Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[no players] 45 Watchers in the Tower

I dunno - I suspect this war goes badly for naufrager/Rusten. I also suspect that Superdeath would have been better off settling next to the OTHER gems, which he could have gotten for a settler and a chopped monument.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I wonder if they just paid SD off with a 100-200 gold if he would take that. He really seems to be mostly offended by the warrior kill. Tie cost to their beeline should certainly be less than whopping out hordes of axes?

Bit I guess they won't consider it, because they seem just very rigidly focused on their plan. I fear it will cost them.
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Unfortunately, that's the Superdeath Effect. He'll wreck his neighbors just by being himself, no way around it.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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So, here's an interesting question: what would you guys do if you were SuperDeath, with a small chance to take and burn a city of your opponent like that? On the one hand, it's maybe worth the risk - 35 hammers vs a crippling blow. On the other hand, it kind of ruins someone's game on a low odds attack, so you are basically forcing someone to play for a long time without much hope. Kind of crappy.

Ignore the fact that most of you wouldn't have attacked in the first place wink
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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(October 11th, 2019, 19:35)AutomatedTeller Wrote:  On the other hand, it kind of ruins someone's game on a low odds attack, so you are basically forcing someone to play for a long time without much hope.  Kind of crappy.
This is called the Superdeath Effect
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I don't even think that Superdeath is inherently as aggressive as he looks. As I see it, he is an aggressive player, but no more than plako, for an old example.

My current read: What really sets Superdeath apart is that he finds offense in some actions that most others would not, while simultaneously not finding offense in actions that others normally do (and, herefore, doesn't expect others to be offended by some of his actions that do offend them). It's like his matrix of considering actions to be offensive is shifted two columns compared to the majority's. And that is a slowly learn-able difference.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Tilting over a warrior is bad play, but so is poking the bear by killing that warrior in the first place.

(October 3rd, 2019, 14:15)naufragar Wrote: I was a colossal moron and didn't check if Superdeath has horses hooked before I declared war. banghead
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man, I wish MSCC would post. Hard to get a grip on the game without them
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Now after MS's update, could they be a better target for Samurais? SD knows what's coming*, while MSCC are focused on digging themselves out of the tech hole and will still be for quite a while... of course they have much larger whip potential.
Also, has nauf a means of getting that info?

*and has known for a while, which makes his previous actions seem less irrational... could he gave fine full steam into the forge city though?
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Eh, but what chance to profit from MS? Ten cities can whip a hell of a lot of bowmen Bomans, more than enough to stop any offense. Makes MS lose, not Naufragar win. Plus, that's foolishly ignoring the always-on rabies of SD.

It's doubtful, but Naufragar's best chance to do some good is to dogpile with Cairo, the other victim of SD.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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