Turn 300
Very eventful turn as we hit the 50 turns completed mark.
Dreylin offered this, and hey why not. I'm assuming this means he's about to hook another source or something, but it'll work. This cures our happy issues for this turn.
RIP Gaspar. 50 turns and we're already down to 6 players. Pretty brutal game.
Planted this city as planned. Borders pop EoT with artist + culture build. That pre-built workshop came in handy for that.
And here's the other city. We do have a fair number of workers nearby, so this should get built up reasonably quickly. The plan is likely to workshop everything that isn't a resource and turn this into a shipyard.
With Cotton no longer unhappy, I went ahead and made the new citizen a scientist since we aren't too concerned with growing the city. Apparently spices have the power to turn an angry person that refuses to work into a nationally renowned scientist. Who knew. Radio was already going to grow EoT, but now it does so with an 11F surplus, meaning it can grow again next turn despite the newly unhappy citizen. Or it can camp on a few specialists until the unhappy issues go away. Either way, we at least have more options now which is always nice.
Our microplan was overly optimistic on this city again. I'm not quite sure if that was a symptom of the unhappiness or what happened, but this city isn't able to grow this turn. Just an FYI.
I did make a little worker oops this turn, although I think I had some help

. I was extremely confused about this worker because he was labeled as R. Moving 1W and workshopping made no sense, so I went ahead and made other moves and figured I would make sense of the order later after everything else was accounted for because something was obviously amiss. I was also puzzled as to why a seemingly new unit already had a name, which made me wonder if I made a mistake last turn (didn't click with me that Sullla must have named it when he logged in earlier). Unfortunately, "later" meant after settling Battery, which means this worker literally missed the boat. At that point I realized he should actually be named S (we already have an R), and he was meant to board the boat. Which of course makes way more sense.
All that said... I went ahead and moved him 1NW and put 1T into a workshop since his turn is basically dead anyway. I don't think we particularly care about workshopping that tile, but it was something to do. Next turn it can load the Galleon, and the following turn (302) it can begin the rice farm 1T late.
In retrospect, I should have pieced this together. Sullla - here's a request for the worker portion of the spreadsheet. Can you make a copy of the A-S column and place it to the right of the worker turns? With the way I read the spreadsheet (with it directly behind the game in windowed mode), it would be far easier to read that way. The A-S column can just continue moving to the right along with worker turns as they're added. Let me know if this doesn't make any sense.
Here's my favorite city. A cool 184h this turn, and one more chop is incoming.
Note that pindicator's golden age isn't exactly lighting the world on fire with hammers. He's pretty even with us in food, but our workshop spam + State Property has really left him in the dust in production. We can pretty much credit Spiritual with a lot of that. The steady MFG rise for us after the golden age ended is the point where we started and have continued adding 2.5 workshops/watermills every single turn. Makes a big difference.
FWIW, we had over 400b at one point in the turn before I reset a couple cities (like Radio) to grow a little more. We're only working two specialists in our whole empire right now, so I think we can get some more beakers out of that once we have more happy capped cities which we're rapidly approaching.
10 cities, and we'll be at 13 very soon.