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The tool tips can be misleading at times. A farm by itself is only +1 food, but with irrigation the tile should end up as a 5 food tile.
July 9th, 2018, 11:35
(This post was last modified: July 9th, 2018, 11:40 by RFS-81.)
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Started farming the rice, first pop growth in capital. Scout is fully healed and on the move again.
Score overview:
RFS-81: 56
Charriu: 50
Superdeath: 50
Magic Science: 50
shallow_thought: 42
So, we know that an Ancient tech is +6 points. I guess pop must be +8 then. That would mean 1 tech, 2 pop for Charriu, Superdeath and Magic Science and only one tech for shallow_thought so far. I guess that means he produced two workers to start with?
The warrior is due in two turns. Any suggestion what to build next? I'm leaning towards another warrior, because I don't want to get rushed again. But maybe another worker would be a good idea? It would halt city growth again, but making sure that all citizens can work improved tiles is important too.
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Probably another warrior, which can do defense or exploration and then escort a settler. Another scout is also a possibility, if you want more exploration and feel safe enough on defense.
A second worker this early is likely to slow the founding of the second city, by stopping growth in the capital. Possible exception: if the second worker is used to chop a settler.
For improved tiles, remember that growth in the capital will stop when you start building a settler. One common pattern is to grow to size 3 and then start the setler; if you have really good food then size 4 can also work, possibly combined with a 2-pop whip to finish the settler once enough hammers are invested. (Depends on the timing for BW.) So more than 3 or 4 improved tiles is likely to be overkill until you have at least one settler out.
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Warrior is done, next one in production. I apparently have met shallow_thought even though I don't remember seeing any unit.
Scores are 76 for me, and 70 for the rest. Are warriors really worth 20 points? Anyway, I'm still one tech ahead. Shallow_thought also got his second pop point.
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Military units should not be worth score points. Or is this military power rating points?
At some point land points should start showing up in everyone's score. I think the normal delay is 20 turns after your culture controls a tile. What turn is it now?
July 10th, 2018, 18:52
(This post was last modified: July 10th, 2018, 18:53 by RFS-81.)
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I just found out that when I hover over my name, I can see where all the points are coming from, and it's not from units. I'm indeed getting 20 points for "Land". So now suddenly tiles you control are worth points? I really need to read some guide for the scores. What I know for sure is that population is worth 8 points, and techs are worth 5-6 points at the moment.
Score tracking:
Coeur: 78
Charriu: 70
Everyone else: 76
So Coeur is the first to 3 pop. I'll follow suit next turn. Everyone except Charriu has researched two techs. He's China, so he starts with Agriculture and Mining. Since he's taking so long, it seems likely that he's researching something expensive as his second tech. He already has the prerequisite for BW, so maybe it's that?
Finally, the map of the known world:
I'm moving the warrior to clear out the last few black spots near the capital.
What do you think about a second city near the silver? It's a bit far away, but it looks like a good combination of production and gold to me.
Oh, and I almost forgot that I now have a rice farm. Next will be a farm on the sugar, roads will have to wait for later.
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Yes, hovering over your own name in the list will show (in general terms) where your score comes from. Land + Pop + Tech + Wonders (national and world) all produce score. Land is delayed (I think by 20 turns), but everything else is real time for contributing to score.
The silver is pretty far away for a second city; maintenance costs would be higher, and it would be more difficult to connect for internal trade routes/resources. Also, it would be harder to defend. You could try simming it using a WorldBuilder map; I think the increased maintence would put a big dent in your research rate.
One possibility would be to settle in that direction (maybe something using the pigs and stone?), and then plant your third city for the silver. Going northeast for a pigs/gold city (possibly with a floodplain) is another option. You have some nice resources available.  Getting multiple settlers out, but not so rapidly as to crash your economy, should pay off nicely. Clearing out the remaining fogged tiles near the capital is a good idea, as there might be something useful in them to help you decide.
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Started a farm on the sugar, scout ended up next to a lion again. This time he's on a hill which gives slightly better odds.
Scores show that Charriu and Coeur are also at 3 pop.
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Scouts and lions. Well, as the recent news of poachers in Africa shows, the big cats do get hungry sometimes.
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Scout is gone  I guess I'll let my first warrior explore farther away once the second one is ready. My city will grow next turn and then I'll hit the happy cap already, so I think it's time for a settler. BW is ready in 3 turns, so I might whip it.
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