June 16th, 2010, 00:57
(This post was last modified: June 16th, 2010, 10:29 by Swiss Pauli.)
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T128 Report (screenshot later)
War declared on the Inca, and Richards takes out the HA without taking a scratch, and we get a free worker
Email to Inca
Quote:Team Jank,
As you will have noticed, Mali has declared war and destroyed your Settler pair.
We will continue to robustly defend our interests in the floodplains region, but we would be prepared to make a white peace if you so desire.
Sincerely,
Emperor Capac
Not much of interest going on in the rest of the Empire, but here's the rundown:
- GE burnt for 640 hammers towards Taj (the bugger was actually costing us maintenance!). Taj due in 2t.
- Poison Ivy had a peek at the tiles 1N of Kalin's Burgers. No units visible.
- Drama delivered by Maya, so Paint It Brown swapped to a Theatre, which we should whip next turn.
- Taoist Missionary should therefore spread religion in Blake (for eventual border pop).
- Bank selected in Sirian because we'll be funding during our GA. We can chop it from 3rd ring forests.
- Steel Wheels is working a plains forest rather than the FP because it will grow in three either way.
Micro-plan for the next two turns to follow: Daniel's been away since the 5th (returning 20th), and I'm away for a long weekend, so Broker will be running the show.
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Victory is ours:
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T129
Units
Move new Knights, Macemen, and Watts the pike to the ‘army staging tile’. Move Richards & stolen worker back towards Paint It Brown. Leave Black where he is. Poison Ivy can move to the culture-score tile to see if Inca has any units, but needs to move back to the starting tile to fogbust the oasis. Wild is playing zone defence against barb axes, so he can stay where he is unless a barb pops up. Taoist missionary should spread religion in Blake.
Workers
Re-start all ongoing tasks, except for Uschi who should move into the plains forest at Sirian to chop the bank. One of Carla & Sabrina should go and chop the grass forest at Sirian. Jana (Steel Wheels) should mine and Marsha (Ruby Tuesday) should move onto the grass hill.
Cities
Sirian: work grass hill (if gov not already doing so).
Uberfish: fire engineer and work cottage instead (will still complete Taj in 1t).
Paint It Brown: whip theatre.
Steel Wheels: another Knight.
Cash: don’t forget to ask Egypt and England for the required money to keep research at 100%
T130
One instruction from me is for whichever of Sabrina or Carla isn’t chopping should start a farm 1SE to chain irrigation to Babylon Bridge’s corn. As to the workers at Paint It Brown, 1 should probably head to farm the jungle tile 1N of the oasis, 1 can head to the jungle hill at Ruby Tuesday, and the other can maybe head to the roaded grass hill 2S1W of Sirian.
Start of our first Golden Age. Yay! Adopt Mercantilism, and hire 2 scientists in Sticky Fingers so we can get a GS for an academy at Sirian. Other cities should hire Engineers as we’re focused on production, though Babylon Bridge will have to make do with a citizen for now.
Cities
We have lots of tile overlap, so switch tiles at Sirian/Uberfish, or more likely Uberfish/Sticky Fingers to work only the improved tiles. As Sistene isn’t a priority, favour a cottage over the plains mine at Uberfish.
Whip the Knight at Blake. I realise it’s contrary to whip during a GA, but we need as many Knights as soon as possible, so whip and be damned!
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Email exchange with Inca:
Quote:---------- Forwarded message ----------
From: Capac Mali
Date: 16 June 2010 19:00
Subject: Re: The War of The Poorly-Guarded Settler
To: The JANK Team
Team Jank,
We did not agree that you could settle there (and we have screenshots of the chat), so your poorly protected settler was fair game. You may be confusing that with the area north of Kiwi Town where we stated we had no plans to settle.
Regards
Emperor Capac
On 16 June 2010 18:53, The JANK Team wrote:
Capac,
We discussed settling in the spot we were. You agreed to us settling there with you settling up north.
You never cancelled that deal, so I don't understand why you attack the settler pair.
Can you please explain a bit more?
Nakor for JANK
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More back and forth with Inca:
Quote:Hi Nakor,
The screenshots need cropping, and I'm off for a few days of vacation so it'll be next week before I can send these.
Anyhow, at no point during the chat did we guarantee that we wouldn't attack you if you settled your planned spot.
Cheers
Swiss
On 17 June 2010 06:28, The JANK Team wrote:
Capac,
We really like to re-read that chat then since we were under the assumption that we both agreed we could settle on our planned spots and that a "cultural battle" was what the map makers had in mind.
Regards,
Nakor
June 21st, 2010, 21:40
(This post was last modified: June 21st, 2010, 23:06 by dsplaisted.)
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Broker33 Wrote:Played the turns nothing too eventful to report. Nakor offered peace so I took it. 3 workers at paint it brown I moved to the plains hill they can build it in 1 turn or 2 road and send the 3rd somewhere else etc.
Moving the three workers onto the hill was a  move. It wastes two worker turns by moving onto an unroaded hill, and on top of that the hill is actually a desert hill so it's not that worth improving.
T131 Partial Report
Taj Mahal completed and Golden Age started! The Sistine Chapel was queued up in Uberfish, but I changed the production to finish the Market (since the Sistine doesn't seem too important and the production on the Market is probably already decaying).
