes in tactics, though. I'd be interested in playing that out if you do.
HK can easily have naval superiority against me with the ships we both already have available. If he attempted something similar to what I did in FFH-25, there would be very little I could do about it, and he could dismantle my empire at will.
On the other hand, his MFG demographics are so ridiculously high that he could probably stack enough units into a direct attack to break through my army, despite how defensive the terrain is. If he killed the mage/axe/adept/priest/assassin stack I have in my northern city, I would have very little left elsewhere.
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EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
(March 13th, 2014, 20:29)Bobchillingworth Wrote: Oh crap Dave can read this thread now. I APOLOGIZE FOR EVERYTHING DAVE
Hahaha. No offense taken.
Curiously, I felt like I was giving a lot more than I was getting in my relationship with Ellimist. He asked for palace mana and a couple resources, and I provided them. In return, he offered some nebulous node improvement plan which never actually happened (and may have been a complete fiction for all I knew), and crushed my food and hammers with the Deepening. This was certainly not a well played game on my part, but there's always another side to the story.
(March 13th, 2014, 20:29)Bobchillingworth Wrote: Oh crap Dave can read this thread now. I APOLOGIZE FOR EVERYTHING DAVE
Hahaha. No offense taken.
Curiously, I felt like I was giving a lot more than I was getting in my relationship with Ellimist. He asked for palace mana and a couple resources, and I provided them. In return, he offered some nebulous node improvement plan which never actually happened (and may have been a complete fiction for all I knew), and crushed my food and hammers with the Deepening. This was certainly not a well played game on my part, but there's always another side to the story.
I had three adepts 2-3 turns outside my territory on the way toward your territory when you told me not to bother with it. With haste, they would have been sufficient to completely improve each node in a single turn. I believe I offered any spare resources I got, as well, plus I provided you with maps of the entire world...
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EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth