Is that character a variant? (I just love getting asked that in channel.) - Charis

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The Orc Clan: Following the Princess Rule

DaveV Wrote:Order, Empyrean, RoK -> Angels
AV, OO, Esus -> Manes
Leaves -> stay dead

*Grumble* Stupid Leaves
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edit: might be too much a spoiler for a global lurker
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Xenoborg Wrote:edit: might be too much a spoiler for a global lurker

I didn't see it so no harm. But yeah I've made a bad post a global lurker before, always best to post in the lurker thread first if you are worried it will reveal too much. :neenernee
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Whelp. Nothing Dramatic this turn in terms of Military, But Diplomatically we got a Reply from Sareln and Economically I've somehow managed to break even on my money/science slider before I've even changed over to Runes of Kilmorph.

The only thing I will miss from Ashen Veil will be the ability to run LOTS of Specialists in Sacrifice the Weak. I'm hoping to get a great person for a golden age at some point. Will probably be in 10+ turns now though.

Lonely Mountain got it's border pop this turn so it's up to 40% defence.

Now i'd just like to take a moment to push the aweseom City Military State Civic Combo. Military State gives you a number of Free Units based on the number of cities you have. City States drops your expansion rates to near nothing. My Newest city, Helms Deep, Costs me around 5 gold in maintenance, Yet having a new city drops my unit support costs by around 10 gold :/ Yep thats right. A city with no pre-placed improvements or road connection or buildings gains me +5 Gold!

This is plain ridiculous. I'll try to grab the exact figures in screenshots.

Time to meeting Krill = 5-6 turns
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Quote:Now i'd just like to take a moment to push the aweseom City Military State Civic Combo.

+1
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PBEM XIV Spoilers (Bannor only):

Yes, I noticed the strenght of that combo too. I revolted to City States + Military State when I wanted to start some troop building (the map there has unforgivable maintenance). I actually ended up with a better tech rate than when I was in aristocracy. And I had good amount of farms!

Definetely a good civic. The bad thing is the increased WW. Good thing that your palace counters this.
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Metagaming: Lots of posts in Mr Yellows thread... I can assume he is either about to crush Krill or launch a sneak attack on me as soon as the peace ends leaving Mist to mop up Krill himself.
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[SIZE="6"]The End of an Era[/SIZE]

[SIZE="4"]Sareln of the Elves[/SIZE]

Quote:[COLOR="Green"]Rather busy, but I have a thesis project now so in theory I may be
able to graduate inside the year (joy).

With regards to war, reliance on ring of flame for collateral means
in-game peace treaties won't hold. Mackoti still lurks around in my
lands though, so I'm not going to be repairing that road until I need
reagents... which is quite a ways off.

WRT to NAPs, we should consider it that I broke the NAP by letting
Mackoti into my lands and call it broken. Information provided to you
will probably cause Mackoti to fly off the handle at me, worried about
that given previous behavior around NAPs and victories. With that I
will just wish you luck.

Diseased corpses were inspired choice to deal with specter spam.[/COLOR]

This is the response from Sareln. When you strip away the new twisty word play Sareln is using this message offers no real information or opportunities. The part about information provided to me causing Mackoti to react badly is very amusing considering Sareln has already passed along the Vampires map. (Which let me plan out a possible water counter attack.).

In summery this message has nailed the final nail in the Elvish Orc Alliance. I had hopes that Sareln was at least looking to play both sides equally but It looks like he was staying quiet to see If could hold of the vampires alone for some time. Now that I can he doesn't need me.

In Conclusion, If you want an Ally, Summon one yourself! :neenernee

Hopefully My Wolf Rider will get to Krill in time, If Mr Yellow is lining up his army already I might be too late. If I do reach Krill i'm going to instantly offer a map and the City of Helms Deep. It will be until he builds defenders so no threat and once he has it I can negotiate Iron and Mana trades. Not to mention the Demons being there will turn all the desert in that area into burning sands, possibly blocking off all travel from the north.

On the Angel Ally front the SK give more hammers then I remembered so I need less of them then I thought.
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Ello. Any updates available? Its been a lil while wink
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Updates? :P you need turns to get updates. This has been a very fun game, with world peace lasting until late game the sudden wars, chaos, backstabs and tricks all happening at once makes it an amazingly fun late game.

Unfortunatly the turn pace has died. Sareln plays chaotically. Mackoti takes breaks without warning. Mr Yellow does take breaks with warning but a week is a long time frown
This game will hopefully trundle along because it IS enjoyable. I'm most looking forward to the lurker thread at this point to see if they have any opinions on whether this slow speed was something we the players created or wether it was just an accident.

Either way the save is stuck with either Sareln or Mr Yellow. I'll ping the Tech Thread to double check.
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