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Well I'm always posting! Err...wait a second, what does that say about me  ?
Darrell
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Unrelated
Is the game down, having issues logging in.
Maybe my end as cannot ping gotdns.com
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Ok, Exploit, would you accept this compromise? We reload till the beginning of the game, India moves in the first half to coincide with their war with Maya, and that way you can react to their DoW.
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Ilios Wrote:Ok, Exploit, would you accept this compromise? We reload till the beginning of the game, India moves in the first half to coincide with their war with Maya, and that way you can react to their DoW.
Pretty sure you mean reload till the beginning of the turn.
I have to run.
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novice Wrote:Pretty sure you mean reload till the beginning of the turn.
Nope, let's start this whole thing over!
Yeah I meant beginning of the turn...
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darrelljs Wrote:Why? The turn split rule simply says we get a half. It doesn't say anything about the defender's playing order as Mukha pointed out.
The point of the rule is that the defender has time to react. Of course since this is a one move attack and not a double move attack the defender doesn't have anything to react to, but he certainly had the opportunity since he was logged in for over 30 minutes according to the log Ruff posted.
Darrell
I find it hard to reconcile that the attacker has secretly followed the turn split when he's played after the defender has ended turn. If the attacker can claim the first half of the turn in these circumstances then a rule designed to avoid double moves has failed.
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Swiss Pauli Wrote:I find it hard to reconcile that the attacker has secretly followed the turn split when he's played after the defender has ended turn. If the attacker can claim the first half of the turn in these circumstances then a rule designed to avoid double moves has failed.
For a pitboss game, in general, you can't control logging in before someone. It just isn't possible and the rule acknowledges that. The turn split rule refers to the first or second half of the turn, not the order of the parties involved, and the goal of the rule is not to prevent double moves (which happen all the time, every turn), but to prevent gaining an advantage from a double move. Does that make sense?
By moving in the first half (as early as we possibly could), we gave Sumeria plenty of time to react to our t68 moves and indeed he was logged in for 30 minutes after we played. It didn't help him in this case because our attack was a one mover and not a two mover, so there was nothing to see, but the point is he had the opportunity to react. Which is what the rule was designed to provide.
Darrell
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@Swiss - Darrell is right I think. In past discussions the reason we came up with 12 hours was so the defender had a reasonable chance to log in and react to any moves made prior to a DOW but that concerned them (remember, once a DOW happens the turn split is in effect, and we clearly decided the attacker decides the split). In this case there isn't any doubt since Exploit did in fact log in, and for no short period of time.
The reason we even made some of these rules was to avoid what I was forced to do in the Poly game. Remember the 10t or so before we were DOW'd where I had to log into the game immediately after the turn split and end turn within minutes? That was because in that game Krill had ruled the turn split would be based upon the order the teams moved the turn previous. In this game we changed that explicitly to "attacker's choice." The "secretly move the same way the turn before" only came up because people asked what happened if the attacker chose the first half of the turn but had moved late in the previous turn. Therefore we created the 12 hour cushion, but did not create any Poly like requirement to always move first in the previous turn.
@Morgan - I'm not sure where you're coming from. Telling us "tough shiot" or "I'd have just played my turn" is all well and good, but doesn't it ignore the rule structure of the game? These aren't rules made up by some "RB old guard." These are rules we all voted on. You may recall in fact my team voted against enforced turn splits in the past, and Speaker and I (two "old guard" players who posted in this thread) don't even want a double move rule at all. All of that is irrelevant however once the rules were proposed, discussed, and voted on. By participating in the game DJCiv agreed to follow the rules, and no one has yet come forward to show us a rule we broke.
Now, if we were insisting that Exploit either move or not move units I can see how at least things might appear unfair (even if within the rules). But we aren't. We're giving Exploit his choice - he can keep his unit moves he made before we DOW'd, let us play, and then make additional moves during the second half of the turn. Or we can reload, play, and allow him to make all of his moves after he's seen what we've done. What Exploit is asking for is much more generous than either of those.
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Deary deary me, why is it that no PB game is complete without various double-move disputes?
I firmly believe that the reason for this is that people have made the rule so complicated that it is much more open to abuse than a simple rule. When it comes to this dispute, you are both as bad as each other. I am angry that PB1 was brought up to slur Exploit when each game is different. Maybe he was wrong in that game but bringing it back up just causes aggro.
Also, some of you guys need to take some steps back from this game and take a deep breath. Its a game and it really isn't that important!
"You want to take my city of Troll%ng? Go ahead and try."
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Twinkletoes89 Wrote:I am angry that PB1 was brought up to slur Exploit when each game is different. Maybe he was wrong in that game but bringing it back up just causes aggro.
Err...I take it back. This was brought up.
Darrell
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