Knights finished in Blake and Steel Wheels, started a Stable in Steel Wheels and another Knight in Blake. Catapult finished in Ruby Tuesday, started another Catapult.
I revolted to Mercantilism. I hired an Artist in Paint it Brown to combat the culture from Kalin's Burgers. Sticky Fingers has two scientists hired and will pop out a Great Scientist just as our Golden Age ends. The other cities got Engineers/Citizens as specialists.
We are at -115 gold/turn at 100% research, and +67 gold/turn at 30% research, which is the lowest rate which will still finish Printing Press next turn. Are we going to research Replaceable Parts after Printing Press? If so we should get funding.
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In response to this email from Krill:
Krill Wrote:We probably need a new email title but whatever...
Right now we aren't exactly floating in gold, but we have more than enough for the next few turns. What I think we should consider is running the espionage sliders to gain research vis the CUDDLE. I am running 10% this turn to get vis on HRE, and I think Portugals' research is seen by England. That would leave just Ottomans, and India (they are spiking...). We have Mali and Babylon who are funders, or about to drop the science slider, so they are the best candidates to run the espionage slider.Please, are you two close to research vis on the afore mentioned CUDDLE techers? If we could get research vis for a 100 gold on those two, well, that would make the future a much simpler place to be.
Also, a side note for Bablyon: Is there any way you can get your bpt to about 250 bpt in the next 10-15 turns, without hurting yourselves?
I sent the following mail:
Quote:OK, I changed the subject and trimmed the history.
We just started a Golden Age and will finish Printing Press at the end of this turn (Turn 131). This puts us at 337 beakers/turn and -115 gold/turn at 100% research. This would let us finish Replaceable Parts in 10 turns, probably 9 if we do max overflow from Printing Press. So does it make sense for us to research RP next instead of switching to funding?
As for espionage, we don't have any points on either Ottomans or India. India has 0 EP on us, while the Ottomans have 32.
Daniel of Mali
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dsplaisted Wrote:Moving the three workers onto the hill was a move. It wastes two worker turns by moving onto an unroaded hill, and on top of that the hill is actually a desert hill so it's not that worth improving.
T131 Partial Report
Taj Mahal completed and Golden Age started! The Sistine Chapel was queued up in Uberfish, but I changed the production to finish the Market (since the Sistine doesn't seem too important and the production on the Market is probably already decaying).
Knights finished in Blake and Steel Wheels, started a Stable in Steel Wheels and another Knight in Blake. Catapult finished in Ruby Tuesday, started another Catapult.
I revolted to Mercantilism. I hired an Artist in Paint it Brown to combat the culture from Kalin's Burgers. Sticky Fingers has two scientists hired and will pop out a Great Scientist just as our Golden Age ends. The other cities got Engineers/Citizens as specialists.
We are at -115 gold/turn at 100% research, and +67 gold/turn at 30% research, which is the lowest rate which will still finish Printing Press next turn. Are we going to research Replaceable Parts after Printing Press? If so we should get funding.
I finished off the unit moves: the workers roaded the desert hill at Paint It Brown in case we get a resource here (I agree that it was  moving them there at this point in time). Moved Nakor to the jungle at Blake to farm it (we'll have Biology before too long, considerably boosting Blake's long-term prospects). Moved a Knight (I'll get round to naming these soon) to cover the worker at Ruby next turn (ruff has a warrior nearby).
I switched back to Sistene at Uberfish: if we want a chance at a CV this will be key for us in the medium/long term (we have a couple of Hindu missionaries on the way to us). If Broker hadn't needed to raze Sistene he'd have won PB1, and I'm not sure we'll be able to match the other civs for Spaceship production given our relatively hammer-poor cities.
The other build I'm not sure about is a stables at Steel Wheels. At 60 hammers it's more costly (in base hammers) than a Knight, and I'm not convinced that the extra promos on future units will be better than 1.25 Knights, though I'm open to persuasion on this point
Regarding group research, it's probably best that we move back to being a funder, given we have better gold multipliers (esp when the Bank at Sirian completes) than research multipliers (no Academy) when compared to Maya, Carthage & Babylon. I've supplied the numbers via email to the group.
If possible, we want to dodge out of spending EPs on anyone except Inca at the moment.
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Screenshot of us at the top of the leaderboard
The Golden Age has improved our demographic standing considerably, especially in terms of production:
Worker Plans
Now that we're all potential turnplayers, I thought I'd draft some plans so that we don't play at cross purposes:
Uschi - finish chop at Sirian then complete Uberfish's watermill, and then complete the cottage shared by Uberfish & Sticky Fingers.
Carla - complete chop then onto grass hill shared by Sirian & Babylon Bridge to mine.
Cyrinda - farm FP at Steel Wheels. Maybe road hill first?
Jana - complete mine, road, then onto FP at Steel Wheels to farm.
Jerry - move to grass hill to chop-mine.
Sabrina - complete farm, then move 1S and farm?
L'Wren - 1N and 1t farm, then join Sabrina to farm?
Nakor - farm jungle.
Bianca - move to Sirian to mine roaded hill tile.
Marianne - move to Sirian to mine roaded hill tile.
Chrissie - move to jungle hill at Ruby Tuesday to road then mine.
Marsha - complete mine, road, then join Chrissie and mine.
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